Latest Posts

Topic: Build helper - icons

fraang
Joined: 2010-02-15, 13:13
Posts: 239
Ranking
Widelands-Forum-Junkie
Posted at: 2011-02-13, 23:49

Ok I start for this now a new tread.

Here an ortho rendered version of the icons. The resolution is 256 x 256 pixels.

Road: http://img831.imageshack.us/i/256bhroad.png/

Small building: http://img19.imageshack.us/i/256bhsmall.png/

Medium building: http://img443.imageshack.us/i/256bhmedium.png/

Large Building: http://img256.imageshack.us/i/256bhlarge.png/

Damn it! You have now to sign up to get the direct links. I have to look for anohter image hoster. face-sad.png

Edited: 2011-02-13, 23:52

Top Quote
martin
Joined: 2011-01-13, 14:21
Posts: 65
Ranking
Likes to be here
Posted at: 2011-02-14, 13:55

Your build helper icons look nice :) Are they intended to replace the old, flat ones?


Top Quote
smoku
Joined: 2010-07-19, 09:37
Posts: 15
Ranking
Pry about Widelands
Posted at: 2011-02-14, 14:17

I especially like the matt (non-glossy) texture. face-smile.png


Top Quote
kingcreole
Joined: 2010-12-18, 12:13
Posts: 93
Ranking
Likes to be here
Location: germany
Posted at: 2011-02-14, 14:38

coool face-smile.png how did u make that lighning happen? face-smile.png indirect lightning? i love those building things, maybe that flag should have animation but the buildings - simply great.


live is my dancefloor as long as my lag works

Top Quote
kingcreole
Joined: 2010-12-18, 12:13
Posts: 93
Ranking
Likes to be here
Location: germany
Posted at: 2011-02-14, 14:45

maybe toonshader? i dunno how you did it but it looks great (pls tell me !!!)


live is my dancefloor as long as my lag works

Top Quote
SirVer
Joined: 2009-02-19, 15:18
Posts: 1441
Ranking
One Elder of Players
Location: Germany - Munich
Posted at: 2011-02-14, 15:57

I like these a lot. Only two nitpicks: the green house (big building) has a strange stripes on its roof. Might be shadows from the pinnacles. And I am not overfond of the brown of the flag; I also think flags will be hard to see with those. I suggest sticking to the yellow which stands out.

Very nice work! Can't wait to see them in game.


Top Quote
chuckw
Avatar
Joined: 2010-03-15, 16:23
Posts: 945
Ranking
One Elder of Players
Location: New York - USA
Posted at: 2011-02-14, 16:48

I, too, find your build help symbols very attractive. Could you post them in the scale they will be seen in the game?

SirVer wrote: I like these a lot. Only two nitpicks: the green house (big building) has a strange stripes on its roof. Might be shadows from the pinnacles.

I think scaling them down to game size will minimize the shadow effect on the roof, but I'd like to see it to be sure.

SirVer wrote: And I am not overfond of the brown of the flag; I also think flags will be hard to see with those. I suggest sticking to the yellow which stands out.

I agree. Try a color that will stand out more from the background (Builders and surveyors use yellow or orange for just that reason.) face-wink.png But not so bright a shade that it will distract.

If we animate the set_flag markers, I think we should scale them even smaller than their current size of 38x42 in the game, again lest they cause too much distraction. AFAIK, animating the set_flags will require some new program coding, too.

Very nice work! Let's see them scaled to the game.


I see little people.

Top Quote
fraang
Joined: 2010-02-15, 13:13
Posts: 239
Ranking
Widelands-Forum-Junkie
Posted at: 2011-02-14, 19:24

@martin Yes if I got it right it is planned to replace them.

@kingcreole No I have used the standart shader of blender. But with raytracing and ambient occlusion.

I would not animate it because it should be a helper to plan your buildings not a part of the living wide lands. face-wink.png But if someone want it into the game I will animate the flag.

I have pushed all in a bazaar branch (including the blend file): ~florian-angermeier/widelands-media/widelands-build-helper-icons

Edited: 2011-02-14, 19:25

Top Quote
chuckw
Avatar
Joined: 2010-03-15, 16:23
Posts: 945
Ranking
One Elder of Players
Location: New York - USA
Posted at: 2011-02-14, 21:07

To help us get a little perspective from which to judge, here are some examples as seen from the game:
1) fraang's symbols fraang
2) the originals origs
3) fraang's resized rsz
4) a mixture mix
I think the original set_flag is more consistent with fraang's other symbols regardless of their size.
Comments?

Edit: added reference numbers for images to make discussion easier

Edited: 2011-02-14, 21:09

I see little people.

Top Quote
fraang
Joined: 2010-02-15, 13:13
Posts: 239
Ranking
Widelands-Forum-Junkie
Posted at: 2011-02-14, 22:10

I have tweaked the road and the large building icons (and pushed to the branch):

Road: I hope the flag is now more consistent.

Large building: It is now a bit smaller.

Feedback is welcome. face-wink.png


Top Quote