Topic: Tempo Training Tournament
hessenfarmer![]() |
Posted at: 2020-04-27, 16:12
Thanks a lot! Iwas always to lazy to compile something like this. It definitly helps me. ![]() ![]() |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
king_of_nowhere![]() |
Posted at: 2020-04-27, 16:36
I am most interested in how much ores does a mine produce, since it's not linear 1 food - 1 ore, and it often depends on working cycle specifics. in fact, this limitation has always stopped me from optimizing my mines and food economy too hard. ![]() ![]() |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hessenfarmer![]() |
Posted at: 2020-04-27, 16:40
we improved the ingame help a lot for this case. you have to look at the desired ware and you see what needs to be invested in which mine. Edit: you could take the information from the lua files as well. Edited: 2020-04-27, 16:40
![]() ![]() |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
the-x![]() |
Posted at: 2020-04-27, 16:47
This is a very nice Idea - i think what i completely missed in my hero building times was that costs of wares and i steadily produced to much coal, i had 7 in the end, whilst world savior 0 - probably this made him one whole minute faster. Also what is very nice is that the production is not completely linear, as the it would be boring, but still like atlantean cristall mine, this is excellent. ![]() ![]() |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
king_of_nowhere![]() |
Posted at: 2020-04-27, 17:19
great! i never noticed
for most buildings yes, but the mines had a thing with working cycles where they would produce differently if they had a continuous food supply or if they had to stop and restart. or at least they used to. perhaps that was changed too. ![]() ![]() |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
niektory![]() |
Posted at: 2020-04-27, 17:25
As hessenfarmer mentioned, the in-game Tribes Encyclopedia has this information. It's slightly unintuitive as if you want to check how much coal a coal mine produces you need to read the "coal" entry, not the "coal mine" entry. The working cycles are straightforward. They always produce the same amount and consume the same amount of wares. The only unusual ones are the marble mine and the crystal mine. And I don't know how exhaused mines work exactly. ![]() ![]() |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hessenfarmer![]() |
Posted at: 2020-04-27, 17:49
completely exhausted mines have as much attempts as wares are mined in a normal cycle. each attempt has 5% chance to deliver something except barbarian and frisian deepest mines which have 10%. Shortly before depleting completely the chances to find something gradually are decreasing. ![]() ![]() |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hessenfarmer![]() |
Posted at: 2020-04-27, 18:03
they had an issue when being depleted as the first failed mining attempt failled all others so it was less then 5%. that was fixed thanks to input from WorldSavior ![]() ![]() |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
niektory![]() |
Posted at: 2020-04-27, 18:26
To clarify, after the recent bugfix they should work as follows.
The marble mine has two programs,
They are run alternately, so after every 2 runs you should always get 4 granite and 4 marble. I believe pauses in food delivery and production do not affect this cycle, at least according to my tests. If you notice they do in new versions please report it. The crystal mine works similarly, but it has 3 programs (
Oh, and I just remembered another bug that's still open and can disrupt the working cycle but I believe it's fairly rare and primarily triggered by micromanaging stored input wares: Production site work interrupted when worker fetches ware from flag #3856 ![]() ![]() |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
WorldSavior![]() Topic Opener |
Posted at: 2020-04-27, 19:50
-1 because of game diversity. One already has to build full economies for long distance fights.
Okay. However, the rules don't say that one should not rename the replays in a chaotic way....
Thanks
+1
No, savegames are not enough for that
Not really. The replay doesn't work. It desyncs immediately, and forcing it to continue leads to a crash immediately. This is something which I would expect from a manipulated match. And how should only two rare tree plantations generate enough wood for such a result?
+1
Might be true, but I regret now that I haven’t searched a referee. But if a widelands.org-Tournament lacks a referee, the admins are referees by default, so to speak
He simply played almost as close to perfection as I did And he found strategies for BAR and FRI which turned to be out better than mine. They are remarkable, who ever thought that one has to start with THREE BLACKSMITHS with frisians? The barbarian match is much less crazy, but it involves some very clever shuffeling of the soldier between the trainingssites. And an amazing trick which has not been discovered before.
Hi, nice results!
+1 even though this is not really "news" as some months ago it was already stated by him
You're welcome
No, I managed to do that without big problems and most others too
No, the last what smiths do is producing, then they gain XP. They are not like woodcutters.
Thanks for unveiling this bug. Must be fixed for many buildings imho
Lol, didn't you watch niektory's Frisian match?
Or the bug gets fixed and everything is fine Tempo Training Tournament Twenty Twenty terminated!It has received its last replays yesterday before 6 pm CEST and is over. So, I’d like to write something about every participant. Kaputtnik reached with empire probably a better result than many players who didn’t participate. Ektor managed to beat him, which might be surprising because he has always been a Barbarian player while Kaputtnik is rather an Empire player. Stmyr made a good tournament debut, managing to beat hessenfarmer in both categories. the-x uploaded something what looked like 4 replays, but without renaming them nothing worked, and only one worked, another worked with the help of trying which part belongs to which replay. So he finishes "only" on rank five, and if participants feel disadvantaged because I let his results count, they can inform me about that and I try to find a solution. hessenfarmer was leading the ranking a long time, but unfortunately the result in the end counts. However he showed that he can play all tribes on a good level. king_of_nowhere played even stronger, and despite he didn't manage to reach the top2 for the first time, he still reached a very respectable third place and is still the only record participant of Widelands Tournaments (7 out of 10 possible participations). And then there is niektory who showed a sensational performance, reaching the best times in two categories, being only 20 seconds in the amazon category away from the complete viektory. Which sounds a little bit painful, but at the other hand it is still an incredible result. His barbarian record involved a special trick which he might have invented (micromanaging soldier routes), and his frisian record involved an extremely creative and clever strategy (building three blacksmiths and later three big weaponsmiths). His average hero time is only 10 seconds slower than mine. Nevertheless I'm the winner. Again. Sorry for that
Edited: 2020-04-27, 19:53
Wanted to save the world, then I got widetracked ![]() ![]() |