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Topic: Soldiers to attack selection

At Forum: Technical Help

Date User Posts
2020-11-27, 19:51 OIPUN "Thank you. I see. That is exactly what is written there... pointless question."
2020-11-27, 13:48 Nordfriese "All soldiers from the first one up to the one you shift-clicked on are moved ..."
2020-11-27, 09:55 OIPUN "I am doing translation of Widelands Main. Under number 796 is "Hold down Shif..."

Topic: Add-On System

At Forum: [English] - Player Forum

Date User Posts
2020-11-27, 10:42 Nordfriese "The one where your savegames, replays, config and stuff is stored: ~/.widelan..."
2020-11-27, 08:45 kaputtnik "I'll try to make an addon with my shallow water terrains allthough they have ..."
2020-11-26, 17:23 Nordfriese "The current development version of Widelands now has an add-on system. There ..."

Topic: Port as a military building

At Forum: Game Suggestions

Date User Posts
2020-11-27, 09:37 OIPUN "Thank you for your reply. I am glad to hear that there migt be a progress. I ..."
2020-11-26, 09:31 hessenfarmer "Hi and welcome to the forums. This is indeed on our wishlist for a long time...."
2020-11-26, 00:30 OIPUN "Hi, from my point of view, there are not many changes needed. I like the game..."

Topic: Team Score

At Forum: Game Suggestions

Date User Posts
2020-11-27, 08:00 kaputtnik "I have created a bug report Thanks for reporting "
2020-11-27, 00:18 NobleSirWill "Yes, was looking through the code and can see something about team scores in ..."
2020-11-26, 22:16 WorldSavior " NobleSirWill wrote: Hi , I have recently been playing Wood Gnome and Artefac..."
2020-11-25, 21:30 NobleSirWill "Hi , I have recently been playing Wood Gnome and Artefact win conditions with..."

Topic: Place port per Lua crashes the game

At Forum: Technical Help

Date User Posts
2020-11-26, 11:50 MarkMcWire " Nordfriese wrote: Build-21? This should be fixed in master already: https://..."
2020-11-26, 11:49 Nordfriese "Build-21? This should be fixed in master already: https://github.com/wideland..."
2020-11-26, 11:43 MarkMcWire "*** # place_port(4,170,182) *** Starting Lua interpretation! Forcing flag at ..."

Topic: Leagues of Widelands?

At Forum: Playing Widelands

Date User Posts
2020-11-25, 20:13 WorldSavior "As the last match has been not only two weeks but three weeks ago, I have to ..."
2020-11-04, 20:05 WorldSavior "niektory and me are going to play on niektory's map now"
2020-11-03, 12:16 _Elefantenrennen "I probably don't have time this and next week."
2020-11-02, 16:53 niektory "I should be mostly free for the next few days if anyone wants to play."
2020-11-02, 16:20 Mars "I am sorry but I cannot play today. We have to find a new time slot."
2020-10-31, 19:45 Mars "The game Worldsavior - Mars on Worldsaviors home map takes place on Monday, N..."
2020-10-30, 19:59 WorldSavior "niektory and me are going to play on my map now"

Topic: The sense of the Empire's outpost?

At Forum: Playing Widelands

Date User Posts
2020-11-25, 20:07 kaputtnik "The outpost cost one marble when building it and returns one marble when dism..."
2020-11-25, 18:28 WorldSavior " hessenfarmer wrote: So for me this adds diversity and depth to strategies an..."
2020-11-25, 17:39 Nordfriese "We should definitely keep the classical tribes as they are. The empire's out..."
2020-11-25, 17:36 hessenfarmer "The empire has upgradeable buildings that can be built directly as well the o..."
2020-11-25, 17:28 MarkMcWire "Comparison of the military buildings: Barbarians - Empire - Atlanteans Sent..."
2020-11-25, 17:20 MarkMcWire "What is the purpose of the outpost of the empire in terms of game design. The..."

Topic: Geologist resource flags

At Forum: Game Suggestions

Date User Posts
2020-11-24, 14:52 niektory "I'd also like them to last longer. In a large game very often by the time I r..."
2020-11-03, 18:12 Yo... " hessenfarmer wrote: 60 min would be much too long imho. maybe, but ihmo it..."
2020-11-03, 15:36 hessenfarmer "Well, 60 min would be much too long imho. I would let them last 15 min max. ..."
2020-11-03, 14:50 Yo... " GunChleoc wrote: I'd agree to increasing the time they remain on the map. +..."
2020-11-03, 11:00 GunChleoc "I'd agree to increasing the time they remain on the map."
2020-11-03, 09:03 hessenfarmer " mxb2001 wrote: Another suggestion. Have a setting to allow players to choose..."
2020-11-03, 01:48 mxb2001 "Another suggestion. Have a setting to allow players to choose how long the fl..."
2020-11-01, 23:15 hessenfarmer " mxb2001 wrote: Should not vanish after a time. They should be able to be tog..."
2020-11-01, 22:49 mxb2001 "Should not vanish after a time. They should be able to be toggled off and on."

Topic: Debug-Script

At Forum: Coding & Scripting

Date User Posts
2020-11-19, 18:49 MarkMcWire "Update with typo-fix."
2020-11-19, 18:44 MarkMcWire "Some extensions of my script. Just for fun or developement. Not to cheat "
2020-11-12, 20:31 GunChleoc "I very recently wrote this bit that might come in useful: https://github.com/..."
2020-11-12, 16:21 MarkMcWire "The code isn't final. Actual, the function make only one step in the right di..."
2020-11-12, 09:40 GunChleoc "I'll need the pathfinding bit of the road connection for the training wheels ..."
2020-11-11, 19:59 hessenfarmer "Thanks for the script. Especially gald to see you got the suggestion for g..."
2020-11-11, 11:42 MarkMcWire "Here a new extended version of the script."

Topic: Finally publishing my maps

At Forum: Map Editor Forum

Date User Posts
2020-11-18, 16:57 WorldSavior " simplypeachy wrote: Too many resources?! Surely this is not possible I agree"
2020-11-18, 16:53 simplypeachy "Always great to see new maps added, thank you! Too many resources?! Surely th..."
2020-11-15, 21:12 tvj "Just uploaded a couple of maps I produced over the years. They all have in co..."

Topic: Build 21

At Forum: [English] - Player Forum

Date User Posts
2020-11-18, 09:38 slimjim2 " Nordfriese wrote: Moin slimjim2 and welcome to the forums Most ubuntu- and..."
2020-11-13, 14:45 Tibor "Not ubuntu user myself, but I would say that once ubuntu version is out they ..."
2020-11-12, 10:25 Nordfriese "Moin slimjim2 and welcome to the forums Most ubuntu- and debian-based opera..."
2020-11-12, 10:11 slimjim2 "Hi I'm a noob Widelands Build 21 was Released on 2020-07-18, but why I have..."

Topic: std::optional or boost::optional?

At Forum: Coding & Scripting

Date User Posts
2020-11-16, 09:40 GunChleoc "It wasn't removed, it was moved for Visual Studio support https://github.com/..."
2020-11-15, 16:21 teppo " GunChleoc wrote: sudo add-apt-repository ppa:ubuntu-toolchain-r/test ~~~~ I ..."
2020-11-01, 19:57 GunChleoc "Well, there is one thing we can't do with the PPA out of the box: changed C+..."
2020-11-01, 18:49 teppo " GunChleoc wrote: Our widelands-daily Xenial PPA is using GNU 5.4.0. If you k..."
2020-10-31, 16:52 GunChleoc "Our widelands-daily Xenial PPA is using GNU 5.4.0. If you know how to make th..."
2020-10-31, 13:53 teppo " GunChleoc wrote: We have recently dropped support for gcc 4.8 as Ubuntu Trus..."

Topic: Ein paar Maps aus den letzten Jahren

At Forum: [Deutsch] - Spielerforum

Date User Post
2020-11-15, 21:20 tvj "Hier ein paar Karten, die ich über die letzten Jahre gebaut habe. Ihnen ist g..."

Topic: Maps für Planeten im Sonnensystem

At Forum: [Deutsch] - Spielerforum

Date User Posts
2020-11-15, 20:56 the-x "Ja, spielerisch bestimmt auch noch an einigen Ecken. Aber es ist schwer, beso..."
2020-11-15, 14:17 Nordfriese "Viel besser, sehr schön Die Bauplätze sind nun gut ausgeglichen. Das größte ..."
2020-11-14, 19:38 _Elefantenrennen "Mars 1.1: https://www.widelands.org/maps/mars-11/"
2020-11-14, 09:36 _Elefantenrennen " Nordfriese wrote: Das ist eine der schwierigsten Karten, die ich bislang ges..."
2020-11-12, 18:33 Nordfriese "Das ist eine der schwierigsten Karten, die ich bislang gespielt habe – leider..."
2020-11-12, 17:05 _Elefantenrennen "Mars ist fertig: https://www.widelands.org/maps/mars/"
2020-11-11, 20:41 _Elefantenrennen " hessenfarmer wrote: Nordfriese wrote: Wollte nur mal nachfragen ob noch meh..."
2020-11-11, 19:55 hessenfarmer " Nordfriese wrote: Wollte nur mal nachfragen ob noch mehr Planeten-Karten kom..."
2020-11-11, 16:32 Nordfriese "Wollte nur mal nachfragen ob noch mehr Planeten-Karten kommen? "

Topic: Set observation mode? (in Debug build)

At Forum: Technical Help

Date User Posts
2020-11-13, 15:34 the-x " MarkMcWire wrote: Normally, in an endless game without fog, you can see the ..."
2020-11-13, 12:13 hessenfarmer " MarkMcWire wrote: Nordfriese wrote: wl.Game().players[1].see_all = true or ..."
2020-11-13, 10:49 MarkMcWire "> *Nordfriese wrote:* > > ``` > wl.Game().players.see_all = true > ``` > > ..."
2020-11-13, 10:47 Nordfriese "wl.Game().players[1].see_all = true or Ctrl-F3 for even more cheating option..."
2020-11-13, 10:36 MarkMcWire "Is it possible to set the observation mode in the debug version via Lua code ..."

Topic: Scenario objectives concept

At Forum: Game Suggestions

Date User Posts
2020-11-12, 09:34 GunChleoc "This problem can be solved by recording the state of the objectives in a scen..."
2020-11-11, 19:54 hessenfarmer "While designing the emp03 and emp04 scenarios I got constantly feedback to wa..."
2020-11-11, 16:27 Nordfriese "I am currently working on the third frisian scenario. I've been doing this fo..."

Topic: Efficiency of Scouting

At Forum: Playing Widelands

Date User Posts
2020-11-11, 16:11 Nordfriese " GunChleoc wrote: +1 for the watch window button, which can be implemented in..."
2020-11-10, 12:27 the-x " WorldSavior wrote: Nordfriese wrote: WorldSavior wrote: kaputtnik wrote: ..."
2020-11-08, 23:42 WorldSavior " Nordfriese wrote: WorldSavior wrote: kaputtnik wrote: WorldSavior wrote: ..."
2020-11-06, 19:59 hessenfarmer " Nordfriese wrote: Note to self: What do I learn from this thread, yet again?..."
2020-11-06, 18:50 GunChleoc "+1 for the watch window button, which can be implemented independently. I thi..."
2020-11-06, 18:21 Nordfriese "Another pro (which I also mentioned already) is that it gives the player some..."
2020-11-06, 18:03 kaputtnik "I think there should be no need for arguments against this feature, but for i..."
2020-11-06, 18:01 Nordfriese " teppo wrote: Nordfriese wrote: Well. I believe the main reason why many pla..."
2020-11-06, 17:55 teppo " Nordfriese wrote: Well. I believe the main reason why many players don't use..."
2020-11-06, 17:15 Nordfriese " hessenfarmer wrote: Nordfriese wrote: Yes, this can all be handled within ..."
2020-11-06, 16:43 hessenfarmer " Nordfriese wrote: Yes, this can all be handled within a training wheel, but..."
2020-11-06, 14:27 Nordfriese " kaputtnik wrote: Well, i don't think that a scout should only be used for mi..."
2020-11-06, 14:15 kaputtnik " Nordfriese wrote: Well. I believe the main reason why many players don't use..."
2020-11-06, 13:05 Nordfriese "Well. I believe the main reason why many players don't use scouts much is not..."
2020-11-06, 12:36 kaputtnik " hessenfarmer wrote: The solution proposed by Nordfriese / GunChleoc would be..."
2020-11-06, 09:27 hessenfarmer "The solution proposed by Nordfriese / GunChleoc would be acceptable to me. Ho..."
2020-11-05, 18:55 GunChleoc " How about combining the current and the proposed behaviour? The scouts would..."
2020-11-05, 12:51 Nordfriese "These are good arguments. I disagree about the performance though – since sco..."
2020-11-05, 10:55 hessenfarmer "Well, I am against a change here as well. If the scouting algorithm won't be..."
2020-11-05, 10:06 Nordfriese " WorldSavior wrote: kaputtnik wrote: WorldSavior wrote: Changing scouts or ..."
2020-11-05, 00:02 WorldSavior " kaputtnik wrote: WorldSavior wrote: Changing scouts or sight ranges of buil..."
2020-11-01, 18:42 teppo " GunChleoc wrote: I was never proposing that Got it, thanks. kaputtnik wrot..."
2020-11-01, 10:43 kaputtnik " Nordfriese wrote: Would it be possible to reassign a scout hut's scouting fl..."
2020-11-01, 06:49 GunChleoc "Screenshot from 0AD to illustrate what I mean "
2020-11-01, 06:42 GunChleoc "I was never proposing that - I was proposing a waypoint. Other RTS games wher..."
2020-10-31, 19:11 teppo " GunChleoc wrote: I think a scout's flag should definitely be within your own..."
2020-10-31, 19:11 teppo " GunChleoc wrote: I think a scout's flag should definitely be within your own..."
2020-10-31, 19:02 the-x " WorldSavior wrote: Changing scouts or sight ranges of buildings is not neces..."
2020-10-31, 16:20 GunChleoc "I think a scout's flag should definitely be within your own territory, just l..."
2020-10-31, 13:28 teppo " Nordfriese wrote: I never use scouts either. Except once in fri02 when 20 ra..."
2020-10-30, 19:00 kaputtnik " WorldSavior wrote: Changing scouts or sight ranges of buildings is not neces..."
2020-10-30, 17:48 WorldSavior "Changing scouts would probably be a waste of work; not necessarily improving ..."
2020-10-30, 10:45 Nordfriese "Would it be possible to reassign a scout hut's scouting flag? If not, there w..."
2020-10-30, 09:59 GunChleoc "The scouting flag would be assigned to the individual building if we use it a..."
2020-10-30, 09:47 JanO "How do we manage multiple scouts then. Someone has to tell them to pick the c..."
2020-10-30, 09:26 GunChleoc "If we should decide for a walk-to-flag functionality, it should act as a pers..."
2020-10-30, 09:04 WorldSavior "Changing scouts or sight ranges of buildings is not necessary at all."
2020-10-30, 08:50 kaputtnik " Nordfriese wrote: How about having a scout's hut where food is stored and a ..."

Topic: Europa 1.2

At Forum: Map Editor Forum

Date User Posts
2020-11-11, 16:10 Nordfriese "Ok https://github.com/widelands/widelands/pull/4506"
2020-11-11, 14:40 MarkMcWire "-> https://github.com/MarkMcWire/widelands_build21_europeans/tree/master/data..."
2020-11-11, 11:50 MarkMcWire " Nordfriese wrote: The one with the additional sea pass will make a huge diff..."

Topic: better messages about what is BEING made

At Forum: Game Suggestions

Date User Posts
2020-11-10, 21:00 GunChleoc "It's C++."
2020-11-10, 18:10 CrisiusXIII "Double dots :: does that mean its perl ?? it has the ampersand at the back& ..."
2020-11-10, 08:24 GunChleoc "The messages are defined by ProductionProgram::ActReturn and you'd have to ch..."
2020-11-10, 06:02 CrisiusXIII "Hello, the metal workshop and other buildings do have a very long lasting "sk..."

Topic: Depleted Mines

At Forum: Game Suggestions

Date User Posts
2020-11-10, 18:20 CrisiusXIII "Hi, another method is cutting off the road and just send them miners out. the..."
2020-11-10, 08:19 GunChleoc "The code would go into Building::cleanup - you would create a new immovable t..."
2020-11-10, 05:44 CrisiusXIII "Hello, I was thinking of placing mine-ruins if possible. Maybe even with a ch..."
2020-11-06, 09:34 hessenfarmer "Running on depleted Mines should be only the last ressort as it is very expen..."
2020-11-06, 02:57 niektory "It's a good advice most of the time. It's best to dismantle them to free up m..."
2020-11-06, 01:58 mxb2001 "It gives wrong advice! It says dismantle (or destroy? insane) when the deepes..."

Topic: Carriers and Goods

At Forum: Game Suggestions

Date User Posts
2020-11-10, 16:51 GunChleoc " if you change that the pixels look a bit not sharpend If we just upscale th..."
2020-11-10, 12:30 the-x "Of course some changes cant be done, thats no problem. Maybe double sizing ev..."
2020-11-09, 13:02 hessenfarmer " the-x wrote: Maybe you can show it with a screenshot, wares like Iron, Coal ..."
2020-11-09, 12:58 the-x "Here you can see the size of wares in Settler II https://www.widelands.org/fo..."
2020-11-09, 12:55 the-x "Maybe you can show it with a screenshot, wares like Iron, Coal and bread are ..."
2020-11-09, 12:46 hessenfarmer " the-x wrote: Its not an Issue of screen resolution, hessenfarmer, like many ..."
2020-11-09, 12:28 the-x " kaputtnik wrote: Sometimes it is of interest. But i didn't think it's an iss..."
2020-11-09, 12:24 the-x "Its not an Issue of screen resolution, hessenfarmer, like many Items you can ..."
2020-11-09, 10:58 kaputtnik "Sometimes it is of interest. But i didn't think it's an issue of the size of ..."
2020-11-09, 08:33 hessenfarmer " How was it in Settlers II? I believe this is an issue related with scree..."
2020-11-08, 18:31 the-x "Sometimes you want to track goods cycles. Do you know that too? For example, ..."

Topic: Amazons

At Forum: Translations & Internationalization

Date User Posts
2020-11-10, 09:03 hessenfarmer "Ok I'll go for it then. However I beleive that bug https://github.com/widelan..."
2020-11-10, 07:30 GunChleoc "+1 from me."
2020-11-07, 21:32 hessenfarmer "I am just working on the amazon translations. As they are desigend to be wom..."

Topic: Use std::algorithm when possible?

At Forum: Coding & Scripting

Date User Posts
2020-11-10, 07:42 GunChleoc "Thanks for the analysis of the tool. Let's just stick with clang-tidy for the..."
2020-11-07, 20:23 matthiakl "I don't think a GitHub action is a good idea. Creating such a report takes a ..."
2020-11-07, 18:55 GunChleoc "I'm in favor of leaving them as they are then. While we're talking about cppc..."
2020-11-07, 18:24 matthiakl " GunChleoc wrote: Would it work like this? Nope: ai_help_structs.cc:307:56:..."
2020-11-07, 15:39 GunChleoc "I think the recommended style creates a wall of text. I find the old style mo..."
2020-11-07, 14:01 matthiakl "cppcheck reports a lot issues of the type "Consider using std::count_if algor..."

Topic: Thoughts on art direction

At Forum: Graphic Development

Date User Posts
2020-11-10, 07:38 GunChleoc "Our biggest problem is the lack of a really skilled Blender artist - many of ..."
2020-11-09, 01:54 niektory "Your screenshot shows an old version of Widelands and is compressed with loss..."
2020-11-08, 19:17 hessenfarmer "Hi, I think thi is well spotted, well analyzed and well explained on top. Man..."
2020-11-08, 16:16 WorldSavior "I think that "Widelands contrast corrected" looks much better. Very nice!"
2020-11-08, 16:00 HendrikL "(image4) I am so sorry for Multiposting, but I could not find another way to ..."
2020-11-08, 15:58 HendrikL "(image3)"
2020-11-08, 15:57 HendrikL "(image2)"
2020-11-08, 15:44 HendrikL "Hey there folks! So two years ago I started some tests using global illuminat..."

Topic: Honest review and tips fro development of Widelands from an outside person

At Forum: Game Suggestions

Date User Post
2020-11-10, 05:53 CrisiusXIII "Configure economy - This is another great feature that can help maintaining a..."

Topic: Water

At Forum: Game Suggestions

Date User Posts
2020-11-08, 23:29 WorldSavior " teppo wrote: hessenfarmer wrote: Water last endlessly as all wells run at a..."
2020-11-06, 20:18 hessenfarmer " teppo wrote: hessenfarmer wrote: Water last endlessly as all wells run at a..."
2020-11-06, 17:57 teppo " hessenfarmer wrote: Water last endlessly as all wells run at a 67% chance if..."
2020-11-06, 09:29 hessenfarmer "Water last endlessly as all wells run at a 67% chance if a well is depleted."
2020-11-06, 01:48 mxb2001 "Water should last longer, it would make searching for it a little bit more wo..."

Topic: campaigns.conf

At Forum: [Deutsch] - Spielerforum

Date User Posts
2020-11-08, 14:40 ElMundo "Hallo GunChleoc, Ich hatte in bulid-19 Kampagne 1 erfolgreich beendet und Kam..."
2020-11-07, 05:51 GunChleoc "In b19 gibt es eine "campvis"-Datei. Die campaigns.conf wird von neueren Vers..."
2020-11-06, 21:18 ElMundo "Super. Läuft. Vielen Dank für die schnelle Hilfe."
2020-11-06, 21:07 hessenfarmer "Hallo in b21 sieht die camapigns.conf so aus [scenarios] bar01.wmf="true" ..."
2020-11-06, 21:03 ElMundo "Hallo zusammen, -> Widelands build-21 Ich habe folgendes Problem: Nach erfolg..."

Topic: Leagues of Widelands - replays

At Forum: Playing Widelands

Date User Posts
2020-11-04, 21:49 WorldSavior "niektory vs me, on niektory's home map:"
2020-10-30, 21:35 WorldSavior "niektory vs me, on my home map:"

Topic: new tribe: amazons

At Forum: Game Suggestions

Date User Posts
2020-11-04, 08:31 hessenfarmer "Many thanks to all who contributed to this very big piece of work. Special..."
2020-11-04, 08:02 GunChleoc "I have just merged the amazons. Thanks for this unique tribe!"
2020-11-02, 20:10 hessenfarmer "ok, I will incorporate the changes discussed without the ironwood then. So we..."
2020-10-31, 17:23 king_of_nowhere "+1 to all except combining hardwood with ironwood. they are different wares a..."
2020-10-30, 15:51 JanO "I like the proposed changes. For the hardened wood and Ironwood I guess this ..."
2020-10-30, 11:04 hessenfarmer "Just a short Bump up. Any other opinions on that? What about @King_of_Nowhere"

Topic: When to namespace UI {...}?

At Forum: Coding & Scripting

Date User Posts
2020-11-03, 10:59 GunChleoc " Plain namespace FsMenu would be preferable IMHO. +1"
2020-11-01, 22:09 Nordfriese "No nested namespaces please, this is just extra typing for no gain. Plain nam..."
2020-11-01, 22:01 jmoerschbach "should it be a nested namespace like namespace UI { namespace FsMenu { ... } ..."

Topic: Developers Announcement

At Forum: Coding & Scripting

Date User Post
2020-11-01, 19:37 Nordfriese "Important info for all Widelands developers A change to our automatic code fo..."

Topic: Along the river -scenario

At Forum: Technical Help

Date User Posts
2020-11-01, 19:32 Nordfriese " Since this map has gotten a good rating, maybe we should make it official an..."
2020-11-01, 13:34 GunChleoc "There's a reason I did the big tribes/world overhaul and added as much compat..."
2020-11-01, 11:42 kaputtnik " GunChleoc wrote: We provide map compatibility all the way down, but not for ..."
2020-11-01, 07:07 GunChleoc "I could start it by deleting the scripting directory, or by running it as a L..."
2020-10-31, 22:25 teppo " Nordfriese wrote: You mean this one? https://www.widelands.org/maps/along-th..."
2020-10-31, 20:09 Nordfriese "You mean this one? https://www.widelands.org/maps/along-the-river/ I took a b..."
2020-10-31, 20:00 teppo "I failed to start "Along the river" scenario with a recent build: incompatibl..."

Topic: Scenarios: Play sound?

At Forum: Game Suggestions

Date User Post
2020-11-01, 11:22 kaputtnik "Feature request"

Topic: Win Conditions

At Forum: Playing Widelands

Date User Posts
2020-10-30, 21:15 mxb2001 " hessenfarmer wrote: in SP there isn't any other WC useful rather then the te..."
2020-10-30, 11:02 hessenfarmer "in SP there isn't any other WC useful rather then the territorials and Autocr..."
2020-10-30, 10:48 Nordfriese "I never use the 4-hours conditions. Way too hurried for my liking. My favouri..."
2020-10-30, 09:24 _Elefantenrennen "My favourite win condition is autocrat because it's very logical."
2020-10-30, 01:30 mxb2001 "So, what is your favourite win condition and why? I think I've decided mine i..."

Topic: Widelands - The Way to Rome

At Forum: Playing Widelands

Date User Post
2020-10-30, 15:46 the-x "Just added the following: Gameplay is smoother by adjusting the tower radiu..."