Topic: Blender Python 3.x scripts
feh Topic Opener |
Posted at: 2021-04-28, 20:48
Good evening! Are by chance the Python 3.x scripts mentioned on the GraphicsDevelopment page implemented yet? As the text notes blender beta version 2.59 as new, it seems a bit outdated (2011?). Or does the added update about 'the scripts' working in blender 2.76b imply the continued use of Python 2? If Python 3.x is indeed implemented, I'll have to search further, as to why nothing happens when I want to run those scripts (e.g. innerWorker.py) in the empty_worker_template. If it's still Python 2, that's most likely the reason. Blender version 2.92 on Linux Mint. Top Quote |
Nordfriese |
Posted at: 2021-04-28, 23:20
Hi feh and welcome to the forums As far as I know none of the few active graphic developers have been using these scripts for many years, so they are indeed very outdated. Perhaps they work with the exact blender+python versions mentioned in the wiki, but any other versions… unlikely. That wiki page is also not being kept up to date. Everyone actually uses their own individual workflow which is not documented anywhere. For example I do the work of rotating, masking etc in Blender manually and use the Java tool in So essentially there is no reliable standard way of processing Blender models into game-usable images. If I may ask what you're intending to use the scripts for perhaps I can help further Top Quote |
feh Topic Opener |
Posted at: 2021-04-29, 09:24
Thanks Nordfriese Even though it would have been nice to simply push a button and instantly have all needed pictures, yours is actually (one of) the answers I hoped for. Top Quote |
Nordfriese |
Posted at: 2021-04-29, 11:52
I'd still recommend using the templates because they provide the recommended light and shadow directions and camera position. Most of our graphics use the settings found in the template files. (Some don't, e.g. the standing stones, resulting in mixed shadow directions in the game.) Top Quote |