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Topic: Bugs

WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 1143
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One Elder of Players
Location: GER
Posted at: 2019-07-07, 19:37

Bug in the tournament match trimard vs ModellbahnerTT: One spectator (not me) had a network issue and this forced the match to pause for 3 long minutes or more. This is really too long, someone whith this lag should just drop the connection and not force the match to pause.


“It's a threat to our planet to believe that someone else will save it.” - Robert Swan

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WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 1143
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One Elder of Players
Location: GER
Posted at: 2019-07-09, 23:58

Bug in artifacts win condition: If a player gets defeated (by losing last warehouse) but his soldiers are still on the way to grab the last artifact (which gives him the majority in this example), there will be often a coroutine error. In this situation, who wins at all? The rules of artifacts say that the player wins who has more artifacts, so following this logic the player should win even if he gets defeated.


“It's a threat to our planet to believe that someone else will save it.” - Robert Swan

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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 647
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Location: Bavaria
Posted at: Yesterday 14:11

WorldSavior wrote:

Bug in artifacts win condition: If a player gets defeated (by losing last warehouse) but his soldiers are still on the way to grab the last artifact (which gives him the majority in this example), there will be often a coroutine error. In this situation, who wins at all? The rules of artifacts say that the player wins who has more artifacts, so following this logic the player should win even if he gets defeated.

which version?
I blieve I had fixed this in the branch containing the statistics hook for territorial and artifacts.


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