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Topic: Bugs between b21 and b22

GunChleoc
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Posted at: 2020-07-29, 10:27

Nordfriese wrote:

Millers, charcoal burners and the like are technically not costless – they cost one carrier. Only carriers and recruits are truly costless. +1 for omitting these from the statistics.

Issue filed: https://github.com/widelands/widelands/issues/4030

WorldSavior wrote:

GunChleoc wrote:

WorldSavior wrote:

  • The sound when you place a building should not be an "ambient sound", but a "user interface sound".

This means that you will no longer hear your ally placing buildings on the map. Is this what we want? If we do, branch is ready https://github.com/gunchleoc/widelands/tree/constructionsite-ui-sound

Does that mean that you have turned the interface sounds off? Ambient sounds bother me partly so I turned them off, but interface sounds don't bother me and I didn't deactivate them

Interface sounds are only played for your own actions and not for the actions of anybody else. So, when all sounds are on, if placing a constructionsite is a UI sound, you only hear your own, in addition to the UI click. If placing a constructionsite is an ambient sound, you hear all visible within a certain distance from the current map view center.


Busy indexing nil values

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WorldSavior
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Posted at: 2020-09-13, 12:25

Another regression bug:

If you chose Trident of Fire in a Network game, you cannot chose any other game type than scenario. If you load the map in the editor and save it with another name, the problem doesn't vanish.


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hessenfarmer
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Posted at: 2020-09-14, 14:21

_Elefantenrennen wrote:

Noch ein kleiner Bug, der nicht wirklich stört, aber trotzdem ein Bug ist:

Wenn man sich selbst im Metaserver eine private Nachricht sendet, dann wird sie doppelt gesendet.

kopiert von https://www.widelands.org/forum/post/34536/

Edited: 2020-09-14, 14:22

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WorldSavior
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Posted at: 2020-09-14, 20:55

hessenfarmer wrote:

_Elefantenrennen wrote:

Noch ein kleiner Bug, der nicht wirklich stört, aber trotzdem ein Bug ist:

Wenn man sich selbst im Metaserver eine private Nachricht sendet, dann wird sie doppelt gesendet.

kopiert von https://www.widelands.org/forum/post/34536/

Probably not worth fixing.

It's not so much a bug, it's just logical:

  1. You send a message and see that
  2. you receive the message and see that additionally.

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WorldSavior
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Posted at: 2020-09-19, 01:47

Both territorial win conditions are broken.

It can happen that one has "30 minutes to prevent from victory" even though the maximum should be 20. It can also happen that this time increases instead of decreasing, or it decreases much to fast. Attached is a network game where you can check the player status messages. This bug has not been fixed before b21.


Attachment: Territorial Bug.wgf (294.2 KB)

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WorldSavior
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Posted at: 2020-09-19, 13:47

Another very annoying bug which seems to be new is that soldiers can get completely stuck at hostile military buildings. In this replay, some time after 2h at a guardhouse at the east from the (destroyed) red headquarters, a blue soldier gets stuck and can only be released by destroying his own military building.

It seems like the soldier reaches the hostile building exactly when this building gets destroyed.

By the way, the match from the replay is extremely crazy and worth a watch ; )


Attachment: replay.zip (849.5 KB)

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the-x
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Posted at: 2020-09-19, 17:52

WorldSavior wrote:

Another very annoying bug which seems to be new is that soldiers can get completely stuck at hostile military buildings. In this replay, some time after 2h at a guardhouse at the east from the (destroyed) red headquarters, a blue soldier gets stuck and can only be released by destroying his own military building.

It seems like the soldier reaches the hostile building exactly when this building gets destroyed.

By the way, the match from the replay is extremely crazy and worth a watch ; )

Red = the-x


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WorldSavior
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Posted at: 2020-09-19, 18:03

the-x wrote:

WorldSavior wrote:

Another very annoying bug which seems to be new is that soldiers can get completely stuck at hostile military buildings. In this replay, some time after 2h at a guardhouse at the east from the (destroyed) red headquarters, a blue soldier gets stuck and can only be released by destroying his own military building.

It seems like the soldier reaches the hostile building exactly when this building gets destroyed.

By the way, the match from the replay is extremely crazy and worth a watch ; )

Red = the-x

Lol, no

Good that one can see the names if one mouses over the flags in the general statistics


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hessenfarmer
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Posted at: 2020-09-19, 19:45

WorldSavior wrote:

Both territorial win conditions are broken.

It can happen that one has "30 minutes to prevent from victory" even though the maximum should be 20. It can also happen that this time increases instead of decreasing, or it decreases much to fast. Attached is a network game where you can check the player status messages. This bug has not been fixed before b21.

sorry can't load this in current trunk as it has a bug about a missing flag


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hessenfarmer
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Posted at: 2020-09-19, 19:48

WorldSavior wrote:

Another very annoying bug which seems to be new is that soldiers can get completely stuck at hostile military buildings. In this replay, some time after 2h at a guardhouse at the east from the (destroyed) red headquarters, a blue soldier gets stuck and can only be released by destroying his own military building.

It seems like the soldier reaches the hostile building exactly when this building gets destroyed.

By the way, the match from the replay is extremely crazy and worth a watch ; )

does not work with current trunk. Which version is it


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