Topic: Tempo Training Tournament
king_of_nowhere |
Posted at: 2020-04-26, 21:26
you got two times out of five better than he did. I know i don't play often, but I haven't seen him lose a single game or any single point of an economy tournament since 2016.
and that's why i didn't try to hide my times. i don't have the patience for that level of optimization, and i figured someone would beat me to it. speaking of multiplayer, i will try to host a regular tournament this summer. Top Quote |
Alasia |
Posted at: 2020-04-26, 21:46
Hello everyone,
Edited: 2020-04-26, 21:51
github: Alasiax Top Quote |
hessenfarmer |
Posted at: 2020-04-26, 21:51
great news. And again many thanks to our current host. Top Quote |
the-x |
Posted at: 2020-04-26, 22:21
Edited by kaputtnik: Removed content after some discussion with the-x. He wanted to do it himself but couldn't do so somehow. Edited: 2020-04-27, 18:26
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the-x |
Posted at: 2020-04-26, 23:44
I just searched for the last four missing replay files it was a lot of work since replay folder only saves numbers and from time you can only guess and it is nearly impossible for those if you tested balance / played a multiplayer game. Solution: automatic replay files with more details and not only numbers, with time it was possible to search for them Top Quote |
hessenfarmer |
Posted at: 2020-04-27, 08:26
Don't be to modest. You have been the big surprise of this tournament, outdoing him in 2 out of 5 is really a reason to be proud of.
May I ask if you could provide us with this spreadsheet in the balancing thread. As it really might help to see where we could achieve the most with the least invasion in game. Top Quote |
blind3rdeye |
Posted at: 2020-04-27, 09:10
I was thinking about this last night; and I notice that you had a follow-up saying that you could improve the time by upgrading a second metal-works while the blacksmith gains experience. It occurs to me that it might be possible to improve even beyond that. Please correct me if I'm wrong; but as I understand it, the cool-down for metal working is on the building itself, not the worker; but the experience is on the worker, not the building. So you can increase the rate at which your worker gains experience by having two metal-workshops next to each other, and kick the worker out whenever they finish a cycle. (So that instead of waiting for the cooldown, they just walk to the building next door and start working again immediately.) I've been playing some 'poor hamlet' / 'struggling outpost' starts recently, and I've used this trick to speed up wood-cutting. I'm not certain if it will help in a tempo-tournament though. One issue is that for the technique to work, the second building must remain vacant while the first building is working; and so the player might have to do some other shenanigans to prevent the second blacksmith from getting to the building. It could be easily done by building a third metal workshop; but at that point I suppose we have the risk of running out of starting resources! In any case, my point is that I think the hard-minimum could still be a bit lower. (So then, now you all have my secret strategy, and I'm sure someone will use it to win in a future tournament!) Top Quote |
the-x |
Posted at: 2020-04-27, 09:58
good idea Edited: 2020-04-27, 15:41
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the-x |
Posted at: 2020-04-27, 10:03
The exact problem is: Opend with the version in the table they are staying in pause mode - if you push accelerate it works till exactly min 1:00 and then the game crashes and is back to desktop Top Quote |
niektory |
Posted at: 2020-04-27, 15:20
Not sure if it'll be useful, but OK. Attached.
They work fine for me. Are you sure you're using the right version? Here's the Windows build for the bzr9220 version. Top Quote |