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Topic: Fair and Balanced Start

teppo

Joined: 2012-01-30, 08:42
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Posted at: 2020-09-23, 18:41

the-x wrote:

I know that it is quite difficult to balance, its just the fact that almost every player plays atlantean steals the game a lot of potential. Imagine, we would have games where a player choses the Empire Tribe and wins against Atlantean, this year i havent seen 10% of games like this.

This is why I made the an empire strikes back map. Symmertric and fair in that sense, blatantly favors Empire (which seems to be least used), not particularly good for Atlanteans.


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hessenfarmer
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Joined: 2014-12-11, 22:16
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Posted at: 2020-09-23, 19:34

Ok here is the open Documents calcualtion sheet.


Attachment:
Start_cond.ods (23.0 KB)

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the-x
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Joined: 2019-01-19, 12:23
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Posted at: 2020-09-24, 11:47

Another Idea what i thought about, we only have very extrem start conditions, like for Imperium 1 woodcutter or 6 I wish there was something in between like 3-4.

Trading Outpost, Haedquarters Village and Fortified Village all have almost the same conditions (like in wares, stone you have, 2 bakery and smelter tools,...)

For a flowing start i wish we have one condition like 3-4 woodcutter, 1/3 or 2/3 of the wares.

With wares its also funny, in all the low starts you have only 5-8 wood while on the hiogh starting conditions you have 40-60.

Why not something like 12-16 wood, on the one hand its almost clicking work placing 10 woodcutters every game i start an atlantean game and on the other hand its enormous hard if i have only 1 woodcutter with imperium to build all up.

We have the open dokument in another kind, like text form which you can simple use with the editor or textbased?


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WorldSavior
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Joined: 2016-10-15, 03:10
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Posted at: 2020-09-26, 19:19

Probably it's not necessary to change the headquarters that drastically - it might be sufficient to implement the changes which I've suggested in the Thread "Balancing around the tempo tournament" in order to weaken Atlanteans and make Frisians stronger. https://www.widelands.org/forum/post/32983/


Wanted to save the world, then I got widetracked

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_Elefantenrennen
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Joined: 2020-07-11, 16:49
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Posted at: 2020-09-27, 08:48

the-x wrote:

     coal = 38,
     iron = 18,
     gold = 18,

This is not fair!


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hessenfarmer
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Posted at: 2020-09-27, 19:46

WorldSavior wrote:

Probably it's not necessary to change the headquarters that drastically - it might be sufficient to implement the changes which I've suggested in the Thread "Balancing around the tempo tournament" in order to weaken Atlanteans and make Frisians stronger. https://www.widelands.org/forum/post/32983/

It is not forgotten and I will come back to this in some time when I'll find time to implement balancing changes again.


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the-x
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Posted at: 2020-09-27, 20:16

hessenfarmer wrote:

when I'll find time to implement balancing changes again.

So what about the changes at side 1 of this post?


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the-x
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Posted at: 2020-09-27, 20:39

_Elefantenrennen wrote:

This is not fair!

Indeed ... there are many more imbalances that needed to looked over and be adjusted


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hessenfarmer
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Posted at: 2020-09-27, 20:43

the-x wrote:

hessenfarmer wrote:

when I'll find time to implement balancing changes again.

So what about the changes at side 1 of this post?

well, I didn't have time to format this properly to see the changes. However I won't change struggling outpost in the way described but we could discuss to potentially use this as a new SC with its own name and description.
So it would be helpful if you could provide them in a proper format to ease discussion.


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Nordfriese
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Posted at: 2020-09-27, 20:46

I have edited the opening post to fix the formatting. A big -1 from me for the Struggling Outpost changes.


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