Forum: Game Suggestions
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Topic | Last Post | ||
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Workers and upgradeable buildings Created by mitchix on 2010-05-05, 06:55 UTC+2.0 |
Posts: 11 Views: 9533 |
Silversnow wrote:
Erm... I d…
by bloodnok on 2010-08-16, 02:40 UTC+2.0 |
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Different workstyle for Geologists? Created by Astuur on 2010-04-23, 08:48 UTC+2.0 |
Posts: 11 Views: 7271 |
caillean, if you just keep s…
by caillean on 2010-08-10, 21:13 UTC+2.0 |
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Undo place building Created by DJL on 2010-06-26, 17:50 UTC+2.0 |
Posts: 2 Views: 3117 |
You mean that the game need t…
by samithdisal on 2010-08-09, 20:42 UTC+2.0 |
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Text Colour Created by DJL on 2010-07-13, 19:35 UTC+2.0 |
Posts: 5 Views: 3917 |
Thanks SirVer.
I submitted a …
by DJL on 2010-07-20, 20:41 UTC+2.0 |
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location markers not saved? Created by Crazy_Marty on 2010-07-03, 08:31 UTC+2.0 |
Posts: 3 Views: 3290 |
Done. And 4 other bugs enter…
by Crazy_Marty on 2010-07-03, 19:02 UTC+2.0 |
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'Release stored ware from (production)building' button Created by Gannaf on 2010-06-23, 00:55 UTC+2.0 |
Posts: 2 Views: 3093 |
The stop button should stop s…
by ixprefect on 2010-06-26, 19:19 UTC+2.0 |
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Every ware producable Created by LennStar on 2010-05-09, 15:45 UTC+2.0 |
Posts: 13 Views: 7988 |
It works with every mine even…
by LennStar on 2010-06-21, 20:05 UTC+2.0 |
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Evict all (but one) soldier button. Created by Maestro4202 on 2010-06-09, 08:40 UTC+2.0 |
Posts: 2 Views: 2815 |
The interface for this has al…
by ixprefect on 2010-06-09, 10:49 UTC+2.0 |
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play w/o human player Created by WLfan on 2010-06-05, 14:10 UTC+2.0 |
Posts: 3 Views: 3082 |
thanks, I didn't know that. I…
by WLfan on 2010-06-05, 14:23 UTC+2.0 |
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Artificial artificial intelligence. ;) Created by hulagutten on 2010-05-02, 10:24 UTC+2.0 |
Posts: 44 Views: 21839 |
Oh, I misunderstood. I though…
by ixprefect on 2010-06-02, 11:30 UTC+2.0 |
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Move away from sourceforge - immediately! Created by derWalter on 2010-01-27, 07:11 UTC+1.0 |
Posts: 19 Views: 18406 |
Just wanted to let you people…
by lordoftheswing on 2010-05-30, 15:47 UTC+2.0 |
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Vegetarian Food Created by malmut on 2010-05-16, 23:29 UTC+2.0 |
Posts: 18 Views: 10340 |
ixprefect wrote:
There are o…
by sigra on 2010-05-29, 23:57 UTC+2.0 |
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the atlantean tutorial story - what will it be like? Created by kraileth on 2010-05-19, 17:57 UTC+2.0 |
Posts: 5 Views: 4606 |
Most of the planing is going …
by SirVer on 2010-05-21, 13:10 UTC+2.0 |
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Victory conditions Created by LennStar on 2010-05-09, 15:50 UTC+2.0 |
Posts: 2 Views: 2858 |
I like these. I know the gene…
by Schmendrick on 2010-05-19, 02:46 UTC+2.0 |
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Removing the variability of soldier properties Created by ixprefect on 2010-05-08, 19:55 UTC+2.0 |
Posts: 8 Views: 5198 |
Very well -- thanks for expla…
by Astuur on 2010-05-10, 15:21 UTC+2.0 |
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Trade System Blueprint Created by raistware on 2010-05-05, 11:54 UTC+2.0 |
Posts: 7 Views: 6576 |
If every tribe can build ever…
by ixprefect on 2010-05-09, 13:04 UTC+2.0 |
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Modified Soldiers' Level icons Created by Astuur on 2010-05-02, 18:41 UTC+2.0 |
Posts: 6 Views: 4332 |
Upload my final attempt to ht…
by Astuur on 2010-05-08, 10:27 UTC+2.0 |
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Healing soldiers by medicine Created by LennStar on 2010-05-03, 19:14 UTC+2.0 |
Posts: 19 Views: 12643 |
I have reduced healing ratio …
by raistware on 2010-05-07, 09:35 UTC+2.0 |
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Let scouts work on unprocessed food Created by Astuur on 2010-03-30, 10:49 UTC+2.0 |
Posts: 17 Views: 10271 |
@Lennstar: Buildings, in this…
by Astuur on 2010-05-04, 09:39 UTC+2.0 |
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Changing the way scouts work Created by ixprefect on 2010-04-24, 22:15 UTC+2.0 |
Posts: 7 Views: 6261 |
A possible way is to let the …
by LennStar on 2010-05-01, 21:50 UTC+2.0 |


