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Widelands build-10 released!

The widelands team is proud to announce the release of build10. Thanks goes out to every one who tried the release candidate, we squashed at least two big bugs with this approach for build10.

You can get the release through our DownloadPage as usual.

There are localisation updates and a few new graphics compared to the release candidate.

As further reference, you might look at the ChangeLog.

Release Message:

Build10 of Widelands, a free, cross-platform strategy game has been released. The game is heavily inspired by Settlers II by !BlueByte.

Widelands uses SDL as graphics and input library and is currently available for Linux/x86, Mac OS X, Windows 32 and in Source Code.

There is a lot of enhancements in this version compared to build9. A whole new tribe, various new musics and sounds, new worlds and two new campaign missions. Also a lot of in game features were added and a few bugs fixed. We were not lazy.

If you like what you see, and you want to contribute, please register on our homepage and shout out somewhere in the forums. Work is easy to be found. Make sure to check our mailing list and also subscribe there to talk to the developer and take an active part in the further development of widelands. subscribe here:

Changes in this release:

  • new worlds
  • new tribe
  • new campaing missions
  • new music and sounds
  • new translations and translation updates
  • mac os native support
  • many new graphics

Both binary and source packages are available from

Simply download the binary package for your operating system and run widelands! If your operating system is not supported, download a source package and try to compile it for yourself. See the homepage for the libraries you need to have installed.

All releases are announced on the widelands-announce mailing list. Please visit if you want to receive email announcements of future releases.

Greetings, Holger Rapp Chieftain

0 comments Posted by SirVer on 2007-03-20, 22:20

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