Latest Posts

Latest Posts

Found 141 posts. The list is always sorted by the most recent post first.


Topic: Debug-Script

At Forum: Coding & Scripting

Date User Posts
Today 07:55 MarkMcWire "New version. Replaced "force_" with "place_". And there is a new function, wi..."
2021-01-08, 15:33 MarkMcWire "New version with scripts to change warehouse ware/worker policies."
2021-01-04, 19:16 MarkMcWire "Latest version."

Topic: new tribe: amazons

At Forum: Game Suggestions

Date User Posts
Yesterday 21:57 Nordfriese "Tapir has arrived in master now so all graphics are complete "
Yesterday 21:55 the-x "Looks like a Tapir"
Yesterday 16:47 WorldSavior "Looks very much like a Tapir indeed"
2021-01-15, 22:33 king_of_nowhere "looks nice"
2021-01-14, 18:36 hessenfarmer "+1 from me looks like a Tapir"
2021-01-14, 16:05 Nordfriese "All graphics for amazons except tapir and tapir farm are in master by now. Is..."

Topic: Leagues of Widelands?

At Forum: Playing Widelands

Date User Posts
Yesterday 20:37 the-x "Yes, was a great Tournament and a lot of work for the host to organize it. Ma..."
Yesterday 16:46 WorldSavior " hessenfarmer wrote: Although I did not participate due to problems with find..."
2021-01-12, 19:58 hessenfarmer "Although I did not participate due to problems with finding time to play. I f..."
2021-01-12, 00:55 WorldSavior "So, one more month has passed. My approach would be that the two last matches..."

Topic: New experimental tribe: Europeans

At Forum: Game Suggestions

Date User Post
2021-01-17, 14:20 MarkMcWire "My tribe are now complete with scouts house. And I have integrated a recruite..."

Topic: Better symbol for marking trees

At Forum: Game Suggestions

Date User Posts
2021-01-17, 12:24 Nordfriese "+1 Graphics welcome "
2021-01-15, 23:15 PkK "Currently, we have a red crosshair symbol for marking trees to be felled (and..."

Topic: Random crash after one AI defeats all other in endless game.

At Forum: Technical Help

Date User Post
2021-01-16, 06:35 MarkMcWire "https://github.com/widelands/widelands/issues/4628 See savegame in attacheme..."

Topic: Add-On System

At Forum: [English] - Player Forum

Date User Posts
2021-01-13, 14:59 the-x "Many thanks to Nordfriese and all the players who contributed with their Idea..."
2021-01-13, 14:13 Nordfriese "Add-on designers can now submit screenshots to illustrate their add-ons. To s..."

Topic: build 21 editor bug?

At Forum: Map Editor Forum

Date User Posts
2021-01-12, 23:11 hessenfarmer "this got fixed finally after so many year it was just a simple typo. thanks f..."
2021-01-12, 10:50 hessenfarmer "Might have been just a typo https://github.com/widelands/widelands/pull/4619..."
2020-12-21, 20:33 hessenfarmer "as far as i remeber there was no stones ressource in settlers 2 so we don't h..."
2020-12-21, 20:07 Nordfriese "I think most of the devs don't have any Settlers2 maps so the compatibility c..."
2020-12-21, 18:36 Adamo "Hello. When I load an .swd map to Widelands 21 build editor, it does not reco..."

Topic: Map Revisions v1.0

At Forum: Map Editor Forum

Date User Posts
2021-01-12, 21:39 OIPUN "A very nice map of mine is African Savana. There is not such an official map ..."
2021-01-11, 21:33 Nordfriese "I started a branch: https://github.com/widelands/widelands/tree/v10-map-revie..."
2021-01-11, 20:03 PkK " Currently, there are version 1.0 and 1.1 in the map database. However, I alr..."
2021-01-11, 16:02 hessenfarmer " Nordfriese wrote: +1 for Lesser Ring. We would then have a lot of 8-player m..."
2021-01-11, 13:11 WorldSavior " Nordfriese wrote: perhaps we could replace Ancient Sun Of Fire (which has a ..."
2021-01-11, 11:53 Nordfriese "+1 for Lesser Ring. We would then have a lot of 8-player maps though – perhap..."
2021-01-11, 11:30 PkK " kaputtnik wrote: I think the shipped maps are mainly played, and most useful..."
2021-01-10, 20:51 Nordfriese "There's no reason not to have unbalanced maps in the pool. The thing about De..."
2021-01-10, 20:23 kaputtnik "I think the shipped maps are mainly played, and most useful, for new players...."
2021-01-10, 17:56 teppo " Nordfriese wrote: If anyone wants to propose a new map to be added to the of..."
2021-01-09, 19:55 Nordfriese "If anyone wants to propose a new map to be added to the official pool or woul..."

Topic: Editor Extensions

At Forum: Map Editor Forum

Date User Posts
2021-01-11, 22:20 Gilb "Yeah man, i would greatly appreciate it if the editor would get a function si..."
2021-01-09, 14:37 teppo "I have a version which makes symmetric maps ("an empire strikes back" and "fe..."
2021-01-07, 18:10 Nordfriese " Terrain "ashes1" exists in map, not in world! Dieser Geländetyp wurde vor ..."
2021-01-07, 17:38 Gilb "Terrain "ashes1" exists in map, not in world! :< Das passiert wenn ich die d..."
2020-12-28, 14:31 Gilb "(x + (64 * a) Haha, seems like you know what i have in mind :D i just kept it..."
2020-12-28, 14:21 Nordfriese "You are pasting over the same field multiple times: for a = 0, players-1 do p..."
2020-12-28, 12:47 Gilb "Nice, immovable.descr.name is what i was looking for. That works for the firs..."
2020-12-27, 22:01 Nordfriese "Did you try wl.Editor().map:place_immovable(copy.immovable.descr.name, paste)..."
2020-12-27, 21:28 Gilb "So i ran into some problems here. One i could fix myself, the other one unfor..."
2020-12-21, 13:54 Gilb "Yeah i learned that "dofile" from another post here, however i didnt care abo..."
2020-12-21, 13:15 Nordfriese " kaputtnik wrote: You have to use wl.Game().map:get_field(0,0). In the edito..."
2020-12-21, 12:56 kaputtnik "You have to use wl.Game().map:get_field(0,0). Best is to take a look at some ..."
2020-12-21, 12:37 Gilb "So i played around a little and got a simple print command to run from the co..."

Topic: Map bug - Wide World - mission port place

At Forum: Map Editor Forum

Date User Posts
2021-01-11, 21:24 Nordfriese "It seems that this whole island as well as the island south of it don't have ..."
2021-01-11, 21:21 MarkMcWire "If the highlighted triangle on the left is converted to steppe, it works."
2021-01-11, 21:19 MarkMcWire "See screenshot. There is a marked spot (design of the subsoil) on the map for..."

Topic: Destroying a port causes a crash

At Forum: Technical Help

Date User Posts
2021-01-11, 20:25 MarkMcWire "> *Nordfriese wrote:* > > Now here's an interesting bug. The port in questio..."
2021-01-11, 19:57 Nordfriese "Now here's an interesting bug. The port in question has incorporated 20 worke..."
2021-01-11, 18:06 MarkMcWire "Okay. I forgot the scout as I designed my tribe, because I never used this fe..."
2021-01-11, 17:43 Nordfriese "Please do add a scout's building for your tribe, else it will crash when a pl..."
2021-01-11, 17:22 MarkMcWire "My tribe has no scouts_house defined. As a workarround please use "scouts_hou..."
2021-01-11, 11:29 Nordfriese "I cannot even load your tribe with the latest version 1.0~git25287[7188a17@HE..."
2021-01-11, 02:02 MarkMcWire "widelands: ../src/logic/map_objects/tribes/warehouse.cc:726: virtual void Wid..."

Topic: new map

At Forum: Map Editor Forum

Date User Posts
2021-01-10, 21:16 Nordfriese "I have opened an issue for the incorrect compatibility info shown on the maps..."
2021-01-10, 20:21 OIPUN "The map Crete’s Vineyard v.2 is not compatible with build 21. I modified it b..."
2021-01-08, 10:18 OIPUN "Hi, I uploaded a new version of Crete’s Vineyard. There are more immovables o..."

Topic: Bugs between b21 and b22

At Forum: Playing Widelands

Date User Posts
2021-01-08, 10:55 Nordfriese "I also got that one once. Opened an issue https://github.com/widelands/widela..."
2021-01-08, 02:18 WorldSavior "The hard part was to spot that colors can now be customized ; ) Next bug: Mil..."
2021-01-07, 23:01 Nordfriese " Another bug: Customized colors are ignored by statistic graphs Well spotted..."
2021-01-07, 22:55 WorldSavior "Another bug: Customized colors are ignored by statistic graphs"
2021-01-07, 21:27 WorldSavior " Nordfriese wrote: WorldSavior wrote: More bugs: In a loaded game, a buildi..."
2021-01-07, 20:52 Nordfriese " WorldSavior wrote: More bugs: In a loaded game, a building send a message e..."
2021-01-07, 20:43 WorldSavior " Nordfriese wrote: Confirmed, thanks for reporting https://github.com/widelan..."
2021-01-06, 18:49 Nordfriese "Confirmed, thanks for reporting https://github.com/widelands/widelands/issues..."
2021-01-06, 18:29 WorldSavior "Bug in current trunk: Setting amazon eco settings to "Effizienz" lets the gam..."

Topic: AI dont train soldier in any trainingssite

At Forum: Technical Help

Date User Posts
2021-01-05, 10:23 MarkMcWire "If you have fish and meat as an input, even no program use it, the AI openes ..."
2021-01-05, 09:39 MarkMcWire "GitHub issue https://github.com/widelands/widelands/issues/4589"
2021-01-04, 19:12 MarkMcWire "In the following savegame, the AI dont train the soldiers. The trainingssite ..."

Topic: Lua: Access to Prefer Rookies/Heros

At Forum: Coding & Scripting

Date User Posts
2021-01-03, 23:01 Nordfriese "https://github.com/widelands/widelands/pull/4584"
2020-12-31, 11:59 Nordfriese "Lua support for these properties is not implemented yet, but it can be extrac..."
2020-12-31, 11:30 kaputtnik "I want to create an addon which sets for each new military building the follo..."

Topic: Building growth - new tribes are giants

At Forum: Game Suggestions

Date User Posts
2021-01-03, 15:43 WorldSavior " hessenfarmer wrote: we implemented the u short cut to make buildings transpa..."
2021-01-02, 18:08 hessenfarmer " king_of_nowhere wrote: the problem, though, is that many frisian buildings a..."
2021-01-01, 20:46 king_of_nowhere "the problem, though, is that many frisian buildings are blocking view of node..."
2020-12-30, 21:12 Nordfriese "It's not so much the scale that looks inconsistent, it's the proportions. The..."
2020-12-30, 20:59 PkK " Nordfriese wrote: king_of_nowhere wrote: wouldn't it be possible to just sc..."
2020-12-30, 20:56 PkK " Nordfriese wrote: The style differences between my units (fri & amz) and the..."
2020-12-30, 16:05 Nordfriese " king_of_nowhere wrote: wouldn't it be possible to just scale the model down?..."
2020-12-30, 15:52 king_of_nowhere "wouldn't it be possible to just scale the model down?"
2020-12-30, 01:35 hessenfarmer "And at least I am appreciating much that you volunteered to model the amazons..."
2020-12-29, 23:09 Nordfriese "The style differences between my units (fri & amz) and the classical tribes (..."
2020-12-29, 22:23 PkK "I noticed that buildings are created bigger over time. Most of the buildings ..."

Topic: Attacking soldiers

At Forum: Playing Widelands

Date User Posts
2021-01-02, 15:32 Nordfriese "I had another look at the code and actually it's more complicated than I thou..."
2021-01-02, 14:37 xorx "Hi Nordfriese, thanks for the information. Does that mean that if I have a sc..."
2021-01-02, 11:37 Nordfriese "This was partly discussed in the merge request (https://code.launchpad.net/~w..."
2021-01-01, 23:44 xorx "Hi, I've a question about attacking soldiers. Once you chose a military build..."

Topic: Question about Mines Config File

At Forum: Technical Help

Date User Posts
2021-01-01, 22:58 andreiosu121 "Thanks for the help"
2021-01-01, 11:45 Nordfriese " mine=<resource_name> radius:<number> resources:<percent> when_empty:<percent..."
2021-01-01, 05:52 andreiosu121 "I opened up the config files to the game in order to view the stats about the..."

Topic: Island Invasion

At Forum: Playing Widelands

Date User Posts
2020-12-31, 23:52 Nordfriese "Naval warfare is an old wishlist item and not implemented yet. If all port sp..."
2020-12-31, 23:12 xorx "Hi, I'm playing Arcadia, a map with two or three islands and 6 players. I'm a..."

Topic: ¿Quieres ayudar sin hablar inglés? Solo Win64

At Forum: [Español] - Foro de jugadores

Date User Post
2020-12-31, 16:50 xorx " Lerxst wrote: Retomo este hilo. Estoy terminando la traducción al español (¡..."

Topic: Militärstärke: Vor- und Nachteile der einzelnen Völker

At Forum: [Deutsch] - Spielerforum

Date User Posts
2020-12-31, 16:23 Dillinger76 "Super, danke für deine Antwort! Viele Grüße"
2020-12-30, 23:22 hessenfarmer " Dillinger76 wrote: Hallo zusammen, in unserem aktuellen Spiel (einmal Barbar..."
2020-12-30, 17:58 Dillinger76 "Hallo zusammen, in unserem aktuellen Spiel (einmal Barbaren und einmal Imperi..."

Topic: Port as a military building

At Forum: Game Suggestions

Date User Posts
2020-12-31, 16:09 hessenfarmer "@CrisiusxIII: even if a change seems to be small in its effect on the game..."
2020-12-31, 04:04 CrisiusXIII "Hi I had a similare issue with the headquarters. after a big fight its silly ..."

Topic: better messages about what is BEING made

At Forum: Game Suggestions

Date User Post
2020-12-31, 03:55 CrisiusXIII "Hi i am just reading the remarks and not much more and come to a simple concl..."

Topic: Ferries and number of players

At Forum: Game Suggestions

Date User Posts
2020-12-30, 19:14 OIPUN "OK, thank you. Here is the replay with the ferries. Probably not needed anymo..."
2020-12-30, 16:45 Nordfriese "The black screen is what Widelands usually shows while the starting condition..."
2020-12-30, 16:28 OIPUN "I think the problem with falling down will be probably on my side. It happens..."
2020-12-30, 16:03 Nordfriese "We don't publish backports for releases, except for critical bugfixes, so the..."
2020-12-30, 15:52 OIPUN "When the problem with ferries is fixed, can I do something to get rid of it o..."
2020-12-30, 15:42 OIPUN "Map attached. I hope it works. While a game with 7 New World players is initi..."
2020-12-30, 15:29 Nordfriese "That's Build21 ![](https://www.widelands.org/forum/attachment/51c9222f079..."
2020-12-30, 15:18 OIPUN "I tried to attach the map but this type of file is not allowed. Is it possibl..."
2020-12-30, 15:06 OIPUN "I use this release version right now. I fight a little bit with uploading my ..."
2020-12-30, 13:07 Nordfriese " OIPUN wrote: I had two problems recently. One related to the ferries. Someti..."
2020-12-30, 10:03 OIPUN "I had two problems recently. One related to the ferries. Sometimes, while on ..."

Topic: Thoughts on art direction

At Forum: Graphic Development

Date User Posts
2020-12-29, 22:27 PkK " […] Original screenshot and contrast corrected version And as I hope you ca..."
2020-12-26, 19:57 DragonAtma "Good, because my attempts at using blender haven't worked out too well. "
2020-12-26, 17:47 Nordfriese " DragonAtma wrote: I'm still getting used to povray again (my last time was m..."
2020-12-26, 13:12 DragonAtma "I'm still getting used to povray again (my last time was making the Atlantean..."
2020-12-25, 12:44 HendrikL "Thank you for your feedback! I’ll do the contrast check for the other screens..."

Topic: Ship Waypoint

At Forum: Game Suggestions

Date User Posts
2020-12-29, 21:05 Nordfriese "Right-click is already used for map movement. We could enter "Pick Destinatio..."
2020-12-29, 14:06 xorx " Nordfriese wrote: The minimap is sometimes very small and it would then be i..."
2020-12-29, 11:18 Nordfriese "The minimap is sometimes very small and it would then be impossible to naviga..."
2020-12-29, 09:11 kaputtnik "Yes, sometimes it is tedious to navigate a ship to a specific point (probably..."
2020-12-28, 22:28 xorx " Nordfriese wrote: xorx wrote: (and remove the current buttons to position a..."
2020-12-28, 22:08 Nordfriese " xorx wrote: (and remove the current buttons to position a ship) Which butto..."
2020-12-28, 21:33 xorx "Hi, I was wondering whether it would be possible to add a new functionality t..."

Topic: who know?

At Forum: Technical Help

Date User Posts
2020-12-25, 20:13 niektory "https://www.widelands.org/wiki/Download/ works for me."
2020-12-25, 05:17 fifaismylove "I have just signed up for a couple of days and any time I try and go to the d..."

Topic: Performance Problem mit MAP "Europa 1.2" mit Build21

At Forum: [Deutsch] - Spielerforum

Date User Posts
2020-12-23, 14:38 Dillinger76 "Okay, vielen Dank für die Rückmeldung! "
2020-12-23, 13:52 Nordfriese "Das Problem besteht mit allen Netzwerkspielen in bee7ac2 – aber nur nach dem ..."
2020-12-23, 12:18 Dillinger76 "Danke für die schnelle Rückmeldung. Betrifft das nur buildübergreifende Saveg..."
2020-12-23, 12:09 Nordfriese "Das Problem ist bekannt und wird behoben sein, sobald dieses PR in master ang..."
2020-12-23, 09:15 Dillinger76 "Hi Nordfriese, ein kleines Problem gibt es mit dem weitergespielten Savegame ..."
2020-12-20, 20:02 Dillinger76 "Hallo Nordfriese! Super, danke für die schnelle Hilfe! Ich werde berichten ob..."
2020-12-20, 19:10 Nordfriese "Wir bieten Windows-Builds für fast jede Entwicklungsversion über AppVeyor und..."
2020-12-20, 19:01 Dillinger76 "Hallo Nordfriese! Super, vielen Dank für deine Hilfe bzw. deinen Tipp mit der..."
2020-12-20, 18:12 Nordfriese "Wahrscheinlich das gleiche Problem wie in diesem englischsprachigen Thread: h..."
2020-12-20, 17:36 Dillinger76 "Hallo zusammen, wir haben die letzten Wochen die Map "Europa 1.2" mit dem Bui..."

Topic: Game Crash (actual master build with Europeans)

At Forum: Technical Help

Date User Posts
2020-12-22, 16:23 MarkMcWire "After I deleted the forester's houses that contained the fault worker (with e..."
2020-12-21, 20:07 MarkMcWire "I opened an issue on Github: https://github.com/widelands/widelands/issues/45..."
2020-12-20, 23:56 MarkMcWire "widelands: ../src/logic/map_objects/bob.h:301: Widelands::Bob::State& Widelan..."