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Topic | Last Post | ||
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A read-out on mousing-over a building's icon which displays resources required for construction Created by tvincent87 on 2014-12-07, 22:12 UTC+1.0 |
Posts: 2 Views: 2153 |
We already show this informai…
by GunChleoc on 2014-12-07, 22:54 UTC+1.0 |
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Undo button for deconstructing buildings Created by tvincent87 on 2014-12-07, 22:01 UTC+1.0 |
Posts: 2 Views: 2033 |
You should get a confirmation…
by GunChleoc on 2014-12-07, 22:51 UTC+1.0 |
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An indicator that a building is inactive due to lack of the correct worker Created by tvincent87 on 2014-12-07, 22:19 UTC+1.0 |
Posts: 2 Views: 2092 |
just to be sure - you know th…
by Tibor on 2014-12-07, 22:41 UTC+1.0 |
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why long games become so slow? Created by king_of_nowhere on 2014-11-26, 00:35 UTC+1.0 |
Posts: 16 Views: 9363 |
Well, the thinks to look at h…
by SirVer on 2014-12-01, 07:26 UTC+1.0 |
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Feature: resizable window Created by freem on 2014-11-27, 23:04 UTC+1.0 |
Posts: 6 Views: 4094 |
Since I don't know what your …
by GunChleoc on 2014-11-30, 12:38 UTC+1.0 |
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How to balance ai better, and other minor issues. Created by king_of_nowhere on 2014-09-15, 19:25 UTC+2.0 |
Posts: 7 Views: 5680 |
Tibor wrote:
If we changed t…
by grantmasterflash on 2014-11-28, 08:43 UTC+1.0 |
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A razing problem with the 7237 AI... Created by DragonAtma on 2014-11-22, 00:32 UTC+1.0 |
Posts: 6 Views: 3958 |
As requested, I created a lau…
by DragonAtma on 2014-11-23, 21:12 UTC+1.0 |
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soldier kill counter Created by esra on 2014-11-14, 12:30 UTC+1.0 |
Posts: 6 Views: 3795 |
That is a terrible suggestion…
by SirVer on 2014-11-20, 08:26 UTC+1.0 |
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seeing soldier levels in the warehouses Created by king_of_nowhere on 2014-11-03, 22:04 UTC+1.0 |
Posts: 3 Views: 2747 |
Sounds like a good idea
by GunChleoc on 2014-11-04, 16:56 UTC+1.0 |
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New tutorials - Warning: SPOILER Created by wl-zocker on 2014-10-09, 23:08 UTC+2.0 |
Posts: 25 Views: 16300 |
Well, since I was involved in…
by GunChleoc on 2014-10-30, 11:06 UTC+1.0 |
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wideland tournament Created by WidelandBamby on 2014-10-22, 11:52 UTC+2.0 |
Posts: 2 Views: 2211 |
You could make a call for a m…
by dershrimp on 2014-10-28, 16:37 UTC+1.0 |
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User interface overhaul Created by GunChleoc on 2014-10-09, 20:34 UTC+2.0 |
Posts: 17 Views: 9644 |
Currently v18 the run as s…
by wl-zocker on 2014-10-13, 11:45 UTC+2.0 |
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Options menu redesign Created by GunChleoc on 2014-09-18, 13:08 UTC+2.0 |
Posts: 8 Views: 4245 |
I called a moratorium on this…
by GunChleoc on 2014-10-11, 11:20 UTC+2.0 |
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A curious bug on AI Created by king_of_nowhere on 2014-09-25, 21:33 UTC+2.0 |
Posts: 6 Views: 3534 |
yeah, you got it right. And …
by Tibor on 2014-09-27, 20:02 UTC+2.0 |
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Minimum amount of goods in a port Created by Felix_Atagong on 2014-09-16, 12:36 UTC+2.0 |
Posts: 19 Views: 11125 |
wl-zocker wrote:
And when yo…
by Felix_Atagong on 2014-09-19, 13:14 UTC+2.0 |
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Message Window Redesign Created by GunChleoc on 2014-09-11, 15:58 UTC+2.0 |
Posts: 3 Views: 2743 |
Thanks for your feedback!
I…
by GunChleoc on 2014-09-12, 11:54 UTC+2.0 |
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show where port is going to come Created by Felix_Atagong on 2014-08-03, 14:56 UTC+2.0 |
Posts: 3 Views: 2624 |
I also think that would be us…
by wl-zocker on 2014-08-03, 18:57 UTC+2.0 |
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AI patch suggestion Created by Tibor on 2014-04-24, 21:16 UTC+2.0 |
Posts: 36 Views: 21210 |
Hi,
for all interested, I cr…
by Tibor on 2014-07-17, 22:08 UTC+2.0 |
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Production buildings statistics Created by Tibor on 2014-05-29, 19:33 UTC+2.0 |
Posts: 19 Views: 10140 |
type of soil matters a lot
…
by SirVer on 2014-06-16, 07:09 UTC+2.0 |
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Sprite Maps Created by Sirion on 2014-05-29, 13:22 UTC+2.0 |
Posts: 6 Views: 3670 |
... it's tempting, but I'm ki…
by Sirion on 2014-05-31, 13:22 UTC+2.0 |


