Topic: Ferries
WorldSavior |
Posted at: 2020-04-03, 16:46
I'd vote for switching places of "build waterway icon" and "destroy flag icon" at the flag menu, because if you want to destroy a flag at the coast quickly it doesn't work and instead the construction of the waterway gets triggered. It's very confusing that flags at the land can be destroyed by a double click (if I'm not mistaken) but flags at the coast not. Wanted to save the world, then I got widetracked Top Quote |
Nordfriese Topic Opener |
Posted at: 2020-04-03, 19:37
Not a double-click – the default click target is the build road button. On inland flags we have BuildRoad (default) – destroy flag – eco options – geologist. The build road and build ww buttons should stay next to each other for consistency. And I'm also in favour of keeping the buildroad button the fastclick button because it's the most often used button when clicking a flag. No need to change anything here imho. Edited: 2020-04-03, 19:37
Top Quote |
kaputtnik |
Posted at: 2020-04-03, 20:23
+1 Fight simulator for Widelands: |
WorldSavior |
Posted at: 2020-04-03, 20:34
Thanks for listing how the menus look like. Wouldn't it be the best to move BWW below BR (in a second row), so at the right of BR we have DF - EO - G like it is the case with inland flags? Wanted to save the world, then I got widetracked Top Quote |
Nordfriese Topic Opener |
Posted at: 2020-04-03, 20:37
Two rows would look strange IMHO because we don't have this anywhere else except in the buildings menu. And it would be difficult implementation-wise because the field action window uses box layout. Top Quote |
WorldSavior |
Posted at: 2020-04-03, 21:24
That's a pity
That would also be possible
Because the fastclick target is not in the top left corner? Well, well... Sometimes it's in the top left corner, sometimes in the bottom left. So maybe it's not so bad that its in right from the bottom left in that one corner case. Wanted to save the world, then I got widetracked Top Quote |
JanO |
Posted at: 2020-04-03, 23:51
Would it be possible to make them one button? The decision to build a waterway could be triggered then by clicking onto a water field next. Top Quote |
Nordfriese Topic Opener |
Posted at: 2020-04-04, 10:36
Not possible, because if you have water landscapes with land triangles that are distributed in such a way that every node borders 1 land tri, then you can build both a road and a waterway on any given path. Top Quote |
WorldSavior |
Posted at: 2020-04-09, 19:58
Building waterways can be extremely CPU intensive when the maximum length is very high. So I suggest to limit the maximum length to a value, for example 10... Wanted to save the world, then I got widetracked Top Quote |
Nordfriese Topic Opener |
Posted at: 2020-04-09, 20:07
I don't experience any such trouble. Just checked this on Königen un Königinnen (max length 20) and it has no impact on performance whatsoever. I guess you're using somewhat older hardware, where the workarea display is a bit performance hungry? I wouldn't change the gameplay for this… but how about disabling the waterway length limit illustration along with all the other workarea-related performance killers with the 'W' hotkey? Top Quote |