Topic: non-atlanteans need a buff
king_of_nowhere![]() Topic Opener |
Posted at:
2019-07-18, 20:06 UTC+2.0
actually frisian farms need the same amount of space as everyone else. it's just that you build less of them. what's important is not how many farms you build and how much space a single farm takes, but how much of your land you devote to farming. frisian farms need more space but they also produce more, the two compensate.
Blasphemy! Building space is never pointless. it will take time to fill it, but managing your building space is key in long games. as for roads overloaded and too many wares, if that's what happens then you are doing something deeply wrong. Anyway, this is besides the point. given equal space, atlanteans can get more out of it. any challenge map with small land is much easier when played with atlanteans because they can work their economy with less space. it doesn't show as much in pvp as small map means fast contact and so rushing capacity matters more. ![]() ![]() |
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hessenfarmer![]() |
Posted at:
2019-07-18, 21:04 UTC+2.0
I don't understand the harsh discussion that came to this topic as we already had nearly an agreement about most things. ![]() ![]() |
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the-x![]() |
Posted at:
2019-07-18, 21:04 UTC+2.0
Yes, we should improve that, so that the farms of the other fractions are more like them. To the point with the overuses ways in long games- this is a general problem and not depending from player to player. If you once started fe a harbor, nor of us can manage it without these problems... which means, farms that use more space are the best solution - or i guarantee there are many games that dont fill up -> and more important you dont build cause of the enemy might conquer sooner as its gets equal output. all the mechanics are completely clear like frisian farms double / which gives the same productivity. ![]() ![]() |
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WorldSavior![]() |
Posted at:
2019-07-19, 11:25 UTC+2.0
I disagree
Ports are rarely important spots for big ware transport, and it takes a lot of ware flow until they are overused...
Correct. I think that blackroot farms are even slightly slower. At the other hand, imperial farms are maybe too expensive.
Maybe Frisians need lower trainings costs. For example their Arena uses always smoked meat/fish+honey bread+mead, which is very expensive.
There might be an example against that thesis: Archipelago sea. There the empire has an advantage because it can easier conquer land because of the bigger selection of military buildings.
I'm against that
Yes, the empire needs a lot of space for farms and other stuff if fish&game run out
At the other hand, some defence or health promotions are better than some attack promotions.
Depends on the map. On maps where you find gold late it can be a big disadvantage to be able to build only 1 trainingssite whithout big efforts.
I agree. Thanks for showing this Wanted to save the world, then I got widetracked ![]() ![]() |
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hessenfarmer![]() |
Posted at:
2019-07-19, 12:50 UTC+2.0
I agree with most of the things above except the training cost side, where I would like to see some results first. So if anybody could do the changes discussed and upload a branch or at least send me the lua files I really would appreciate that. I can't put effort in this as I already have some enough work to do. ![]() ![]() |
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king_of_nowhere![]() Topic Opener |
Posted at:
2019-07-19, 23:21 UTC+2.0
If you manage your roads well, if you build your roads carefully trying to avoid 3-steps roads and chokepoints and having direct roads between each part of your economy, and oof course if you also have the horse farm, then you rarely get transportation problems. you can look at the nile economy challenge, if there are screenshots from mine and worldsavior games, they have example of good roads.
there is a distinction there. empire expands faster, because it needs little wood, which is scarce on that map. however, once expansion was reached, atlanteans still can outperform empire. in our game i gained the upper hand early exactly because of empire early expansion (and some luck in direct hero fights), but then you finished setting up your economy and then I struggled to keep up, because even if I had more space I wasn't producing much more than you. I still won because by then I had a large advantage, but my impression was that if both empire and atlanteans conquer all the land they have, and then they build it all, and they spend a couple hours building soldiers, atlanteans are going to come out on top. and do notice that archipelago sea is very empire-friendly because low wood for expensive guardhouses and smokeries is really bad for atlanteans, while empire can play with little wood. and also fish are virtually infinite, so empire never needs piggeries.
Edited:
2019-07-19, 23:26 UTC+2.0
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kaputtnik![]() |
Posted at:
2019-07-20, 15:40 UTC+2.0
I think we mostly see the one wins who get the strongest soldier(s) in the shortest time. This may change in build 21 if we can have the peaceful mode optionally enabled for some winconditions. Anyway i just had this idea for a tournament, which is similar too the Tournament last year:
Maybe this can also help to find some disadvantages of a tribe? ![]() ![]() |
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king_of_nowhere![]() Topic Opener |
Posted at:
2019-07-20, 23:56 UTC+2.0
there is an interesting question there, though. does victory go to the one who creates the first hero because it's such an overpowered tactic? or is it maybe that the one who creates the first hero could do so because he could establish a stronger economy, faster, and is overall the better player? probably a bit of both. ![]() ![]() |
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WorldSavior![]() |
Posted at:
2019-07-22, 23:32 UTC+2.0
Maybe it can, but at the other hand it's not very exact. In a normal match one has to build for example military buildings and additional economy, so it works different there. So a tournament which is more similar to the current combat tournament can deliver better informations.
Yes they can, I just wanted to make a little point instead of starting another discussion
After the tournament I might check out current trunk, maybe I could do something then, but I'm not sure yet. Wanted to save the world, then I got widetracked ![]() ![]() |
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king_of_nowhere![]() Topic Opener |
Posted at:
2019-08-22, 17:46 UTC+2.0
bump: is anyone looking into that? the first 5 players at the tournament all used atlanteans as their main tribe, it's hard to call that a coincidence. and it detracts from the game to have one single tribe outperform the others. ![]() ![]() |