To the point with the overuses ways in long games- this is a general problem and not depending from player to player.
If you once started fe a harbor, nor of us can manage it without these problems...
Ports are rarely important spots for big ware transport, and it takes a lot of ware flow until they are overused...
For my impression empire farms are not underpowered as they are as fast as atlanteans if I remember correctly.
Correct. I think that blackroot farms are even slightly slower. At the other hand, imperial farms are maybe too expensive.
training costs can be adapted although I am not convinced on that.
Maybe Frisians need lower trainings costs. For example their Arena uses always smoked meat/fish+honey bread+mead, which is very expensive.
Anyway, this is besides the point. given equal space, atlanteans can get more out of it. any challenge map with small land is much easier when played with atlanteans because they can work their economy with less space.
There might be an example against that thesis: Archipelago sea. There the empire has an advantage because it can easier conquer land because of the bigger selection of military buildings.
To make bigger maps better playable we should make farms more like frisean farms, like they need more space to produce well.
I'm against that
The reason why I thought buffing farm productivity might be good, is to reduce the amount of space they need.
Yes, the empire needs a lot of space for farms and other stuff if fish&game run out
So far, one of the latest discovered advantages of atlanteans is that they can get a full trained soldier (minus defence, but those promotions are weak enough that you can skip them)
Why can one skip them?
for kicking the early game low-promotion soldiers you need attack and evade. everything else is gravy.
At the other hand, some defence or health promotions are better than some attack promotions.
Who else thinks that it would be better to halve the gold costs of every barbarian and imperial trainingssite? For example the imperial ones are too expensive anyway.
can be done too. though i don't think that will have a huge impact on balance, as those buildings are generally only built once.
Depends on the map. On maps where you find gold late it can be a big disadvantage to be able to build only 1 trainingssite whithout big efforts.
Ok these are the Level 10 numbers with a barbarian evade increase of 16 (+1 to the current value)
and these are the numbers for increase of 17.
so +1 is good +2 isn't.
I agree. Thanks for showing this
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