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Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it. Still, it is easy to get started through playable tutorials.

For more information read the full description and look at some screenshots. Or you can download the latest release and just try it out for yourself.

This website is the home of the Widelands community. You are invited to visit the forums: discuss strategies, find partners for multiplayer games, help with translations, voice your opinion on graphics, music and much more.

Widelands is currently (and will always be) under development - you can get a feel for what is worked on by looking at the changelog. Everybody is invited to help out too - we need 2D and 3D artists, sound effect creators, composers, map makers, translators, test players, web programmers and C++ coders. All skill levels are welcome - just start working on something or ask in the forums for pointers.



Widelands Tournament 2021

Widelands Tournament 2021

Subscriptions are now open

As we are reaching towards a new release, hessenfarmer is hosting a tournament to test the current build for its suitability in tournament mode.

Subscriptions are now open. Please subscribe in the tournament thread or by PM to hessenfarmer. Planned start is mid-May 2021.

The Tournament 2021 will be played using add-ons with a very recent development build announced shortly before the beginning. The version of the game might be updated round by round if bugs get reported and fixed during the tournament.

It will be played on a version of the Colonies map with no coal and no direct contact possible. The win condition will be to create 10 fully trained soldiers and store them in the warehouses in the shortest time.

The Tournament will be played in 5 rounds 1v1. Each round uses a different tribe: Amazons, Atlanteans, Barbarians, Empire, and Frisians.

For more information, visit the thread here.

0 comments Posted by Nordfriese on 2021-05-02, 13:15
Feature Freeze

Widelands 1.0 First Snow Feature Freeze

…is now in place.

The last half year since the release of Widelands Build 21 has been a golden time for development, with numerous new features added and swarms of bugs fixed. The Widelands Development Team is proud to announce that the era of the WIdelands beta build releases has come to an end, and the first-ever stable release Widelands 1.0 will be released this summer!

The First Snow Feature Freeze for the release of Widelands 1.0 has taken place on Monday, the First of March 2021.

What does this mean?
From now on, no further features and bugfixes will be accepted except those that have been decided to be critical for the next release. No changes to translatable strings are desired.
When all remaining critical bugs are fixed, we will wait another two weeks and then call the Winter Time Feature Freeze.

And what does that mean for you?
You have only a few more weeks to update the translations for Widelands 1.0. Head over to Transifex (instructions can be found in our wiki) and add the missing translations for your language!
And play the current development version as much as you can and report bugs. Widelands 1.0 should be even more of a rock solid release than all the other rock solid releases before it. Let's make it so.

The v1.0 Screenshots Submission is now open.

4 comments Posted by Nordfriese on 2021-01-06, 12:00

Widelands Build 21 Released

The Widelands Development Team is proud to announce the immediate availability of Widelands Build 21.

Direct download links:
Windows 64 bit 32 bit
MacOS 10.9+ 10.7+
Source code .tar.gz .zip

Since the release of Build 20, we implemented several hundreds of new features and bugfixes, for example:

  • A much stronger AI

  • New “Peaceful Mode” and several new starting conditions

  • More detailed user controls for game speed, map scrolling, and many properties of building windows; new hotkeys; re-added quick navigation with ‘,’ and ‘.’; partly redesigned and modernized user interface

  • Allow the player to choose the soldiers to send in the attack box

  • New planning-ahead ship scheduling algorithm

  • Ferries carry wares over waterways

  • Improved display of work areas

  • Changing settings for buildings in the constructionsite

  • Spritesheets and mipmaps provide high-quality graphics when zooming in

  • Numerous fixes and improvements to the tutorials and scenarios

  • New editor tool to resize the map

  • Lots and lots of balancing tweaks to all tribes

  • Extensive behind-the-scenes source code cleanup and refactoring

  • Support for Big Endian architectures

Widelands is translated completely into Catalan, Danish, Dutch, Finnish, French, Scottish Gaelic, German, Low German, and Spanish; and the translations for 9 other languages are more than ⅔ complete.

Widelands is distributed for Windows (64-bit and 32-bit) and Mac OS X >= 10.7 (Intel, 64-bit) and in source code. We no longer ship binary Linux packages because of the poor compatibility between Linux distributions. Instead, we try to make compiling for Linux users as easy as possible. Also, most distributions will pick up Build 21 into their repositories very quickly, and we provide a PPA for Ubuntu users. Both binary and source packages are available from and our Download page.

If you like what you see, have a look around this site. You may also want to check the forums and our IRC channel, #widelands on Freenode, to arrange multiplayer games with other players.

We especially welcome every helping hand: help us find bugs, translate the game, add new scenarios or features! If you want to get even more involved in the further development of Widelands, you can meet us on the forum at or subscribe to on Releases are also announced to (

9 comments Posted by Nordfriese on 2020-07-18, 10:25