Forum: Game Suggestions
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Road and transport configuration Created by manphi on 2026-04-07, 12:25 UTC+2.0 |
Posts: 5 Views: 74 |
@Ron_of_Nord As hessenfarmer …
by kaputtnik on Today 11:12 UTC+2.0 |
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AddOns in Multiplayer games Created by waldecker on 2026-04-07, 14:34 UTC+2.0 |
Posts: 4 Views: 131 |
kaputtnik wrote
waldecker w…
by waldecker on 2026-04-07, 23:37 UTC+2.0 |
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[experimental tribe] Hebrews Created by carli2 on 2023-08-28, 22:33 UTC+2.0 |
Posts: 31 Views: 3826 |
Another finding, the starting…
by waldecker on 2026-03-16, 16:53 UTC+1.0 |
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Fishing boats Created by hamogu on 2026-02-25, 17:59 UTC+1.0 |
Posts: 2 Views: 169 |
I like this idea. It mirrors …
by Ron_of_Nord on 2026-02-25, 23:12 UTC+1.0 |
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Preservatives: Sugar and spice and salt Created by beng on 2025-12-06, 07:28 UTC+1.0 |
Posts: 3 Views: 307 |
treehugger wrote
The Frisian…
by hessenfarmer on 2026-02-17, 21:19 UTC+1.0 |
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abandonned mines Created by Crisis on 2025-07-25, 19:48 UTC+2.0 |
Posts: 5 Views: 1621 |
treehugger wrote
The game kn…
by kaputtnik on 2026-02-17, 16:19 UTC+1.0 |
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Building plots Created by Archaon_Ever_Salty on 2024-12-13, 11:57 UTC+1.0 |
Posts: 12 Views: 3916 |
I'm perfectly fine with how i…
by treehugger on 2026-02-17, 14:56 UTC+1.0 |
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LLM-backed AIs Created by carli2 on 2026-02-14, 21:40 UTC+1.0 |
Posts: 7 Views: 225 |
In the moment, I am working o…
by carli2 on 2026-02-16, 01:47 UTC+1.0 |
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Workers should de-prioritize stopped buildings. Created by lammertw on 2026-01-25, 01:15 UTC+1.0 |
Posts: 2 Views: 121 |
Hi lammertw and welcome to th…
by kaputtnik on 2026-01-25, 10:29 UTC+1.0 |
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Siege Artillery / Catapults Created by beng on 2025-12-06, 08:04 UTC+1.0 |
Posts: 4 Views: 381 |
I agree with Kaputnik, siege …
by Ron_of_Nord on 2025-12-23, 04:09 UTC+1.0 |
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Hunters hunt enemy pack animals Created by beng on 2025-12-06, 04:21 UTC+1.0 |
Posts: 3 Views: 218 |
Interesting idea, but it woul…
by miniaturerosy on 2025-12-18, 04:19 UTC+1.0 |
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Show Work Area button to also show Vision / Sight Area Created by beng on 2025-12-15, 02:43 UTC+1.0 |
Posts: 3 Views: 194 |
+1This is already on the bugt…
by Nordfriese on 2025-12-15, 10:39 UTC+1.0 |
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for improvements (hopefully/needs review/community poll) Created by usingUser on 2025-10-16, 17:42 UTC+2.0 |
Posts: 6 Views: 899 |
Thanks a lot, Nordfriese! Thi…
by usingUser on 2025-10-17, 10:21 UTC+2.0 |
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Better New World starting condition Created by OIPUN on 2025-12-10, 20:13 UTC+1.0 |
Posts: 6 Views: 253 |
And the updated table looks …
by OIPUN on 2025-12-13, 19:32 UTC+1.0 |
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Steerable scout Created by beng on 2025-12-06, 09:19 UTC+1.0 |
Posts: 7 Views: 444 |
I think the behavior of the "…
by kaputtnik on 2025-12-08, 13:22 UTC+1.0 |
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Champions / Heros and special forces Created by beng on 2025-12-08, 03:52 UTC+1.0 |
Posts: 3 Views: 283 |
Such suggestions are popping …
by kaputtnik on 2025-12-08, 12:59 UTC+1.0 |
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get_workers() (wl.game.Player method) should get a table / array of workers like get_buildings Created by beng on 2025-12-07, 09:04 UTC+1.0 |
Posts: 5 Views: 258 |
Yes, I saw the code in Atl02 …
by beng on 2025-12-08, 03:23 UTC+1.0 |
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Ecology of plants and animals Created by beng on 2025-12-06, 07:15 UTC+1.0 |
Posts: 2 Views: 193 |
beng wrote
Also carnivorous …
by kaputtnik on 2025-12-06, 10:01 UTC+1.0 |
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Viking raid on ports Created by beng on 2025-12-06, 09:08 UTC+1.0 |
Posts: 2 Views: 183 |
Just enable Naval warefare an…
by kaputtnik on 2025-12-06, 09:48 UTC+1.0 |
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Dropping goods + overview menu for resolving deadlocks Created by spykyvenator on 2025-08-29, 09:01 UTC+2.0 |
Posts: 4 Views: 2331 |
Well, economic districts may …
by tothxa on 2025-08-30, 02:09 UTC+2.0 |
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