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Topic: Depleted Mines

mxb2001
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Joined: 2019-05-20, 18:49
Posts: 102
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Location: Lost in dreamland
Posted at: 2020-11-06, 01:58

It gives wrong advice! It says dismantle (or destroy? insane) when the deepest level is used up. But I just thought it through and unless your desperate to recover a few resources (in some special cases) it is a losing proposition to dismantle empty mines since (and why is this not stressed more?) empty mines can still mine at a very poor and low rate. On some small mineral poor maps you can totally run out of minerals in no time and then you will NEED these depleted mines intact. Freeing up space is not a consideration since mines are all that can be built anyways. Freeing up miners may be a consideration but again it really depends.

So I've been automatically dismantling mines in all my games so far because of this bad advice. Sheesh!


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Any typos are the fault of my laptop keyboard

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niektory
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Joined: 2019-06-03, 20:06
Posts: 186
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Location: Poland
Posted at: 2020-11-06, 02:57

It's a good advice most of the time. It's best to dismantle them to free up miners and rebuild them only when all resources run out.


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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 1607
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Location: Bavaria
Posted at: 2020-11-06, 09:34

Running on depleted Mines should be only the last ressort as it is very expensive in terms of food. Generally you only have 5% chance (with some tribe dependent exceptions) this means you need 20 food supplies on average to run them. and you need the time for 20 attempts on average to get one piece of mineral as well.
Only very few maps are that low on minerals and they are explicitly designed for that. Normal maps should have plenty of minerals.

So the advice in the low ressources message should stay as it is.


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CrisiusXIII
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Joined: 2020-09-01, 07:18
Posts: 13
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Pry about Widelands
Posted at: 2020-11-10, 05:44

Hello, I was thinking of placing mine-ruins if possible. Maybe even with a choice to destroy or dismantle. So then you see 3-8 hours later which part you have been already. it very well could be a common picture for all type of mines. I am not experienced although i am making my third 'first' entrance to C ... i think i see it a bit better now like with using a pointer as a poke and the result as a peeek... but those triple stars in commands... but thats another tread of course.

Edited: 2020-11-10, 05:45

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GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 3320
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Location: RenderedRect
Posted at: 2020-11-10, 08:19

The code would go into Building::cleanup - you would create a new immovable there.


Busy indexing nil values

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CrisiusXIII
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Joined: 2020-09-01, 07:18
Posts: 13
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Pry about Widelands
Posted at: 2020-11-10, 18:20

Hi, another method is cutting off the road and just send them miners out. the miners will find the closesth path and walk to their next destination. can be done at any time actualy. cheers


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