Topic: Main Menu Redesign
GunChleoc![]() |
Posted at: 2020-08-11, 06:43
That's because they are placeholder art. I think we should leave the code i in case an artist comes along. We can always remove them close to feature freeze. Busy indexing nil values ![]() ![]() |
Nordfriese![]() Topic Opener |
Posted at: 2020-08-11, 06:53
I'm talking only about the main menu here. The leaves do fit well to the other fullscreen menu screens, I removed them only for the main screen. Another thing: The options and about screen currently scale to (½ screen width × ½ screen height). This looks quite cramped in 800×600, but a larger ratio is too large in widescreen. Should we give them a fixed size (like ~ 600×400) instead? ![]() ![]() |
hessenfarmer![]() |
Posted at: 2020-08-11, 07:08
Well , I'd like the button background and I think the bottomline with the version and copyright is looking good now as well. ![]() ![]() |
Nordfriese![]() Topic Opener |
Posted at: 2020-08-11, 08:42
I can make it scale in any way I want ![]() ![]() |
Nordfriese![]() Topic Opener |
Posted at: 2020-08-11, 10:11
Found some time earlier than expected.
Edited: 2020-08-11, 10:11
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hessenfarmer![]() |
Posted at: 2020-08-11, 11:22
I like it this way. Thank you very much. ![]() ![]() |
GunChleoc![]() |
Posted at: 2020-08-11, 12:16
Yes, looking good. We have a high resolution version of the logo in the media repo. I don't know if you have grabbed this yet, but the image should not be scaled up past its maximum resolution. If you have already done that, ignore this comment Edited: 2020-08-11, 12:17
Busy indexing nil values ![]() ![]() |
kaputtnik![]() |
Posted at: 2020-08-11, 19:16
Nothing to complain, two objects centered is good One thing: The order is now as follows:
I find step two a bit superfluous... It takes too long to get into the main menu, imho. I would suggest to get rid of the first splashscreen. It shows the old logo and is nothing good for, imho. Instead leave the screen black and put the new logo onto the black background, if feasible at the same position where it will appear in the next screen. Then blend over directly to a new image with menu. Is this doable? Fight simulator for Widelands: ![]() ![]() |
Nordfriese![]() Topic Opener |
Posted at: 2020-08-11, 19:32
That is also in master. The graphics system is initializing and the images are being loaded. We cannot render anything during the second of startup.
You can just skip it with a click or any key
Yes it is, this is a very beautiful image! I'm not going to remove that. ![]() ![]() |
niektory![]() |
Posted at: 2020-08-11, 20:19
The last phase (when the buttons are fading in) is not skippable. It's not a big problem since if one wants to skip the intro they'll likely do it earlier, but still I think it should be either skippable or quicker. EDIT: There also seems to be a small stripe of garbage pixels in the top-right corner of the logo (curiously, only when the window size is 1680x1050). EDIT 2: And the options screen dropdowns don't work. Edited: 2020-08-11, 20:38
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