Latest Posts

Latest Posts

Found 76 posts. The list is always sorted by the most recent post first.


Topic: soldiers (heroes) on a warship

At Forum: Coding & Scripting

Date User Post
Yesterday 16:35 kaputtnik "I want to write a win condition which counts the number of heroes on a warship.…"

Topic: Building with MacPorts

At Forum: Technical Help

Date User Posts
2024-10-06, 20:11 Andrea52 "After a series of testing I found out: MacPorts installs Widelands 1.0 - runs …"
2024-10-06, 10:08 Andrea52 "Oh btw using Homebrew ... which version of Widelands would be installed?"
2024-10-06, 08:27 Andrea52 "Hi As the MAC Intel binaries for 1.2 still crash I have installed the game unde…"

Topic: Ability to use replay instructions for AI

At Forum: Game Suggestions

Date User Posts
2024-10-06, 16:31 tothxa "Hi Wide_knight, and welcome to the forum! If I understand replays correctly,…"
2024-10-06, 14:52 OIPUN "Well someone more competent should reply, someone who knows the script better. …"
2024-10-06, 10:52 Wide_knight "To clarify, this is not for general AI but for specifically making the AI follo…"
2024-10-05, 13:28 OIPUN "And another aspect to be mentioned is fertility of land. It looks like AI doesn…"
2024-10-05, 13:15 OIPUN "A little bit out of topic but related to the topic. The biggest problem of AI i…"
2024-10-04, 13:26 Wide_knight "Hey, TL;DR: ability to run bot on saved instructions until „conditions“ are met…"

Topic: Add new official maps?

At Forum: Game Suggestions

Date User Post
2024-10-04, 11:32 kaputtnik "Plateau: I think we can have it as official map. Although the ai does not perfo…"

Topic: New experimental tribe: Europeans

At Forum: Add-Ons

Date User Posts
2024-10-03, 15:26 MarkMcWire "Sorry, I forgot to create one. I'm experimenting a lot with the economic settin…"
2024-10-03, 11:16 Nick222 "Where user can read full release note for last addon-version?"

Topic: Move expert worker automatically

At Forum: Game Suggestions

Date User Posts
2024-10-02, 09:05 kaputtnik "In the end, if moving an experienced miner to the mine it needs get automated, …"
2024-10-01, 17:35 simplypeachy " mxb2001 wrote: kaputtnik wrote: mxb2001 wrote: 2. Sometimes it seems when yo…"
2024-10-01, 17:33 simplypeachy "I don't always find that this is a problem when upgrading early. If one has to,…"
2024-09-30, 22:21 OIPUN " mxb2001 wrote: Oh good, I'll try to remember it's fixed. I tend to remember pr…"
2024-09-30, 21:48 Nordfriese "Related: https://codeberg.org/wl/widelands/issues/4057"
2024-09-30, 16:27 mxb2001 " kaputtnik wrote: mxb2001 wrote: 2. Sometimes it seems when you kick them out …"
2024-09-30, 10:16 hessenfarmer "-1 for automating the worker management, because the Amazons were designed to r…"
2024-09-30, 07:30 kaputtnik " sashee wrote: Whether I want heroes or rookies is a decision that I need to ma…"
2024-09-29, 19:33 sashee "Thanks:) I've put a nontrivial amount of time into Widelands, it's such a great…"
2024-09-29, 15:05 kaputtnik "Hi sashee and welcome to the forum for me this is seldom an issue, so i can't…"
2024-09-28, 17:29 mxb2001 "I can live with the micromanagement myself but what bugs me is that It happens…"
2024-09-28, 09:41 sashee "It happens a lot of times that a building is stuck with "Expert missing" while …"

Topic: Shortcut to change military building solders and preference

At Forum: Game Suggestions

Date User Posts
2024-10-01, 15:52 kaputtnik "See: https://codeberg.org/wl/widelands/issues/4905"
2024-10-01, 08:04 kaputtnik "This is a good enhancement, imho. But i would prefer CTRL+SHIFT+leftclick to ma…"
2024-09-30, 17:39 sashee "When I look at a military building I see important information without clicking…"

Topic: Blackroot flour missing from Atlantean economy settings

At Forum: Game Suggestions

Date User Posts
2024-09-30, 20:19 OIPUN "I can't close the topic, someone else can. But it should be fine, if it stays h…"
2024-09-30, 19:48 sashee " OIPUN wrote: You don't need a limit for blackroot flour. The blackroot is grou…"
2024-09-30, 18:36 OIPUN "You don't need a limit for blackroot flour. The blackroot is ground automatical…"
2024-09-30, 17:43 sashee "When I open the economy settings using click on flag => "Configure this flag's …"

Topic: Mauern Skript

At Forum: [Deutsch] - Spielerforum

Date User Posts
2024-09-30, 16:10 hessenfarmer " Teayo wrote: Ok ich nehme mal an das du momentan keine Zeit hast . ja ist ta…"
2024-09-29, 23:35 Teayo "Ok ich nehme mal an das du momentan keine Zeit hast . Ich habe angenommen das e…"
2024-09-25, 15:23 Teayo "@hessenfarmer 1. Kann man mit so einen Skript was aufgerufen wird auch Zustände…"
2024-09-20, 12:58 hessenfarmer "skripte werden auch überprüft aber anders. Das Schleifenproblem ist aber …"
2024-09-20, 12:05 Teayo "Ok. Also wenn das Auslesen kein Problem ist, dann ist ja alles gut und es steht…"
2024-09-18, 20:43 hessenfarmer "mann kann schon verschiedene Anteile des Strings auslesen. Im Prinzip kann …"
2024-09-18, 17:51 Teayo "empire_plus_immovable_wall_ - Länge : 27 Zeichen on_change_ …"
2024-09-16, 19:03 hessenfarmer "die "on_change" Elemente werden für meinen Ansatz momentan nicht benöttigt. …"
2024-09-16, 14:51 Teayo "Oke . Dann werde ich erstmal nur 2 Sets bereitstellen und das mit den beschädig…"
2024-09-16, 10:02 hessenfarmer " ja die Nutzung einer Haftnotiz ist ein Workaround, um ggf. ein funktionierende…"
2024-09-15, 22:38 Teayo "Oke ich habe mir das forestfire.wad Addon angeschaut und den Code schreibe ich …"
2024-09-15, 21:41 hessenfarmer "Zum besseren Verständnis anbei der erste (ungetestete) Entwurf des Skriptes. …"
2024-09-15, 20:25 hessenfarmer "Die Möglichkeit für Mapobjekte "normale" lua Skripte auszuführen, wurde explizi…"
2024-09-15, 17:53 Teayo "@hessenfarmer In Bezug zu deinen letzten Skript Vorschlag hier von mir nochmal …"
2024-09-13, 08:51 kaputtnik "Evtll verstehe ich das Problem nicht ganz, aber: Wenn zwei Mauer Objekte sich …"
2024-09-13, 08:43 hessenfarmer "MIt der oben beschriebenen Skriptvariante würde n die Probleme 3 und 4 entfalle…"
2024-09-12, 23:41 Teayo "@Nordfriese , Danke . @hessenfarmer , Ich verstehe was du mit den Bitpattern m…"
2024-09-12, 23:06 hessenfarmer "konnte es noch nicht testen, aber jetzt habe ich zumindest ein Konzept die Funk…"
2024-09-12, 21:59 Nordfriese "Grundsätzlich gibt es bei Einheitennamen gar keine Beschränkungen. Ich würde em…"
2024-09-12, 20:57 Teayo "Kurze Nachfrage , gibt es eine Zeichenketten-Längen-Begrenzung für Einheiten Na…"
2024-09-11, 13:57 Nordfriese "Am Ende des Programms, in welchem findobject aufgerufen wurde, wird das ausgewä…"
2024-09-11, 13:29 Teayo "Gebäude : https://codeberg.org/Teayo/widelands_addon_empire_plus/src/branch/mai…"
2024-09-11, 12:04 Teayo "Kurze Nachfrage , "callworker=... "findobject=... "consume=... "playsound=.…"
2024-09-11, 09:54 hessenfarmer "Ok danke für die Klarstellung. Jetzt verstehe ioch es auch. Deine Eins…"
2024-09-11, 09:39 Teayo " hessenfarmer schrieb sinngemäß : Also die seltsame Skript Notation ist so nich…"

Topic: Loading of Replies

At Forum: Game Suggestions

Date User Post
2024-09-30, 14:37 OIPUN "My second suggestion is that you should see also the length of a reply not only…"

Topic: End of the game table

At Forum: Game Suggestions

Date User Post
2024-09-30, 14:27 OIPUN "I would have also two suggestions. The first one is that at the end of the game…"

Topic: Order of addons

At Forum: Technical Help

Date User Posts
2024-09-26, 07:01 kaputtnik "Because add-ons can modify widelands a lot, can this just be generalized? The …"
2024-09-25, 20:33 SandJ " hessenfarmer wrote: the wik is correct. the addons are enabled from top to dow…"
2024-09-25, 08:53 hessenfarmer "the wik is correct. the addons are enabled from top to down. so first addon…"
2024-09-25, 07:17 SandJ "I am confused by what the wiki says on this. Link: https://www.widelands.org/do…"

Topic: Erklärung Waldschrat

At Forum: [Deutsch] - Spielerforum

Date User Posts
2024-09-25, 10:31 feldschloesschenprinz "Wäre schön, wenn ein Moderator dieses Thema löschen könnte."
2024-09-25, 09:06 hessenfarmer "wer nach der festgelegten Spielzeit die meisten ausgewachsenen Bäume in seinem …"
2024-09-25, 04:01 feldschloesschenprinz "Was bedeutet die Siegbedingung Waldschrat?"

Topic: Copy Paste Script

At Forum: Map Editor Forum

Date User Post
2024-09-25, 07:41 Alasia "Hi Glib (and Kaputtnik) Thank you very much for sharing this example - it's bee…"

Topic: Map analyse script

At Forum: Map Editor Forum

Date User Posts
2024-09-25, 07:18 kaputtnik "It seems i forgot to add a post to this thread This script is available as an…"
2024-09-25, 04:48 Alasia "Hey Kaputtnik - Thank you for this - it's enormously helpful and really useful …"

Topic: Can't complete Neptune's Revenge

At Forum: [English] - Player Forum

Date User Posts
2024-09-18, 10:20 id1402 " Does that help? Yes. Thank you. Bu this map is very difficult. The enemy has …"
2024-09-17, 22:03 WorldSavior " id1402 wrote: Hello, I'm very new to the game and I have a question regarding …"
2024-09-17, 21:47 id1402 "Hello, I'm very new to the game and I have a question regarding this map. I'm s…"

Topic: Enlarge the player selection window in multiplayer.

At Forum: Game Suggestions

Date User Posts
2024-09-18, 08:04 Alasia " Nordfriese wrote: Note that if you want a convenient way to create a new game …"
2024-09-15, 18:56 Nordfriese "+1 Note that if you want a convenient way to create a new game with predefined …"
2024-09-15, 18:49 MarkMcWire "To test the AI, I have to restart games quite often to test changes to the scri…"
2024-09-15, 18:48 MarkMcWire "If you have a map with more than 7 players in multiplayer, not all players fit …"