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Topic: More than 2 Carrier per street

MarkMcWire
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Joined: 2017-02-08, 21:06
Posts: 256
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Tribe Member
Location: Eisenach, Germany
Posted at: 2021-06-10, 21:06

In order to avoid traffic jams (mostly caused by the AI), it would be good if there was still a road type with 3 or more carriers per segment. I would try it as an addon if the game engine supports it in principle.


My widelands project: https://github.com/widelands/wl_addons_server/tree/master/addons/europeans_tribe.wad

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Nordfriese
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Joined: 2017-01-17, 18:07
Posts: 1393
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One Elder of Players
Location: 0x55555d3a34c0
Posted at: 2021-06-10, 21:28

I like the idea. Should not be hard to implement, will do so later


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andreiosu121
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Joined: 2019-02-17, 04:31
Posts: 9
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Pry about Widelands
Location: Romania
Posted at: Today 12:29

The roads with increased capacity would need some type of balance. Either they might cost resources to build or take up more space. Otherwise I feel like increasing the carrier count will weaken gameplay by making road planning too easy.


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