Forum: Playing Widelands

Topic Last Post
Hasn't unread posts Do roads interfere with mining?
Created by Lobsterninja on 2010-03-09, 20:23 UTC+1.0
Posts: 2
Views: 3303
Hi, mines dig resource at the…
by Nasenbaer on 2010-03-10, 07:52 UTC+1.0
Hasn't unread posts Do upgrades destroy stock in the upgraded building?
Created by Lobsterninja on 2010-03-09, 21:07 UTC+1.0
Posts: 2
Views: 3595
Yes, currently the upgrade de…
by QCS on 2010-03-10, 07:00 UTC+1.0
Hasn't unread posts Soldiers: building / training
Created by picoday on 2009-12-27, 23:31 UTC+1.0
Posts: 7
Views: 8004
ixprefect wrote: picoday wro…
by Nasenbaer on 2010-03-09, 16:29 UTC+1.0
Hasn't unread posts umm how do you create more soldiers?
Created by SwordFightIV on 2009-06-20, 07:48 UTC+2.0
Posts: 6
Views: 22739
I don't understand why this i…
by ixprefect on 2010-02-24, 20:29 UTC+1.0
Hasn't unread posts building mines
Created by itachisxeyes on 2009-11-21, 23:15 UTC+1.0
Posts: 3
Views: 6591
RWise wrote: Yes build the a…
by eastwind on 2010-02-22, 13:49 UTC+1.0
Hasn't unread posts save games
Created by flipflipsen on 2010-02-08, 16:52 UTC+1.0
Posts: 4
Views: 4689
Have you got the same "worlds…
by Spiceskull on 2010-02-10, 12:33 UTC+1.0
Hasn't unread posts Do Atlantean fishbreeders need fish?
Created by pixnaps on 2010-01-29, 17:19 UTC+1.0
Posts: 5
Views: 4916
Okay - whilst the grammar was…
by Spiceskull on 2010-02-08, 10:12 UTC+1.0
Hasn't unread posts Atlantean diamonds
Created by pixnaps on 2010-01-26, 18:04 UTC+1.0
Posts: 3
Views: 4317
Ok, thanks for the explanatio…
by pixnaps on 2010-01-27, 01:25 UTC+1.0
Hasn't unread posts Mines and miners
Created by picoday on 2009-12-29, 00:59 UTC+1.0
Posts: 5
Views: 7114
picoday, another workaround …
by pixnaps on 2010-01-23, 16:55 UTC+1.0
Hasn't unread posts widelands-daily-optinstall-release-svn4870
Created by flipflipsen on 2010-01-18, 12:24 UTC+1.0
Posts: 1
Views: 2983
Hello, I'm New to this forum.…
by flipflipsen on 2010-01-18, 12:24 UTC+1.0
Hasn't unread posts Meat going out
Created by Swansky on 2010-01-12, 09:42 UTC+1.0
Posts: 3
Views: 3693
Yeah,thanks I should have re…
by Swansky on 2010-01-12, 14:18 UTC+1.0
Hasn't unread posts Producing people (non military)?
Created by picoday on 2009-12-27, 23:15 UTC+1.0
Posts: 3
Views: 5244
Thanks for the reply. Clears …
by picoday on 2009-12-29, 00:38 UTC+1.0
Hasn't unread posts Configure Economy and production controls?
Created by picoday on 2009-12-27, 22:19 UTC+1.0
Posts: 4
Views: 5960
Thanks for that. That clarifi…
by picoday on 2009-12-29, 00:23 UTC+1.0
Hasn't unread posts Varied diet for miners:
Created by Spiceskull on 2009-12-16, 19:23 UTC+1.0
Posts: 4
Views: 6247
And yes, I am using r4781 ...…
by Spiceskull on 2009-12-17, 21:11 UTC+1.0
Hasn't unread posts Geologist not going home:
Created by Spiceskull on 2009-12-07, 14:33 UTC+1.0
Posts: 5
Views: 4691
Spiceskull wrote: No error m…
by Nasenbaer on 2009-12-08, 19:03 UTC+1.0
Hasn't unread posts population
Created by bill2505 on 2009-09-12, 22:16 UTC+2.0
Posts: 6
Views: 7562
The 100 per warehouse/headqua…
by Nasenbaer on 2009-12-07, 17:45 UTC+1.0
Hasn't unread posts better oponents
Created by Aneldo on 2009-09-24, 11:01 UTC+2.0
Posts: 6
Views: 5508
I am running a daily build p…
by Nasenbaer on 2009-12-02, 14:15 UTC+1.0
Hasn't unread posts building capture
Created by gh on 2009-11-25, 03:13 UTC+1.0
Posts: 7
Views: 5177
I played r4734 for a while, c…
by gh on 2009-11-29, 01:27 UTC+1.0
Hasn't unread posts Mine production
Created by turbos12 on 2009-10-03, 18:48 UTC+2.0
Posts: 3
Views: 4267
Wenn ein Bergmann volle Erfar…
by Semrich on 2009-10-24, 13:46 UTC+2.0
Hasn't unread posts toolsmith doesnt work
Created by most on 2009-09-25, 03:30 UTC+2.0
Posts: 2
Views: 4013
Hi most, Did you already have…
by Nasenbaer on 2009-09-27, 15:04 UTC+2.0
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