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Topic: new tribe: amazons

hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 807
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One Elder of Players
Location: Bavaria
Posted at: 2019-12-04, 15:54

Perhaps it would make for a nice inter-tournament challenge who can produce the fastest hero on a given map with each tribe. so we get good values to compare and to finetune.

But in principal I agree with KoN that they are not that unbalanced. However we should define collectors for them as well as we should define all starting conditions.


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WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 1292
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Location: GER
Posted at: 2019-12-04, 20:07

Do we have a description somewhere how to install the Amazon Branch on Linux or Windows?


“It's a threat to our planet to believe that someone else will save it.” - Robert Swan

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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 807
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One Elder of Players
Location: Bavaria
Posted at: Yesterday 10:20

Hi,

easiest way on windows is to install the appveyor builds which are generated everytime one of us pushes a commit.

https://ci.appveyor.com/project/widelands-dev/widelands/builds/29328704

This link is the latest commit which fixes some AI Issues and implements an AI worker management, needed for the AI to handle the complicated experience tree of amazons.

Graphics aren't complete yet though. but game mechanics should work already.

On Linux I believe you need to download the amazons branch from my fork on github and compile yourself.

Edited: Yesterday 10:22

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the-x
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Joined: 2019-01-19, 13:23
Posts: 135
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Posted at: Yesterday 11:21

I spotted 2 bugs:

  • after about 3 hours game crashed for no reason when one opponent was Amazon
  • music settings are not stable. If I put sound on / off I want this setting to be saved. Still plays no music everytime.

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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 807
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Location: Bavaria
Posted at: Yesterday 12:42

the-x wrote:

I spotted 2 bugs:

  • after about 3 hours game crashed for no reason when one opponent was Amazon

could you provide a savegame for that? Needs to be investigated. Please provide the built you used as well. Thanks for reporting.

  • music settings are not stable. If I put sound on / off I want this setting to be saved. Still plays no music everytime.

do you encounter this in other builds as well? because as nothing has changed on this code it is unexplainable to occur only in amazons. Do you use -datadir option for amazons? if yes this might be the cause.


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Nordfriese
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Joined: 2017-01-17, 18:07
Posts: 504
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Location: 0x55555d3a34c0
Posted at: Yesterday 13:23

We have an open bug about sound settings getting reset: https://github.com/widelands/widelands/issues/3507


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WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 1292
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Location: GER
Posted at: Yesterday 18:17

hessenfarmer wrote:

Hi,

easiest way on windows is to install the appveyor builds which are generated everytime one of us pushes a commit.

https://ci.appveyor.com/project/widelands-dev/widelands/builds/29328704

This link is the latest commit which fixes some AI Issues and implements an AI worker management, needed for the AI to handle the complicated experience tree of amazons.

Thanks a lot

Graphics aren't complete yet though. but game mechanics should work already.

On Linux I believe you need to download the amazons branch from my fork on github

That's exactly this one currently, I guess: https://github.com/hessenfarmer/widelands/tree/amazons


“It's a threat to our planet to believe that someone else will save it.” - Robert Swan

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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 807
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One Elder of Players
Location: Bavaria
Posted at: Yesterday 19:59

WorldSavior wrote:

hessenfarmer wrote:

On Linux I believe you need to download the amazons branch from my fork on github

That's exactly this one currently, I guess: https://github.com/hessenfarmer/widelands/tree/amazons

Very good guess. If you download the zip there is everything to compile the branch without using git or even registering on github


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