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Topic: multiplayer tournament 2020

niektory
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Posted at: 2020-06-10, 19:34

Why not a newer version? That one has a healing bug, a marble mine bug, a training camp bug + some others, and lacks some nice UI improvements.


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hessenfarmer
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Posted at: 2020-06-10, 20:28

niektory wrote:

Why not a newer version? That one has a healing bug, a marble mine bug, a training camp bug + some others, and lacks some nice UI improvements.

I wopuld recommend an amazons build based on our RC or B21 as well. Simply to discover issues for b22 in this context.


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king_of_nowhere
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Posted at: 2020-06-10, 20:39

ok, i made a bracket in the first post with the pairings. since it's round robin, the order of the games won't matter.

i worked out a schedule where each team will play on a different map for every match. only decision left is maps. some suggestions are scattered all over the thread. i give 24 hours for last suggestions (or to repost old ones) then i pick maps and we can officially start


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hessenfarmer
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Posted at: 2020-06-10, 20:45

Sorry, is it intentional we (hasifarmers) have 2 times the same map according your table


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WorldSavior
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Posted at: 2020-06-10, 22:39

Notabilis wrote:

Great! Welcome in the winning team, Modellbahner!

You are the winning team? We'll see about that, dear Notabilis ; )

Any suggestions for epic team names? Maybe NoTTabahner?

+1

niektory wrote:

Why not a newer version? That one has a healing bug, a marble mine bug, a training camp bug + some others, and lacks some nice UI improvements.

Which training camp bug? And don't have the newer versions the training algorithm bugs?

hessenfarmer wrote:

Sorry, is it intentional we (hasifarmers) have 2 times the same map according your table

And team stef_tan has gotten the same problem


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king_of_nowhere
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Posted at: 2020-06-11, 00:48

hessenfarmer wrote:

Sorry, is it intentional we (hasifarmers) have 2 times the same map according your table

no, it was an overlook from my side. it's not trivial to arrange everything to avoid superpositions. i have fixed


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WorldSavior
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Posted at: 2020-06-11, 07:51

king_of_nowhere wrote: some suggestions are scattered all over the thread. i give 24 hours for last suggestions (or to repost old ones) then i pick maps and we can officially start

Short distances:

  • Cycles 8 players, grey puple vs ochre white, Link

  • The map in the Attachment (Four Worlds 2), east vs west

  • Great escape, red yellow vs green grey, Link

Medium distances:

  • Wisent valley, blue green vs red yellow

  • Ice Wars, blue red vs grey ochre, not autocrat

Long distances:

  • Swamp monks, east vs west

  • Big lake, blue red vs green grey


Attachment: Four Worlds 2.wmf.zip (14.0 KB)

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niektory
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Posted at: 2020-06-11, 10:58

WorldSavior wrote:

Why not a newer version? That one has a healing bug, a marble mine bug, a training camp bug + some others, and lacks some nice UI improvements.

Which training camp bug? And don't have the newer versions the training algorithm bugs?

Frisian training camp wastes time when there are no helmets (#3881). And #3871 fixed some training selection bugs so hopefully it works acceptably now (unless you dislike the algorithm in general).


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hessenfarmer
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Posted at: 2020-06-11, 11:59

Regarding maps: I like Full Moon (east vs west or north vs south)


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WorldSavior
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Posted at: 2020-06-11, 18:20

niektory wrote:

WorldSavior wrote:

Why not a newer version? That one has a healing bug, a marble mine bug, a training camp bug + some others, and lacks some nice UI improvements.

Which training camp bug? And don't have the newer versions the training algorithm bugs?

Frisian training camp wastes time when there are no helmets (#3881).

Well, that has very low priority in my opinion. Everyone is used to this kind of bug because of b20 and older builds...

And #3871 fixed some training selection bugs so hopefully it works acceptably now (unless you dislike the algorithm in general).

Is that already in the newest Amazon build of hessenfarmer? I tried that one out and it's dissatisfying, because the training algorithm bugs are still in there:

  • kicking out a half trained soldier results in that soldier going into the Labyrinth/Dungeon again immediately
  • increasing capacity of those buildings still does nothing, it takes a while until the soldiers are moving and so on

Furthermore:

  • Only English available, no other languages
  • Version number not working (Revdetect broken, not fixable with the usual fix)

Conclusion: Ama6762 is better

Edit: I don't dislike a training algorithm in general, because a working one has not been tested yet - so I don't know yet if the advantages of a working algorithm are bigger than its disadvantages.

Edited: 2020-06-11, 19:04

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