ok, here's my first report.
exactly how difficult you want this mission to be? as it is, it is a challenge map or a luck-based map.
I did something similar to niektory, except in my case the enemy did build a tower, so I was toast. can't think a way to jumpstart the economy fast enough. I may try, and I may succeed, but so far I think it is too difficult.
I also saw that red and yellow player are at war. Can't say I'm happy about it, because, again, luck. Maybe the two will kill each other, maybe one will conquer the other soon, or they will stop fighting while yellow focuses everything on you. Overalll, the mission could be mildly difficult or impossible, depending completely on factors the player cannot control.
One of the objectives is to build a scout, but a scout without a food supply is useless. makes more sense to conserve what little food you have until you can establish a food economy. So, if you want to have a "build a scout" objective, you should give a reward for it. Sort of like in ffrisian 2.
Most importantly, the objective about building a toolsmith does not mention the need for a smelting works, which I almost overlooked. And then the lack of a farmer. I almost consumed my last cloth without building a smelting works, which would have left me stuck. And if you let the toolsmith consume cloth, you may be left unable to build a farm. So, the objective should be something like "build a smelting works, a toolsmith and a farm". In fact, unless you want to trick the player into locking himself, you should not mention building towers until later; towers consume spidercloth.
I'm not going to suggest improvements because they would depend on what you want to achieve with this mission.
P.S. Don't take this criticism for bashing. It's normal that the first playthrough will reveal many issues.