Seefahrer
Joined: 2022-04-29, 18:24
Posts: 58
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Posted at: 2022-10-16, 18:00
I have just seen on Wideland's website's mainpage, that the release candidate for version 1.1 is out now!
First of all: Thanks to everyone who has contributed to that!
Second thought: Shall we then play the last round 5 of this test tournament with the new version?
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Nordfriese
Joined: 2017-01-17, 18:07
Posts: 1747
OS: Ubuntu MATE 22.10
Version: Latest master
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Posted at: 2022-10-16, 18:04
Actually the release candidate is fully replay-compatible with the Tournament version. There have been no gameplay-technical changes. I played my game against Mars yesterday with the RC while he used the Tournament tag. So we can use both interchangeably, and it would definitely be appreciated to give the RC some testing
Note: Master is about to receive the first post-1.1 changes, so the latest development version and the daily PPA may soon not be compatible with the Tournament version and RC any more.
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kaputtnik
Joined: 2013-02-18, 20:48
Posts: 2226
OS: Archlinux
Version: current master
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Location: Germany
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Posted at: 2022-10-17, 11:57
Just to be sure: So the latest compatible commit is 1b75c42e33 ?
Fight simulator for Widelands: https://wide-fighter.netlify.app/
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Nordfriese
Joined: 2017-01-17, 18:07
Posts: 1747
OS: Ubuntu MATE 22.10
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Posted at: 2022-10-17, 12:10
Yes. 1b75c42e33 belongs to the release-1.1 branch. So all commits up to and including this one are compatible, and future commits to the release branch (i.e., the final v1.1) will be compatible too (unless we find a new critical gamestate-changing bug that requires a backport).
On master, the latest commit just now is fb92af1 , and there are two more PRs incoming later today. They too should still be compatible. However, using the new UI feature (more convenient worker evicting) when it's not available to all participants would be unfair, even if it's just a small feature. So master 86b9396 and newer should not be used for the tournament.
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kaputtnik
Joined: 2013-02-18, 20:48
Posts: 2226
OS: Archlinux
Version: current master
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Posted at: 2022-10-17, 12:24
hessenfarmer wrote:
ok I now decided that round 5 will be played on official Map "Four Mountains".
Normal trees will likely not grow on this map, only the spezial amazon trees will grow well. A pity for players who don't want to play amazons Maybe it's time for those players to learn to play an other tribe than empire
Fight simulator for Widelands: https://wide-fighter.netlify.app/
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kaputtnik
Joined: 2013-02-18, 20:48
Posts: 2226
OS: Archlinux
Version: current master
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Posted at: 2022-10-17, 12:25
Nordfriese wrote:
On master, the latest commit just now is fb92af1 , and there are two more PRs incoming later today. They too should still be compatible. However, using the new UI feature (more convenient worker evicting) when it's not available to all participants would be unfair, even if it's just a small feature. So master 86b9396 and newer should not be used for the tournament.
Thanks for clarifying
Fight simulator for Widelands: https://wide-fighter.netlify.app/
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tothxa
Joined: 2021-03-24, 12:44
Posts: 282
OS: antix / Debian
Version: latest master
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Posted at: 2022-10-17, 13:16
kaputtnik wrote:
Normal trees will likely not grow on this map, only the spezial amazon trees will grow well. A pity for players who don't want to play amazons Maybe it's time for those players to learn to play an other tribe than empire
There are taiga fields scattered all over, and also some taiga regions, where some winter trees grow reasonably well. At most you need 2 foresters per lumberjack, or more like 3:2 or even 4:3 on pure taiga.
I've already played a training game:

Edited: 2022-10-17, 13:18
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WorldSavior
Joined: 2016-10-15, 04:10
Posts: 2015
OS: Linux
Version: 1.1-rc
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Posted at: 2022-10-17, 17:49
hessenfarmer wrote:
ok I now decided that round 5 will be played on official Map "Four Mountains".
to make it a bit more interesting I think about allowing custom start positions. Any opinions?
Actually the map is not very balanced and its not nice that trees grow that badly there
Wanted to save the world, then I got widetracked
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the-x
Joined: 2019-01-19, 13:23
Posts: 913
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Posted at: 2022-10-17, 22:00
How can this map not be balanced? It is an open map and has 4 ressources on each side. If you speak about balance, you mean that units or building of the different tribes are not balanced. It is good that we have at least 1 open map.
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hessenfarmer
Topic Opener
Joined: 2014-12-11, 23:16
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Location: Bavaria
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Posted at: 2022-10-17, 22:13
WorldSavior wrote:
hessenfarmer wrote:
ok I now decided that round 5 will be played on official Map "Four Mountains".
to make it a bit more interesting I think about allowing custom start positions. Any opinions?
Actually the map is not very balanced and its not nice that trees grow that badly there
Well, to overcome some imbalance of the starting positions with respect to the placement of the surrounding immovables, I thought about custom start positions. If we restrict them to the quadrant of the own starting position, would this be fair enough?
tree growth is equal for everybody and part of the challenge for this round, I believe.
Edited: 2022-10-17, 22:13
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