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Hasn't unread posts discovery starting condition
Created by OIPUN on 2021-02-12, 14:23
Posts: 13
Views: 2456
The minimal starting conditio…
by Nordfriese on 2021-02-26, 20:20
Hasn't unread posts Amazonian trees
Created by teppo on 2021-02-21, 10:01
Posts: 9
Views: 1692
hessenfarmer wrote: Well, to…
by teppo on 2021-02-22, 09:48
Hasn't unread posts Definition of player defeated
Created by hessenfarmer on 2020-04-16, 13:33
Posts: 15
Views: 4200
maybe it is easier to just te…
by hessenfarmer on 2021-01-30, 21:54
Hasn't unread posts Ware-depent activation of buildings for AI
Created by MarkMcWire on 2021-01-24, 19:53
Posts: 5
Views: 1404
hessenfarmer wrote: Well in …
by MarkMcWire on 2021-01-24, 20:37
Hasn't unread posts Better symbol for marking trees
Created by PkK on 2021-01-15, 23:15
Posts: 2
Views: 1019
+1 Graphics welcome
by Nordfriese on 2021-01-17, 12:24
Hasn't unread posts Building growth - new tribes are giants
Created by PkK on 2020-12-29, 22:23
Posts: 11
Views: 3149
hessenfarmer wrote: we imple…
by WorldSavior on 2021-01-03, 15:43
Hasn't unread posts Port as a military building
Created by OIPUN on 2020-11-26, 00:30
Posts: 5
Views: 1948
@CrisiusxIII: even if a ch…
by hessenfarmer on 2020-12-31, 16:09
Hasn't unread posts Ferries and number of players
Created by OIPUN on 2020-12-30, 10:03
Posts: 11
Views: 2340
OK, thank you. Here is the re…
by OIPUN on 2020-12-30, 19:14
Hasn't unread posts Ship Waypoint
Created by xorx on 2020-12-28, 21:33
Posts: 7
Views: 1866
Right-click is already used f…
by Nordfriese on 2020-12-29, 21:05
Hasn't unread posts Shipbuilder messages and warehouses
Created by xorx on 2020-12-18, 22:45
Posts: 6
Views: 1675
JanO wrote: War is always wa…
by xorx on 2020-12-19, 19:37
Hasn't unread posts Less apathetic soldiers
Created by DragonAtma on 2020-12-16, 15:13
Posts: 1
Views: 1005
One thing I've noticed is tha…
by DragonAtma on 2020-12-16, 15:13
Hasn't unread posts Setting of the alternate AI hints in start conditions.
Created by MarkMcWire on 2020-12-15, 06:53
Posts: 5
Views: 1616
ok I'll have a look but it mi…
by hessenfarmer on 2020-12-15, 10:59
Hasn't unread posts Recruiting center for craftsmen.
Created by MarkMcWire on 2020-12-06, 16:58
Posts: 4
Views: 1569
I will eventually build it in…
by MarkMcWire on 2020-12-06, 20:32
Hasn't unread posts Team Score
Created by NobleSirWill on 2020-11-25, 21:30
Posts: 4
Views: 1651
I have created a bug report T…
by kaputtnik on 2020-11-27, 08:00
Hasn't unread posts Geologist resource flags
Created by mxb2001 on 2020-11-01, 22:49
Posts: 9
Views: 2450
I'd also like them to last lo…
by niektory on 2020-11-24, 14:52
Hasn't unread posts Scenario objectives concept
Created by Nordfriese on 2020-11-11, 16:27
Posts: 3
Views: 1407
This problem can be solved by…
by GunChleoc on 2020-11-12, 09:34
Hasn't unread posts Carriers and Goods
Created by the-x on 2020-11-08, 18:31
Posts: 11
Views: 2739
if you change that the pixel…
by GunChleoc on 2020-11-10, 16:51
Hasn't unread posts Honest review and tips fro development of Widelands from an outside person
Created by ZADNE on 2020-10-13, 19:17
Posts: 26
Views: 6586
Configure economy - This is a…
by CrisiusXIII on 2020-11-10, 05:53
Hasn't unread posts Water
Created by mxb2001 on 2020-11-06, 01:48
Posts: 5
Views: 1473
teppo wrote: hessenfarmer w…
by WorldSavior on 2020-11-08, 23:29
Hasn't unread posts Scenarios: Play sound?
Created by kaputtnik on 2018-04-16, 08:31
Posts: 3
Views: 2500
Feature request
by kaputtnik on 2020-11-01, 11:22
New Topic New Topic
= Unread posts = No unread posts