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Topic: Build helper - icons

chuckw
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Posted at: 2011-03-21, 15:15

I'm having a tough time keeping track of all of these variations. Here is a comparison of the proposed icons as contained in fraang's branch:
BH blk BH des BH grn BH wnt
From these examples, I prefer the sets version 1 and 4 in that order.


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SirVer

Joined: 2009-02-19, 14:18
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Posted at: 2011-03-21, 15:27

1 and 4 for me As well!


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chuckw
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Posted at: 2011-03-21, 17:28

I think we are splitting hairs here, but for those of you who wished to see the doors and windows as a different shade of the object's color, I've cobbled 4 more variations to add to fraang's. Versions 9 and 11 are 75% transparencies of 8 and 10. I've decided to use the #1 mine image. It is most visible of the samples. I still like sets 1 & 4 the best, but let's hear your comments. face-smile.png
BH blk2 BH des2 BH grn2 BH wnt2


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fraang

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Posted at: 2011-03-21, 17:29

After I saw the comparision I have to say my favourite is 5 and mine 4. Maybe without the transparance. face-wink.png


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chuckw
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Posted at: 2011-03-23, 16:00

To honor fraang's goal of finalizing the build-help icons in time to be included in build 16rc, I presently am inclined to implement the version #5 set (75% opaque) with the mine icon from version #1 (100% opaque). I will ensure the new mine and set_flag images are included in the menu_toggle_buildhelp.png, but elsewhere we will retain the current "small,"medium" and "large" tab and menu images.
I will proceed to get these in for build 16, but if there is real serious opposition, we can address that in build 17 or you should speak up before the final feature freeze on 27 March! face-wink.png EDIT: OOoops! I mean 28 March, but there is nothing wrong with "stretch goals"! face-grin.png

Edited: 2011-03-23, 16:05

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chuckw
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Posted at: 2011-03-23, 17:20

fraang's new build help icons are in the game with rev #5893! face-smile.png


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Astuur
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Posted at: 2011-04-23, 14:40

Hi all -- especially Chuck and Fraang

I'm sorry to come back to this again after all is finished, but I think
we have all concentrated a bit much on the look of those buildhelp icons in the game
and forgotten that they are also used inside the editor.
They are just as important there as they are in the game, but here
those icons are displayed together with the mining ressources.
And together means on top of each other.
Mines plus gold, stone, iron or coal is quite good at lower resolutions.
Only the "big" icon on top of "water" is a problem.
Hard to see. On the other hand it's easy enough to toggle the buildhelp on and off.
Well, judge for yourself.
I have reverted to the 50% transparency for editor work, though,
since I like to see both indicators at the same time.

Here is an example of mining resources
as they are currently displayed in the editor.

Here is an example of water on greenland landscape.

Edited: 2011-04-24, 06:39

Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills.
I am on Win32, have no means to compile, and rely on prefabricated distributions (Thanks to Tino).

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fraang

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Posted at: 2011-04-23, 18:13

I would say that's another point on the GUI retouch todo list. Can you make a screenshot of it? It would make it easier for all to see what you mean.

I have some new icons for the ressources (coal, granit, iron, gold) as well. I have tried to make icons which fits the style of the build helper icons to make the look and feel consistent: Widelands ressource icons for coal, granit, iron, gold Fish is a todo.

I have found some really good looking icons in the world directory but they are not used?

EDIT: Forgot the iron. xP

Edited: 2011-04-23, 18:21

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fraang

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Posted at: 2011-04-23, 22:36

A textured version of the ressource icons: New textured icons + old for comparison

Edited: 2011-04-24, 17:49

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fraang

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Posted at: 2011-04-24, 17:47

Ressource icons now with the fish icon too: Ressource icons with fish The ressource icons should be now complete. Any ressource icons i have missed?


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