Topic: Ferries
Nordfriese Topic Opener |
Posted at: 2019-12-12, 09:33
I´m already working on a follow-up branch: https://github.com/Noordfrees/widelands/tree/ferry2 I´m explaining the length limit in the tutorial there. For visualisation of the limit, how about drawing a workarea around the starting flag when in ww-build-mode? Top Quote |
stonerl |
Posted at: 2019-12-12, 21:04
+1 for the workarea Top Quote |
trimard |
Posted at: 2019-12-13, 00:38
Oh yeah the workarea would be much clearer. If there could even be some indication on the minimum size too that could be great. I wasn't expecting that at first Top Quote |
trimard |
Posted at: 2019-12-13, 11:43
So I managed to reproduce the bug, in an even easier way this time. I think I built a too long ferry way. Strangely I can't even open my savegame again while I saved before reproducing the bug. So maybe this savegame might help you. The map is twin laggoon. If you prefer I can make a github issue but it seems the discussion about ferry is mostly here Top Quote |
Nordfriese Topic Opener |
Posted at: 2019-12-13, 13:06
Thanks for the savegame, I can reproduce that it doesn´t load: I can´t be certain why the savegame is broken, but I guess that the problem is that a ferry doesn´t notify its fleet if it is destroyed, so the fleet now tries to load a non-existing ferry. I´ll fix this in the ferry2 branch. Edit: Saving the game after a ferry sank and then reloading reproducably crashes, so this is most likely the reason here Edited: 2019-12-13, 13:14
Top Quote |
WorldSavior |
Posted at: 2020-01-19, 15:27
Can you still reproduce the following ferry crash?
Wanted to save the world, then I got widetracked Top Quote |
Nordfriese Topic Opener |
Posted at: 2020-01-19, 15:40
Could this be the same one as this crash? https://github.com/widelands/widelands/issues/3647 Fix for this is in review already Edited: 2020-01-19, 15:41
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WorldSavior |
Posted at: 2020-01-19, 15:45
It could be, but for me it sounds like there could be a difference. The bug report says that the second flag is already there, while it's not the case in my scenario. Wanted to save the world, then I got widetracked Top Quote |
Nordfriese Topic Opener |
Posted at: 2020-01-19, 15:47
The details of how you build a waterway are actually unimportant there – what matters is that at least once a ferry self-destructed before you build the new waterway, is this the case in your game? Top Quote |
WorldSavior |
Posted at: 2020-01-19, 16:09
Yes, I retested that now. Though, when all ferries self-drestructed, there is no crash. Wanted to save the world, then I got widetracked Top Quote |