Forum: Game Suggestions

Topic Last Post
Hasn't unread posts Workers and upgradeable buildings
Created by mitchix on 2010-05-05, 06:55 UTC+2.0
Posts: 11
Views: 9533
Silversnow wrote: Erm... I d…
by bloodnok on 2010-08-16, 02:40 UTC+2.0
Hasn't unread posts Different workstyle for Geologists?
Created by Astuur on 2010-04-23, 08:48 UTC+2.0
Posts: 11
Views: 7271
caillean, if you just keep s…
by caillean on 2010-08-10, 21:13 UTC+2.0
Hasn't unread posts Undo place building
Created by DJL on 2010-06-26, 17:50 UTC+2.0
Posts: 2
Views: 3117
You mean that the game need t…
by samithdisal on 2010-08-09, 20:42 UTC+2.0
Hasn't unread posts Text Colour
Created by DJL on 2010-07-13, 19:35 UTC+2.0
Posts: 5
Views: 3917
Thanks SirVer. I submitted a …
by DJL on 2010-07-20, 20:41 UTC+2.0
Hasn't unread posts location markers not saved?
Created by Crazy_Marty on 2010-07-03, 08:31 UTC+2.0
Posts: 3
Views: 3290
Done. And 4 other bugs enter…
by Crazy_Marty on 2010-07-03, 19:02 UTC+2.0
Hasn't unread posts 'Release stored ware from (production)building' button
Created by Gannaf on 2010-06-23, 00:55 UTC+2.0
Posts: 2
Views: 3093
The stop button should stop s…
by ixprefect on 2010-06-26, 19:19 UTC+2.0
Hasn't unread posts Every ware producable
Created by LennStar on 2010-05-09, 15:45 UTC+2.0
Posts: 13
Views: 7988
It works with every mine even…
by LennStar on 2010-06-21, 20:05 UTC+2.0
Hasn't unread posts Evict all (but one) soldier button.
Created by Maestro4202 on 2010-06-09, 08:40 UTC+2.0
Posts: 2
Views: 2815
The interface for this has al…
by ixprefect on 2010-06-09, 10:49 UTC+2.0
Hasn't unread posts play w/o human player
Created by WLfan on 2010-06-05, 14:10 UTC+2.0
Posts: 3
Views: 3082
thanks, I didn't know that. I…
by WLfan on 2010-06-05, 14:23 UTC+2.0
Hasn't unread posts Artificial artificial intelligence. ;)
Created by hulagutten on 2010-05-02, 10:24 UTC+2.0
Posts: 44
Views: 21839
Oh, I misunderstood. I though…
by ixprefect on 2010-06-02, 11:30 UTC+2.0
Hasn't unread posts Move away from sourceforge - immediately!
Created by derWalter on 2010-01-27, 07:11 UTC+1.0
Posts: 19
Views: 18406
Just wanted to let you people…
by lordoftheswing on 2010-05-30, 15:47 UTC+2.0
Hasn't unread posts Vegetarian Food
Created by malmut on 2010-05-16, 23:29 UTC+2.0
Posts: 18
Views: 10340
ixprefect wrote: There are o…
by sigra on 2010-05-29, 23:57 UTC+2.0
Hasn't unread posts the atlantean tutorial story - what will it be like?
Created by kraileth on 2010-05-19, 17:57 UTC+2.0
Posts: 5
Views: 4606
Most of the planing is going …
by SirVer on 2010-05-21, 13:10 UTC+2.0
Hasn't unread posts Victory conditions
Created by LennStar on 2010-05-09, 15:50 UTC+2.0
Posts: 2
Views: 2858
I like these. I know the gene…
by Schmendrick on 2010-05-19, 02:46 UTC+2.0
Hasn't unread posts Removing the variability of soldier properties
Created by ixprefect on 2010-05-08, 19:55 UTC+2.0
Posts: 8
Views: 5198
Very well -- thanks for expla…
by Astuur on 2010-05-10, 15:21 UTC+2.0
Hasn't unread posts Trade System Blueprint
Created by raistware on 2010-05-05, 11:54 UTC+2.0
Posts: 7
Views: 6576
If every tribe can build ever…
by ixprefect on 2010-05-09, 13:04 UTC+2.0
Hasn't unread posts Modified Soldiers' Level icons
Created by Astuur on 2010-05-02, 18:41 UTC+2.0
Posts: 6
Views: 4332
Upload my final attempt to ht…
by Astuur on 2010-05-08, 10:27 UTC+2.0
Hasn't unread posts Healing soldiers by medicine
Created by LennStar on 2010-05-03, 19:14 UTC+2.0
Posts: 19
Views: 12643
I have reduced healing ratio …
by raistware on 2010-05-07, 09:35 UTC+2.0
Hasn't unread posts Let scouts work on unprocessed food
Created by Astuur on 2010-03-30, 10:49 UTC+2.0
Posts: 17
Views: 10271
@Lennstar: Buildings, in this…
by Astuur on 2010-05-04, 09:39 UTC+2.0
Hasn't unread posts Changing the way scouts work
Created by ixprefect on 2010-04-24, 22:15 UTC+2.0
Posts: 7
Views: 6261
A possible way is to let the …
by LennStar on 2010-05-01, 21:50 UTC+2.0
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