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Topic: Bugs between b21 and b22

WorldSavior
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Joined: 2016-10-15, 04:10
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Posted at: 2020-09-20, 01:31

b21 all the way. When you try to watch a replay, you can see the version there. Or has somebody killed that feature in trunk? face-wink.png


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teppo
Joined: 2012-01-30, 09:42
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Posted at: 2020-09-20, 19:40

WorldSavior wrote:

I think that I've seen much more bugs, but it's hard to remember them all...

Music while in lobby?

I could sometimes hang in the lobby and wait for potential matches while doing other nerdy things. However, the music makes that so annoying that I do not. Not really a bug, feature request. Also military site preference buttons and some minor fixes missing; maybe those count as feature requests as well.


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kaputtnik
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Joined: 2013-02-18, 20:48
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Posted at: 2020-09-20, 19:50

teppo wrote:

Music while in lobby?

Just turn it off in the options. If you want music while playing, just turn it on after the game has started.

Edited: 2020-09-20, 19:50

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WorldSavior
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Posted at: 2020-09-29, 22:38

Some more bugs in b21:

  • When you open a match in the multi player lobby and kick a player before starting the game, the game crashes.

  • When you kick the player after starting, a third player will lose the connection.

  • Is it possible that the port forwarding is still required for player via direct IP instead of lobby? It seems that it doesn't work without it. It might also be possible that VPNs have a bad impact on playing via direct IP.

  • in a 2vs2 match, every team can push the speed to 33.5x even when the other team doesn't want that. (this is independent from teams, just depending on the numbers of players). For comparison: in 1vs1 a player can always turn the speed down to 0.5x (which is a much better situation, but 1x would be better imho)

  • The resources which you get back by dismantling are in the wrong order, it should be the other way around. But this has very low priority.


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Nordfriese
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Joined: 2017-01-17, 18:07
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Posted at: 2020-09-30, 13:00

The resources which you get back by dismantling are in the wrong order, it should be the other way around. But this has very low priority.

Can you explain what you mean here? The wares shown in the dismantlesite window are dropped out top-to-bottom: That's what I'd expect as the ware consumption order for construction- and productionsites is also top-to-bottom.


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Nordfriese
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Posted at: 2020-09-30, 13:15

@the-x Please stop hijacking this thread with unrelated sniping at another user, thank you.

Edit: I deleted the offending posts.

Edited: 2020-09-30, 13:42

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hessenfarmer
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Posted at: 2020-09-30, 13:22

the-x wrote:

quote removed by Nordfriese

Well open source means the source code is open to everybody for reading, modifying or contributing. And as a developer I really appreciate if someone is reporting bugs, cause it is the only way to improve the game. You may not agree whether it is a bug or not ( so do we sometimes) but without a report we won't be able to discuss anything.
So if you plan to highjack every thread with your personal dislike of the person and not contributing to the discussion, I would consider this an offense against the community and the developers.

Edited: 2020-09-30, 13:42

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WorldSavior
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Posted at: 2020-09-30, 18:16

Nordfriese wrote:

The resources which you get back by dismantling are in the wrong order, it should be the other way around. But this has very low priority.

Can you explain what you mean here? The wares shown in the dismantlesite window are dropped out top-to-bottom: That's what I'd expect as the ware consumption order for construction- and productionsites is also top-to-bottom.

I mean that the resources of the groundwork (for example granite) are put out by the builder first, then he dismantles parts which are above (like cloth or wood).


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Nordfriese
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Posted at: 2020-09-30, 18:33

You're right, that's not logical. I believe the order can be inverted easily with no balancing impact, will have a look


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hessenfarmer
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Posted at: 2020-09-30, 18:36

as we are talking about wares order.
If you put additional wares in an expedition. these are unloaded first. The construction material (and the builder) for the port is unloaded last. Therefore the port is delayed if there are many extra wares. (this was discovered by Hasi while testing atlanteans02 ) It may be good to change this as well.


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