Forum: Game Suggestions
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Topic | Last Post | ||
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Win Conditions Created by teppo on 2013-08-08, 06:57 |
Posts: 4 Views: 2399 |
teppo wrote:
This could lea… by Nasenbaer on 2013-08-08, 15:59 |
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AI improvement Created by teppo on 2013-02-02, 14:29 |
Posts: 3 Views: 2617 |
A map without any coal resou… by teppo on 2013-08-08, 06:19 |
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Savegames Created by flipflipsen on 2013-07-15, 13:53 |
Posts: 2 Views: 1897 |
Save positions of windows: ht… by wl-zocker on 2013-07-15, 18:50 |
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Zooming for Big Screens Created by Teyro on 2010-05-08, 08:34 |
Posts: 9 Views: 8986 |
Well, there is an old bug rep… by Venatrix on 2013-03-15, 09:48 |
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Suggestion: Switch to place production sites into "verbose mode" Created by Astuur on 2013-04-16, 08:26 |
Posts: 5 Views: 3328 |
@WL-zocker:
I'd be a bit relu… by Astuur on 2013-04-17, 05:49 |
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Possible improvements for managing buildings - building statistik window Created by Astuur on 2013-04-16, 15:35 |
Posts: 1 Views: 1928 |
bzr 6549
The building stati… by Astuur on 2013-04-16, 15:35 |
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Idea: make barbarian gamekeepers *breeding* (sort of, at least) Created by QCS on 2013-03-21, 16:38 |
Posts: 12 Views: 5746 |
One way to compensate the Atl… by teppo on 2013-03-29, 17:50 |
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many ideas Created by ours_en_pluche on 2012-06-03, 16:40 |
Posts: 16 Views: 6525 |
teppo: here you go: https://c… by SirVer on 2013-03-09, 19:36 |
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Resource discovery and mine place-holders Created by simplypeachy on 2012-03-25, 18:39 |
Posts: 29 Views: 12099 |
I always hated all this geolo… by doublep on 2013-03-08, 23:56 |
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new buildings / unlimited ressources Created by sogravsvoce on 2013-02-09, 17:10 |
Posts: 4 Views: 3212 |
I have another triks.
1. Edit… by p3827 on 2013-03-06, 10:50 |
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Multi-Display-Support Created by Adamant on 2013-02-03, 12:47 |
Posts: 1 Views: 1815 |
What does it take to make Mul… by Adamant on 2013-02-03, 12:47 |
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The tribe atlanteans : is this tribe good equilibrated? Created by raistware on 2009-12-12, 17:16 |
Posts: 15 Views: 9470 |
The atlantean mines also brin… by teppo on 2013-02-02, 14:10 |
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Non-militaristic game goals Created by mxsscott on 2013-01-11, 01:12 |
Posts: 4 Views: 2683 |
Have you tried the smugglers … by SirVer on 2013-01-12, 12:59 |
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Indicate direction of steepness in road building mode Created by mxsscott on 2013-01-07, 00:11 |
Posts: 5 Views: 3276 |
https://bugs.launchpad.net/wi… by mxsscott on 2013-01-07, 11:13 |
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Make ejected transport animals huntable Created by Sergei on 2012-12-26, 18:25 |
Posts: 11 Views: 5141 |
But meat is nearly never a p… by PkK on 2013-01-05, 22:09 |
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Economy Configuration Menu / Window Created by mxsscott on 2013-01-02, 22:09 |
Posts: 6 Views: 3567 |
Venatrix wrote:
mxsscott wr… by mxsscott on 2013-01-05, 20:07 |
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Signs (free text or fixed) Created by Felix_Atagong on 2013-01-01, 12:31 |
Posts: 8 Views: 4953 |
You can't put markers (with f… by Felix_Atagong on 2013-01-03, 09:41 |
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Boatyard for row boats Created by maswan on 2012-12-30, 17:07 |
Posts: 7 Views: 3419 |
We need to be careful about f… by simplypeachy on 2012-12-31, 19:55 |
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Complexity vs. ??? - Is Widelands "complex enough"? Created by Adamant on 2012-12-17, 16:34 |
Posts: 11 Views: 5968 |
Hi Adamant,
I am sorry to wri… by Nasenbaer on 2012-12-23, 16:14 |
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Thoughts while playing Widelands for the first time Created by Markus on 2012-12-09, 20:54 |
Posts: 3 Views: 2355 |
Thanks for the reply!
6) If I… by Markus on 2012-12-10, 16:06 |
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