Topic: Seafaring
| Nasenbaer   Topic Opener | Posted at:
        
            
    2012-04-21, 14:03 UTC+2.0 I would like to have some opinions on my plans for expedition and colonization as shown in the flow chart I posted at https://bugs.launchpad.net/widelands/+bug/939026 Comments, suggestions, improvements and of course help in coding is very welcome.  
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    2012-04-21, 14:03 UTC+2.0
            
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| PkK | Posted at:
        
            
    2012-04-21, 15:35 UTC+2.0 
 I suggest to call the ship earlier, if it is not needed for anything else: I suppose wares and workers are called as they are available, not one-by-one after arrival, so why should the ship be treated differently? Philipp  Top  Quote | 
| Nasenbaer   Topic Opener | Posted at:
        
            
    2012-04-21, 16:26 UTC+2.0 
 your suggestion already includes the downside. From what i can see at the moment, there are basically three possible scenarios: 
 to conclude: i see more disadvantages than advantages in this request, sorry   Top  Quote | 
| DaggeTeo | Posted at:
        
            
    2012-04-21, 18:35 UTC+2.0 
 I am reluctant to say that I agree , but nor shall I be impossible. It does satisfy my need of limiting wares from a port. The purpose of dedicated ports, for me at least, would be to minimize unnecessary hopping between distant ports for ships. I'd like to see the dedicated route some day, but it is not a priority! Sorry for the long text to say simply, yes sorta I agree..  With regards to the seafaring colonization/expedition I have just a few thoughts: 
 Unrelated to the flowchart: 
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| chuckw   | Posted at:
        
            
    2012-05-04, 14:44 UTC+2.0 This post is off-topic from the current discussion, but I just want to comment on the exploration icons that Nasenbaer has provided and do not yet see a need to start a new topic in the graphics forum. (Hope I'm not stealing any of your thunder, Peter.   First let me say I really like the "start expedition" graphic.  The "explore island graphic"  What do you think? And let me know if this topic should in fact be moved to the Graphics Forum.   EDIT: modified graphic 
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    2012-05-04, 15:11 UTC+2.0
            
         I see little people.  Top  Quote | 
| PkK | Posted at:
        
            
    2012-05-05, 19:07 UTC+2.0 
 The diagonal glas looks like the symbol is stroked. I suggest to rotate the glas (and maybe the arrow) so the glas is near horizontal. Philipp  Top  Quote | 
| chuckw   | Posted at:
        
            
    2012-05-06, 01:52 UTC+2.0 
 I see little people.  Top  Quote | 
| fuchur | Posted at:
        
            
    2012-05-08, 23:13 UTC+2.0 I'd suggest to keep the left side of the spy-glass a little bit lower than the right side. Just my 2 ct.   Top  Quote | 
| Nasenbaer   Topic Opener | Posted at:
        
            
    2012-05-09, 08:51 UTC+2.0 
 No :-D! I just committed them to the media repository, as I feared they could get lost until I really add them to the seafaring branch. Unfortunally I am still busy at university (as you can see by my very late response  However, see these icons as "I hope someone improves them sometimes, but until than they look at least partly intuitive"  
 Maybe a good idea. Actually I even thought about starting a new topic for every part of the seafaring feature, as it is quite a huge thing - so a thread for expedition, a thread for rawboats, a thread for trading etc.  Top  Quote | 
| chuckw   | Posted at:
        
            
    2012-05-09, 16:42 UTC+2.0 I have created a topic in the Graphics Forum to continue the discussion of graphics supporting new features in seafaring. Go to: Seafaring Feature Graphics I see little people.  Top  Quote | 

 
         
		 
		 
		 
		
 
 


 
 


