Forum: Game Suggestions

Topic Last Post
Hasn't unread posts aerial scouts
Created by Ron_of_Nord on 2025-02-16, 05:01 UTC+1.0
Posts: 21
Views: 4773
I don't actually build a larg…
by Ron_of_Nord on 2025-02-26, 06:47 UTC+1.0
Hasn't unread posts green flag for fish
Created by Crisis on 2025-02-20, 18:09 UTC+1.0
Posts: 15
Views: 3397
well, I believe such a featur…
by hessenfarmer on 2025-02-22, 12:16 UTC+1.0
Hasn't unread posts Building plots
Created by Archaon_Ever_Salty on 2024-12-13, 11:57 UTC+1.0
Posts: 11
Views: 3564
-1 from me too, for the same …
by Nordfriese on 2025-02-22, 09:55 UTC+1.0
Hasn't unread posts Gui scaling and scaling in general
Created by andreiosu121 on 2019-02-28, 07:05 UTC+1.0
Posts: 14
Views: 12754
tothxa wrote: I haven't trie…
by eddieballgame on 2025-02-19, 01:54 UTC+1.0
Hasn't unread posts Map name
Created by flipflipsen on 2025-02-15, 21:30 UTC+1.0
Posts: 8
Views: 1806
flipflipsen, sorry for my bad…
by kaputtnik on 2025-02-16, 11:16 UTC+1.0
Hasn't unread posts Some small Ideas, improving a lot
Created by the-x on 2020-04-10, 14:11 UTC+2.0
Posts: 48
Views: 17986
@ the-x: 1. discussion means…
by hessenfarmer on 2020-04-12, 18:09 UTC+2.0
Hasn't unread posts Way to identify terrain
Created by mxb2001 on 2025-01-10, 20:12 UTC+1.0
Posts: 5
Views: 1847
Nordfriese wrote: In the edi…
by BoeseKaiser on 2025-01-12, 15:09 UTC+1.0
Hasn't unread posts scout ships
Created by Ron_of_Nord on 2024-04-21, 00:07 UTC+2.0
Posts: 9
Views: 3233
sorry that last line should h…
by Ron_of_Nord on 2025-01-01, 21:26 UTC+1.0
Hasn't unread posts An Icy Welcome
Created by OIPUN on 2021-04-01, 16:31 UTC+2.0
Posts: 12
Views: 4330
It is really hard to give you…
by OIPUN on 2024-12-23, 22:18 UTC+1.0
Hasn't unread posts Soldier status for HQ/Port/Warehouses
Created by tothxa on 2023-09-17, 22:20 UTC+2.0
Posts: 8
Views: 3533
A new PR is up for this featu…
by hessenfarmer on 2024-11-24, 22:39 UTC+1.0
Hasn't unread posts Remove dependency to jpeg
Created by aber on 2010-11-06, 17:06 UTC+1.0
Posts: 6
Views: 5178
aber wrote: It works to loa…
by timowi on 2010-11-07, 14:20 UTC+1.0
Hasn't unread posts Add new official maps?
Created by tothxa on 2024-01-05, 17:10 UTC+1.0
Posts: 33
Views: 8757
OIPUN wrote: In instructions…
by kaputtnik on 2024-10-17, 18:39 UTC+2.0
Hasn't unread posts Ability to use replay instructions for AI
Created by Wide_knight on 2024-10-04, 14:26 UTC+2.0
Posts: 7
Views: 2133
Thank you for the feedback. I…
by Wide_knight on 2024-10-14, 18:02 UTC+2.0
Hasn't unread posts Move expert worker automatically
Created by sashee on 2024-09-28, 10:41 UTC+2.0
Posts: 12
Views: 3438
In the end, if moving an expe…
by kaputtnik on 2024-10-02, 10:05 UTC+2.0
Hasn't unread posts Shortcut to change military building solders and preference
Created by sashee on 2024-09-30, 18:39 UTC+2.0
Posts: 3
Views: 1421
See: https://codeberg.org/wl/…
by kaputtnik on 2024-10-01, 16:52 UTC+2.0
Hasn't unread posts Blackroot flour missing from Atlantean economy settings
Created by sashee on 2024-09-30, 18:43 UTC+2.0
Posts: 4
Views: 1665
I can't close the topic, some…
by OIPUN on 2024-09-30, 21:19 UTC+2.0
Hasn't unread posts Loading of Replies
Created by OIPUN on 2024-09-30, 15:37 UTC+2.0
Posts: 1
Views: 1118
My second suggestion is that …
by OIPUN on 2024-09-30, 15:37 UTC+2.0
Hasn't unread posts End of the game table
Created by OIPUN on 2024-09-30, 15:27 UTC+2.0
Posts: 1
Views: 1031
I would have also two suggest…
by OIPUN on 2024-09-30, 15:27 UTC+2.0
Hasn't unread posts Decongestion algorithm
Created by LienRag on 2024-07-25, 19:02 UTC+2.0
Posts: 8
Views: 2391
LienRag wrote: It also bring…
by teppo on 2024-07-27, 13:22 UTC+2.0
Hasn't unread posts More soldiers in ports for AI
Created by MarkMcWire on 2024-07-02, 13:29 UTC+2.0
Posts: 2
Views: 1880
you are right in both waysit …
by hessenfarmer on 2024-07-02, 21:56 UTC+2.0
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