Topic: Ferries
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Nordfriese Topic Opener |
Posted at:
2019-12-12, 09:33 UTC+1.0
I´m already working on a follow-up branch: https://github.com/Noordfrees/widelands/tree/ferry2 I´m explaining the length limit in the tutorial there. For visualisation of the limit, how about drawing a workarea around the starting flag when in ww-build-mode?
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stonerl |
Posted at:
2019-12-12, 21:04 UTC+1.0
+1 for the workarea
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trimard |
Posted at:
2019-12-13, 00:38 UTC+1.0
Oh yeah the workarea would be much clearer. If there could even be some indication on the minimum size too that could be great. I wasn't expecting that at first
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trimard |
Posted at:
2019-12-13, 11:43 UTC+1.0
So I managed to reproduce the bug, in an even easier way this time. I think I built a too long ferry way. Strangely I can't even open my savegame again while I saved before reproducing the bug. So maybe this savegame might help you. The map is twin laggoon. If you prefer I can make a github issue but it seems the discussion about ferry is mostly here
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Nordfriese Topic Opener |
Posted at:
2019-12-13, 13:06 UTC+1.0
Thanks for the savegame, I can reproduce that it doesn´t load: I can´t be certain why the savegame is broken, but I guess that the problem is that a ferry doesn´t notify its fleet if it is destroyed, so the fleet now tries to load a non-existing ferry. I´ll fix this in the ferry2 branch. Edit: Saving the game after a ferry sank and then reloading reproducably crashes, so this is most likely the reason here
Edited:
2019-12-13, 13:14 UTC+1.0
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WorldSavior |
Posted at:
2020-01-19, 15:27 UTC+1.0
Can you still reproduce the following ferry crash?
Wanted to save the world, then I got widetracked
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Nordfriese Topic Opener |
Posted at:
2020-01-19, 15:40 UTC+1.0
Could this be the same one as this crash? https://github.com/widelands/widelands/issues/3647 Fix for this is in review already
Edited:
2020-01-19, 15:41 UTC+1.0
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WorldSavior |
Posted at:
2020-01-19, 15:45 UTC+1.0
It could be, but for me it sounds like there could be a difference. The bug report says that the second flag is already there, while it's not the case in my scenario. Wanted to save the world, then I got widetracked
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Nordfriese Topic Opener |
Posted at:
2020-01-19, 15:47 UTC+1.0
The details of how you build a waterway are actually unimportant there – what matters is that at least once a ferry self-destructed before you build the new waterway, is this the case in your game?
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WorldSavior |
Posted at:
2020-01-19, 16:09 UTC+1.0
Yes, I retested that now. Though, when all ferries self-drestructed, there is no crash. Wanted to save the world, then I got widetracked
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