Forum: Graphic Development
Forums »
Widelands Development »
Graphic Development
Topic | Last Post | ||
---|---|---|---|
![]() |
Better Scaling of Buildings and Goods Created by the-x on 2022-01-11, 14:44 |
Posts: 28 Views: 3033 |
having a pr would allow for... by hessenfarmer on 2022-04-23, 00:31 |
![]() |
Hippos! Created by mxb2001 on 2022-03-08, 17:43 |
Posts: 5 Views: 660 |
> *tothxa wrote:*
>
> > *m... by mxb2001 on 2022-03-12, 17:41 |
![]() |
[GUI] Build helper icons v2 Created by fraang on 2013-03-24, 19:26 |
Posts: 26 Views: 12506 |
fraang wrote:
I have updat... by tothxa on 2022-02-19, 14:33 |
![]() |
DragonAtma's all-purpose graphics creation thread Created by DragonAtma on 2021-06-12, 18:03 |
Posts: 28 Views: 4424 |
No comments or complaints? ... by DragonAtma on 2021-07-08, 00:48 |
![]() |
Developing in-game graphics - for dummies Created by feh on 2021-06-23, 22:51 |
Posts: 3 Views: 1044 |
My advice? Use povray, not ... by DragonAtma on 2021-06-30, 02:33 |
![]() |
Duck, Duck, Goose Created by feh on 2021-06-23, 23:30 |
Posts: 4 Views: 935 |
Thanks for contributing
w... by kaputtnik on 2021-06-24, 07:03 |
![]() |
New images for the atlanteans barracks Created by DragonAtma on 2021-06-06, 20:16 |
Posts: 13 Views: 2215 |
It would be nice to add som... by PhilPaige on 2021-06-10, 16:19 |
![]() |
New images for barbarian barracks Created by DragonAtma on 2021-02-24, 09:12 |
Posts: 68 Views: 10819 |
Good, good.
I think I'll t... by DragonAtma on 2021-06-07, 20:40 |
![]() |
Barbarian flag graphical bug Created by tothxa on 2021-06-02, 00:01 |
Posts: 5 Views: 1582 |
Nordfriese wrote:
Can you ... by tothxa on 2021-06-02, 11:00 |
![]() |
Blender Python 3.x scripts Created by feh on 2021-04-28, 20:48 |
Posts: 4 Views: 960 |
I'd still recommend using t... by Nordfriese on 2021-04-29, 11:52 |
![]() |
Blender 2.79 to 2.80 Created by Nordfriese on 2019-10-30, 09:26 |
Posts: 13 Views: 6009 |
No copy and paste needed. T... by stonerl on 2019-12-19, 18:29 |
![]() |
Thoughts on art direction Created by HendrikL on 2020-11-08, 15:44 |
Posts: 14 Views: 3738 |
I apologize for the lack of... by DragonAtma on 2021-01-24, 08:49 |
![]() |
I apologize for my absence Created by DragonAtma on 2020-12-16, 15:07 |
Posts: 42 Views: 6833 |
Very well -- but if you hav... by DragonAtma on 2021-02-24, 19:29 |
![]() |
Main Menu Redesign Created by Nordfriese on 2020-08-08, 20:02 |
Posts: 70 Views: 12422 |
I'm a little late, but woul... by wurtison33 on 2020-10-28, 15:55 |
![]() |
Campaign loadscreen (maps) Created by ilguido on 2020-04-26, 17:50 |
Posts: 7 Views: 3693 |
hard to evaluate from looki... by hessenfarmer on 2020-05-05, 20:49 |
![]() |
Grafiken für Amazonen Created by the-x on 2020-02-01, 15:19 |
Posts: 18 Views: 5240 |
Die Gebäude sehen super aus... by the-x on 2020-05-03, 22:08 |
![]() |
A revamp of campaign portraits Created by brg on 2020-04-10, 18:01 |
Posts: 24 Views: 6330 |
Wow,
Even if you are not ha... by hessenfarmer on 2020-04-27, 09:37 |
![]() |
Ground Textures / Dithering Created by HendrikL on 2020-04-17, 12:21 |
Posts: 4 Views: 1879 |
Nordfriese wrote:
I don't ... by kaputtnik on 2020-04-17, 22:37 |
![]() |
Modernizing the Blend files Created by GunChleoc on 2019-09-05, 17:31 |
Posts: 5 Views: 3170 |
I have documented my person... by GunChleoc on 2020-03-11, 17:53 |
![]() |
[Immovable] Reed field Created by fraang on 2019-09-15, 01:01 |
Posts: 7 Views: 3610 |
GunChleoc wrote:
That's a ... by fraang on 2019-09-15, 19:35 |


