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Topic: Amazons - Bugs or features?

waldecker
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Joined: 2020-05-31, 21:15
Posts: 21
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Pry about Widelands
Location: Waldeck
Posted at: 2021-09-01, 17:48

Hi,

just played a map with the Amazons (in Build bzr10001-202108310921) and have some findings:

  1. While production of fish and meat is pretty equal, the consumption of fish is much higher. Since the consumers are the same (I don't use gardening center) this seams a bit unbalanced
  2. Economy options are ignored for the rare woods. Production is equal but consumption is not, especially when no ships are build. This results in shortages especially in early phase of a game when planting space is limited.
  3. Military buildings are not filled as expected. Even when "Prefer heroes" is marked during building phase the buildings are initially filled with rookies (even with enough heroes in HQ/warehouse) and than slowly filled with heroes (second soldier leaves HQ/WH not before first one reaches the destination building). Manual emptying results in refilling with rookies.

I know its experimental tribe, so just want to share my observations because I'm not sure if it is intended or not.

Cheers Waldecker


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Nordfriese
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Joined: 2017-01-17, 18:07
Posts: 1454
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Location: 0x55555d3a34c0
Posted at: 2021-09-02, 09:47

Regarding 2, are your rare tree plantations connected to the main economy by roads? Only if this is the case they will plant according to economic needs. When separated from the road network, the plantation is an economy of its own which (unless you modify its target settings) needs all woods all the time. See https://github.com/widelands/widelands/issues/4981

Re 3: This is the same for all tribes and it's by design. As long as there are empty slots in a military building, any soldier will be accepted (with a preference for close-by soldiers), and only when fully occupied, individual soldiers are swapped for a more highly trained one, one at a time.


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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 2016
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Location: Bavaria
Posted at: 2021-09-02, 10:18

For the first problem: this is related to the design as well. Each consuming site prefers the ware listed highest in the inputqueues if I remeber correctly. This is common for all tribes as well. To avoid this you just need to consume more and quicker face-wink.png

Edited: 2021-09-02, 10:19

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waldecker
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Joined: 2020-05-31, 21:15
Posts: 21
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Pry about Widelands
Location: Waldeck
Posted at: 2021-09-03, 23:02

OK, thanks for explaining


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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 2016
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Location: Bavaria
Posted at: 2021-09-03, 23:50

waldecker wrote:

OK, thanks for explaining

you are welcome


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