Forum: Game Suggestions

Topic Last Post
Hasn't unread posts Road and transport configuration
Created by manphi on 2026-04-07, 12:25 UTC+2.0
Posts: 5
Views: 74
@Ron_of_Nord As hessenfarmer …
by kaputtnik on Today 11:12 UTC+2.0
Hasn't unread posts AddOns in Multiplayer games
Created by waldecker on 2026-04-07, 14:34 UTC+2.0
Posts: 4
Views: 131
kaputtnik wrote waldecker w…
by waldecker on 2026-04-07, 23:37 UTC+2.0
Hasn't unread posts [experimental tribe] Hebrews
Created by carli2 on 2023-08-28, 22:33 UTC+2.0
Posts: 31
Views: 3826
Another finding, the starting…
by waldecker on 2026-03-16, 16:53 UTC+1.0
Hasn't unread posts Fishing boats
Created by hamogu on 2026-02-25, 17:59 UTC+1.0
Posts: 2
Views: 169
I like this idea. It mirrors …
by Ron_of_Nord on 2026-02-25, 23:12 UTC+1.0
Hasn't unread posts Preservatives: Sugar and spice and salt
Created by beng on 2025-12-06, 07:28 UTC+1.0
Posts: 3
Views: 307
treehugger wrote The Frisian…
by hessenfarmer on 2026-02-17, 21:19 UTC+1.0
Hasn't unread posts abandonned mines
Created by Crisis on 2025-07-25, 19:48 UTC+2.0
Posts: 5
Views: 1621
treehugger wrote The game kn…
by kaputtnik on 2026-02-17, 16:19 UTC+1.0
Hasn't unread posts Building plots
Created by Archaon_Ever_Salty on 2024-12-13, 11:57 UTC+1.0
Posts: 12
Views: 3916
I'm perfectly fine with how i…
by treehugger on 2026-02-17, 14:56 UTC+1.0
Hasn't unread posts LLM-backed AIs
Created by carli2 on 2026-02-14, 21:40 UTC+1.0
Posts: 7
Views: 225
In the moment, I am working o…
by carli2 on 2026-02-16, 01:47 UTC+1.0
Hasn't unread posts Workers should de-prioritize stopped buildings.
Created by lammertw on 2026-01-25, 01:15 UTC+1.0
Posts: 2
Views: 121
Hi lammertw and welcome to th…
by kaputtnik on 2026-01-25, 10:29 UTC+1.0
Hasn't unread posts Siege Artillery / Catapults
Created by beng on 2025-12-06, 08:04 UTC+1.0
Posts: 4
Views: 381
I agree with Kaputnik, siege …
by Ron_of_Nord on 2025-12-23, 04:09 UTC+1.0
Hasn't unread posts Hunters hunt enemy pack animals
Created by beng on 2025-12-06, 04:21 UTC+1.0
Posts: 3
Views: 218
Interesting idea, but it woul…
by miniaturerosy on 2025-12-18, 04:19 UTC+1.0
Hasn't unread posts Show Work Area button to also show Vision / Sight Area
Created by beng on 2025-12-15, 02:43 UTC+1.0
Posts: 3
Views: 194
+1This is already on the bugt…
by Nordfriese on 2025-12-15, 10:39 UTC+1.0
Hasn't unread posts for improvements (hopefully/needs review/community poll)
Created by usingUser on 2025-10-16, 17:42 UTC+2.0
Posts: 6
Views: 899
Thanks a lot, Nordfriese! Thi…
by usingUser on 2025-10-17, 10:21 UTC+2.0
Hasn't unread posts Better New World starting condition
Created by OIPUN on 2025-12-10, 20:13 UTC+1.0
Posts: 6
Views: 253
And the updated table looks …
by OIPUN on 2025-12-13, 19:32 UTC+1.0
Hasn't unread posts Steerable scout
Created by beng on 2025-12-06, 09:19 UTC+1.0
Posts: 7
Views: 444
I think the behavior of the "…
by kaputtnik on 2025-12-08, 13:22 UTC+1.0
Hasn't unread posts Champions / Heros and special forces
Created by beng on 2025-12-08, 03:52 UTC+1.0
Posts: 3
Views: 283
Such suggestions are popping …
by kaputtnik on 2025-12-08, 12:59 UTC+1.0
Hasn't unread posts get_workers() (wl.game.Player method) should get a table / array of workers like get_buildings
Created by beng on 2025-12-07, 09:04 UTC+1.0
Posts: 5
Views: 258
Yes, I saw the code in Atl02 …
by beng on 2025-12-08, 03:23 UTC+1.0
Hasn't unread posts Ecology of plants and animals
Created by beng on 2025-12-06, 07:15 UTC+1.0
Posts: 2
Views: 193
beng wrote Also carnivorous …
by kaputtnik on 2025-12-06, 10:01 UTC+1.0
Hasn't unread posts Viking raid on ports
Created by beng on 2025-12-06, 09:08 UTC+1.0
Posts: 2
Views: 183
Just enable Naval warefare an…
by kaputtnik on 2025-12-06, 09:48 UTC+1.0
Hasn't unread posts Dropping goods + overview menu for resolving deadlocks
Created by spykyvenator on 2025-08-29, 09:01 UTC+2.0
Posts: 4
Views: 2331
Well, economic districts may …
by tothxa on 2025-08-30, 02:09 UTC+2.0
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