Topic: Fair and Balanced Start
teppo |
Posted at:
2020-09-23, 19:41 UTC+2.0
This is why I made the an empire strikes back map. Symmertric and fair in that sense, blatantly favors Empire (which seems to be least used), not particularly good for Atlanteans. ![]() ![]() |
hessenfarmer![]() |
Posted at:
2020-09-23, 20:34 UTC+2.0
Ok here is the open Documents calcualtion sheet. ![]() ![]() |
the-x![]() Topic Opener |
Posted at:
2020-09-24, 12:47 UTC+2.0
Another Idea what i thought about, we only have very extrem start conditions, like for Imperium 1 woodcutter or 6 I wish there was something in between like 3-4. Trading Outpost, Haedquarters Village and Fortified Village all have almost the same conditions (like in wares, stone you have, 2 bakery and smelter tools,...) For a flowing start i wish we have one condition like 3-4 woodcutter, 1/3 or 2/3 of the wares. With wares its also funny, in all the low starts you have only 5-8 wood while on the hiogh starting conditions you have 40-60. Why not something like 12-16 wood, on the one hand its almost clicking work placing 10 woodcutters every game i start an atlantean game and on the other hand its enormous hard if i have only 1 woodcutter with imperium to build all up. We have the open dokument in another kind, like text form which you can simple use with the editor or textbased? ![]() ![]() |
WorldSavior![]() |
Posted at:
2020-09-26, 20:19 UTC+2.0
Probably it's not necessary to change the headquarters that drastically - it might be sufficient to implement the changes which I've suggested in the Thread "Balancing around the tempo tournament" in order to weaken Atlanteans and make Frisians stronger. https://www.widelands.org/forum/post/32983/ Wanted to save the world, then I got widetracked ![]() ![]() |
_Elefantenrennen![]() |
Posted at:
2020-09-27, 09:48 UTC+2.0
This is not fair! ![]() ![]() |
hessenfarmer![]() |
Posted at:
2020-09-27, 20:46 UTC+2.0
It is not forgotten and I will come back to this in some time when I'll find time to implement balancing changes again. ![]() ![]() |
the-x![]() Topic Opener |
Posted at:
2020-09-27, 21:16 UTC+2.0
So what about the changes at side 1 of this post? ![]() ![]() |
the-x![]() Topic Opener |
Posted at:
2020-09-27, 21:39 UTC+2.0
Indeed ... there are many more imbalances that needed to looked over and be adjusted ![]() ![]() |
hessenfarmer![]() |
Posted at:
2020-09-27, 21:43 UTC+2.0
well, I didn't have time to format this properly to see the changes. However I won't change struggling outpost in the way described but we could discuss to potentially use this as a new SC with its own name and description. ![]() ![]() |
Nordfriese![]() |
Posted at:
2020-09-27, 21:46 UTC+2.0
I have edited the opening post to fix the formatting. A big -1 from me for the Struggling Outpost changes. ![]() ![]() |