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Welcome to Widelands.org

Welcome!

Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it. Still, it is easy to get started through playable tutorials.

For more information read the full description and look at some screenshots. Or you can download the latest release and just try it out for yourself.

This website is the home of the Widelands community. You are invited to visit the forums: discuss strategies, find partners for multiplayer games, help with translations, voice your opinion on graphics, music and much more.

Widelands is currently (and will always be) under development - you can get a feel for what is worked on by looking at the changelog. Everybody is invited to help out too - we need 2D and 3D artists, sound effect creators, composers, map makers, translators, test players, web programmers and C++ coders. All skill levels are welcome - just start working on something or ask in the forums for pointers.

News

Release

Widelands Build 21 Released

The Widelands Development Team is proud to announce the immediate availability of Widelands Build 21.

Direct download links:
Windows 64 bit 32 bit
MacOS 10.9+ 10.7+
Source code .tar.gz .zip

Since the release of Build 20, we implemented several hundreds of new features and bugfixes, for example:

  • A much stronger AI

  • New “Peaceful Mode” and several new starting conditions

  • More detailed user controls for game speed, map scrolling, and many properties of building windows; new hotkeys; re-added quick navigation with ‘,’ and ‘.’; partly redesigned and modernized user interface

  • Allow the player to choose the soldiers to send in the attack box

  • New planning-ahead ship scheduling algorithm

  • Ferries carry wares over waterways

  • Improved display of work areas

  • Changing settings for buildings in the constructionsite

  • Spritesheets and mipmaps provide high-quality graphics when zooming in

  • Numerous fixes and improvements to the tutorials and scenarios

  • New editor tool to resize the map

  • Lots and lots of balancing tweaks to all tribes

  • Extensive behind-the-scenes source code cleanup and refactoring

  • Support for Big Endian architectures

Widelands is translated completely into Catalan, Danish, Dutch, Finnish, French, Scottish Gaelic, German, Low German, and Spanish; and the translations for 9 other languages are more than ⅔ complete.

Widelands is distributed for Windows (64-bit and 32-bit) and Mac OS X >= 10.7 (Intel, 64-bit) and in source code. We no longer ship binary Linux packages because of the poor compatibility between Linux distributions. Instead, we try to make compiling for Linux users as easy as possible. Also, most distributions will pick up Build 21 into their repositories very quickly, and we provide a PPA for Ubuntu users. Both binary and source packages are available from http://launchpad.net/widelands/build21/build21 and our Download page.

If you like what you see, have a look around this site. You may also want to check the forums and our IRC channel, #widelands on Freenode, to arrange multiplayer games with other players.

We especially welcome every helping hand: help us find bugs, translate the game, add new scenarios or features! If you want to get even more involved in the further development of Widelands, you can meet us on the forum at https://www.widelands.org/ or subscribe to widelands-public@lists.sf.net on http://lists.sourceforge.net/mailman/listinfo/widelands-public. Releases are also announced to widelands-announce@lists.sf.net (https://sourceforge.net/projects/widelands/lists/widelands-announce).


9 comments Posted by Nordfriese on 2020-07-18, 10:25
Release

Build21 Release Candidate

The Widelands Development Team is proud to announce that the Release Candidate for Widelands Build 21 is now available for download.

Windows installer 64 bit (static) 32 bit (static) 64 bit 32 bit
Mac packages 10.9+ 10.7+
Flatpak package
Source code as .tar.gz .zip
List of all downloads


8 comments Posted by Nordfriese on 2020-07-11, 17:30
Feature Freeze

Build21 Release Schedule

Widelands is now in Winter Time Freeze.

All critical bugs are now thoroughly snowed under and it's time to announce the schedule for the remaining release steps.

On Friday, June 26, 2020, at 13:00 CEST, Widelands has gone into Winter Time Freeze. From now on, no changes other than translation updates and AI training rounds are permitted at all. Only the most critical bugs are reason enough to thaw up this freeze.

The deadline for translations and AI training will be Saturday, July 11, 2020, 08:00 CEST. After this point, the repo will not change at all in preparation for the release. (Due to a necessary last-minute string change the original deadline of July 8, 2020, 21:00 CEST was extended.)

The first (and hopefully only) release candidate will be published on Saturday, July 11, 2020. The actual release shall follow one week later on Saturday, July 18, 2020.


This post would get too long if I mentioned all the great improvements since the release of Build 20, so here is an incomplete list of the highlights:

  • A much stronger AI

  • New “Peaceful Mode” and several new starting conditions

  • More detailed user controls for game speed, map scrolling, and many properties of building windows; new hotkeys; re-added quick navigation with ‘,’ and ‘.’; partly redesigned and modernized user interface

  • Allow the player to choose the soldiers to send in the attack box

  • New planning-ahead ship scheduling algorithm

  • Ferries carry wares over waterways

  • Improved display of work areas

  • Spritesheets and mipmaps provide high-quality graphics when zooming in

  • Numerous fixes and improvements to the tutorials and scenarios

  • New editor tool to resize the map

  • Lots and lots of balancing tweaks to all tribes

  • Extensive behind-the-scenes source code cleanup and refactoring

  • Support for Big Endian architectures

  • Widelands is currently fully translated into Catalan, Finnish, French, German, Low German, Danish, and Dutch; and >75% into Scottish Gaelic, Spanish, Japanese, Polish, Russian, and Portuguese.


8 comments Posted by Nordfriese on 2020-06-07, 17:53