Topic: Bugs
hessenfarmer
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Posted at:
2018-09-27, 09:58 UTC+2.0
Were they ever shown? I doigged through the history of the file and couldn't find any breaking change to that. Please explain a bit more what is the rror if it had been correct once and waht is the desired behaviour.
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WorldSavior Topic Opener |
Posted at:
2018-09-27, 18:33 UTC+2.0
@GunChleoc and ypopezios: Thanks for your clarification
I checked it now in build 19 and realized that I was wrong. Though in build 19 there are more informations than in trunk: It also shows if the player won or lost and the time.
The desired behaviour would be that not only the team of the player is shown, but also the points. Time and game result would also be welcome, but this is rather a wishlist bug, I guess. I'm sorry for the confusion... Wanted to save the world, then I got widetracked
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WorldSavior Topic Opener |
Posted at:
2018-09-27, 21:28 UTC+2.0
By the way, what happened to the bug which causes that productiontimes waste 10 seconds if they skip a production program? Couldn't it be simply fixed by changing a c-file a little bit? I don't know which one exactly... Wanted to save the world, then I got widetracked
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stonerl |
Posted at:
2018-09-27, 21:39 UTC+2.0
Has been fixed a month ago. We introduced a new return code called no_stats. This one is used instead of a non-conditional return=skipped if stats are not needed.
Edited:
2018-09-27, 21:40 UTC+2.0
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WorldSavior Topic Opener |
Posted at:
2018-09-27, 21:44 UTC+2.0
Thanks a lot Wanted to save the world, then I got widetracked
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hessenfarmer
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Posted at:
2018-09-28, 23:46 UTC+2.0
And this seems to be a real bug as the definitions for these informations are still in the endresult table definitions in wui/game_summary.cc but the two columns aren't shown. This should be fixed and I would support having a 5th column showing the points if apllicable (collectors or woodgnome, etc.)
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GunChleoc |
Posted at:
2018-09-29, 08:32 UTC+2.0
There is a lot that could be done in the summary screen, it is pretty sparse at the moment. I'd really like to give the win conditions a big overhaul - I finally pulled out lots of common code for Territorial Time/Lord, but there's more work to be done. Busy indexing nil values
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hessenfarmer
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Posted at:
2018-09-30, 23:00 UTC+2.0
Ok I uploaded a branch which reinstates the staus quo of b19 for the summary screen
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hessenfarmer
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Posted at:
2018-10-02, 10:42 UTC+2.0
branch has been merged
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stonerl |
Posted at:
2018-10-07, 01:25 UTC+2.0
With build 8869 I have a desync. 2 players, 1 Mac (Host) , 1 Windows and 2 AI. Loading the savegame also results in an immediate desync. The savegame can be found here This is the windows version we used. Mac was build from source. The output is as follows:
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