Topic: Tournament 2022
Posted at: 2022-11-20, 01:43
Just some random thoughts…
I'm not one for 1v1 multiplayer matches or short games, but I would very much like to play such a large match again. I'll be keeping my playtime scheduler up to date from now on and perhaps we can arrange another such game sometime soonish.
IMHO it would be better to play a different map every time instead of using the same one again, especially since Cycles is not a particularly varied or aesthetical map. With custom starting positions, a map doesn't have to be 100% balanced either so long as there's a good selection of decent locations.
Posted at: 2022-11-20, 10:34
Don't know how but just after Nordfriese and me had the first contact i ran into trouble with rations (probably because i didn't build enough taverns ). So my mines didn't worked well and my two training camps became ineffective, not to say useless... That's widelands: One failure makes the difference for win or loose.
Congrats to Nordfriese and the-x!
Regarding the custom starting positions here is how i had chosen my starting position:
By looking at the map i saw there are some starting positions which have some animals nearby, and others have no. E.g. the red player has some animals nearby which gives some advantage. After i noticed that choosing a player color and after the game has startet the first position on the map will be just the starting position of that color, i tried to become the red player and all i had to do after the game had launched is to click on the map on that map position to place my headquarters. So i didn't had to search around for a good starting position.
So maybe it would be good to have not the position of the chosen player color after the game has launched, instead a random position of the map should be used?
Regarding diplomacy: It's definitely a great feature! But for me it is hard to use, because it makes the game more hectic. Beside managing my own economy i have to watch the notifier popups which steal my concentration and time… But i think in this game this was just because the teams exchanged a lot for testing. In an other game this feature of building teams would not be so excessive, i guess, and the whole game may get more patient.
Fight simulator for Widelands:
Posted at: 2022-11-20, 12:59
Congrats to the winners as well fromm my side.
I strongly believe it was a historic match of Widelands. I never played or witnessed a game with 7 human players at a time. The honors for this event however belong to Seefahrer who had the idea.
As well as Nordfriese I will keep my playtime schedule up to date, in order to identify potential dates of a following round. Anybody is invited to announce such an event if enough players a re available. You don't need to wait for me.
Furthermore I will open a new thread, to follow this topic as it is somewhat misplaced here.
Thanks to everyone participating for the exciting evening.