Topic: Bugs
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	GunChleoc | 
	
	 
    
        Posted at:
        
            
    2018-09-24, 12:34 UTC+2.0
        
    
	 Fix should be merged soon. 
 Filed: https://bugs.launchpad.net/widelands/+bug/1794063 Busy indexing nil values  
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	WorldSavior Topic Opener  | 
	
	 
    
        Posted at:
        
            
    2018-09-24, 13:34 UTC+2.0
        
    
	
 Actually chat has nothing to do with replays. I mentioned two different bugs. Replays often just stop and cannot continued to be watched. :-( (Especially replays of collectors mode and maybe other win conditions as well? (I mainly play collectors if I don't play autocrat, so I'm not sure)) Wanted to save the world, then I got widetracked  
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	stonerl | 
	
	 
    
        Posted at:
        
            
    2018-09-26, 00:55 UTC+2.0
        
    
	 Found a bug in 8850. I moved all wares out of a tavern. The worker started moving the wares and somehow got stuck while entering the building, so no further wares were moved . Happened with 2 taverns but I was not able to reproduce this. Has someone else noticed such behavior?  
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	Ex-Member 
		
	
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        Posted at:
        
            
    2018-09-26, 10:16 UTC+2.0
        
    
	 Possibly this is just a temporary busy flag. Emptying a building of wares can flood the flag with more than 10 wares very quickly, especially if the flag is on a road near it's capacity. Did you notice any carriers on the connecting roads who were also queued? If this was the case it usually resolves itself after a few minutes. If it was caused by a bug then a save game might help someone resolve the problem.  
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	GunChleoc | 
	
	 
    
        Posted at:
        
            
    2018-09-26, 18:33 UTC+2.0
        
    
	
 Oops, I have changed the bug description. Replays with Lua scripting can get fragile - it's the reason that there are no scenario replays. So, it's probably something in the collectors win condition that's causing the problem. Busy indexing nil values  
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	stonerl | 
	
	 
    
        Posted at:
        
            
    2018-09-26, 21:02 UTC+2.0
        
    
	
 Probably just this.  
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	ypopezios | 
	
	 
    
        Posted at:
        
            
    2018-09-26, 21:43 UTC+2.0
        
    
	
 That makes sense. Just to note that the limit of wares stored on a flag is maximum 8 (while the type of the ware can push that down to 6), but for a worker emptying his building it goes down to 4.  
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	WorldSavior Topic Opener  | 
	
	 
    
        Posted at:
        
            
    2018-09-26, 23:22 UTC+2.0
        
    
	
 Ok 
 Autocrat is also broken 
 Really? Could you please give detailed informations about which wares are the "big" ones? 
 That's surprising, i didn't know that... Wanted to save the world, then I got widetracked  
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	GunChleoc | 
	
	 
    
        Posted at:
        
            
    2018-09-27, 09:24 UTC+2.0
        
    
	
 That's because of the new anti-congestion algorithm. The "big" ones are the ones that are currently frequently transported at that particular flag; the ware type is not hard-coded. Busy indexing nil values  
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	ypopezios | 
	
	 
    
        Posted at:
        
            
    2018-09-27, 09:48 UTC+2.0
        
    
	
 The "size" (or rather congestion-risk) of a ware's type is indeed decided on-the-spot by the anti-congestion algorithm, which is responsible only for the limit of 6. On the other hand, the limit of 4 for emptying a building has always been in the code and I left it untouched.  
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