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Topic: Victory conditions

LennStar

Topic Opener
Joined: 2010-04-27, 19:00
Posts: 23
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Pry about Widelands
Posted at: 2010-05-09, 14:50

As that was the topic in some threads, let's list possible victory condition:

  1. certain number of: 1.1. buildings 1.2 people (with a player dependable birth rate, see my thread on houses) 1.3 soldiers 1.4 wares produced 1.5 wares stored in warehouse

  2. Special Buildings 2.1 "World Wonders" (Very very expensive one-time buildings) 2.2 temple sample (like a list of small world wonders)

  3. reach a certain destination 3.1 point on the map 3.2 building on a special spot 3.3 1. in combination with a certain region e.g. an island

  4. destroy a special building

Edited: 2010-05-09, 14:52

"Scratch any cynic and you’ll find a disappointed idealist."

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Schmendrick

Joined: 2010-05-13, 01:51
Posts: 3
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Just found this site
Posted at: 2010-05-19, 01:46

I like these. I know the general feeling on the forums here is to avoid putting too much focus on military, but I would also like to see:

Conquest victory condition (conquering specific tribes/players, instead of all of them), and in a related note

Tribe Alliances

The World Wonder building is probably best represented as a series of buildings upgraded from one another. In fact, I may have to make one up and try to build it, now, just for fun.


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