Topic: Atlanteans 2
waldecker![]() |
Posted at:
2022-05-02, 22:04 UTC+2.0
Any estimate when it will be fixed? Since the 2nd harbour is needed to reach the most profitable iron mine, it makes this scenario pretty hard. With a total trip time of min. 6 minutes. Also its not the oldest warehouse, its the youngest harbour (or at least the second building to store goods in, have not checked how it works when building a warehouse before the second harbour yet) where the tools are delivered to to be used for creation of new workers.
Edited:
2022-05-02, 22:55 UTC+2.0
Yesterday I stood before an abyss, today I'm one step further ![]() ![]() |
waldecker![]() |
Posted at:
2022-05-02, 22:05 UTC+2.0
Thats what testing is there for Do I have to play the whole scenario again? Or can I use a saved game?
Edited:
2022-05-02, 22:06 UTC+2.0
Yesterday I stood before an abyss, today I'm one step further ![]() ![]() |
hessenfarmer![]() Topic Opener |
Posted at:
2022-05-02, 22:31 UTC+2.0
Unfortunately the (wrong) scripting code is saved within the save game, so you need to play from the beginning. ![]() ![]() |
waldecker![]() |
Posted at:
2022-05-04, 00:32 UTC+2.0
Finished the scenario. (Total game time ~9:45 hours) what I found in this testrun:
Maybe some Artifacts to search for so Satul helps with finding/destroying the enemy warehouses to speed up things a little. It took me more than 3 hours to destroy the barbarians after the priests were recruited. Cheers Waldecker
Edited:
2022-05-04, 00:35 UTC+2.0
Yesterday I stood before an abyss, today I'm one step further ![]() ![]() |
hessenfarmer![]() Topic Opener |
Posted at:
2022-05-04, 08:05 UTC+2.0
Thank god it finally runs through. Many thanks for putting so much effort in.
No it isn't. But it is hard to find the balance. I made them weaker, to prevent them from overrunning the player to early. Now it seems they are too weak. Will try to make them a bit stronger again. (or weaken the Barbarians a bit as well).
Well that is the risk in provoking a god to show his might by causing a volcano eruption.
Oh, I will have a look and investigate. But I will be afk for some days. Edit: found and fixed (hopefully)
Nice idea. Will think about it.
Edited:
2022-05-04, 08:28 UTC+2.0
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waldecker![]() |
Posted at:
2022-05-09, 14:50 UTC+2.0
Maybe the barbarians should be more dependent on the deliveries to defend themselves instead of defeat the empire. Before you fixed the issue with the barbarians not attacking the player and not giving ultimatums between scout contact and finishing the trading post, the balance was OK, empire and barbarians fought but none came out on top. Since this is fixed now the barbarians get a few more goods that gives this little advantage. Cheers Waldecker Yesterday I stood before an abyss, today I'm one step further ![]() ![]() |
hessenfarmer![]() Topic Opener |
Posted at:
2022-05-09, 15:19 UTC+2.0
I reduced the empire strength some time ago (replacing a 4,4,0,0 soldier with a 0,0,0,0 one. I just undid this partly by making this particular soldier 3,3,0,0 now. that should give the empire quite some advantage. ![]() ![]() |
waldecker![]() |
Posted at:
2022-05-12, 16:39 UTC+2.0
It still needs adjustment, Empire defeated before sending all goods Yesterday I stood before an abyss, today I'm one step further ![]() ![]() |
waldecker![]() |
Posted at:
2022-05-12, 16:43 UTC+2.0
And the next Message is false Yesterday I stood before an abyss, today I'm one step further ![]() ![]() |
waldecker![]() |
Posted at:
2022-05-12, 16:51 UTC+2.0
Another topic: The goal of building a tower is not recognized. Yesterday I stood before an abyss, today I'm one step further ![]() ![]() |