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Topic: More than 2 Carrier per street

MarkMcWire
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Joined: 2017-02-08, 21:06
Posts: 321
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Tribe Member
Location: Eisenach, Germany
Posted at: 2021-06-10, 21:06

In order to avoid traffic jams (mostly caused by the AI), it would be good if there was still a road type with 3 or more carriers per segment. I would try it as an addon if the game engine supports it in principle.


My widelands project: https://github.com/widelands/wl_addons_server/tree/master/addons/europeans_tribe.wad

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Nordfriese
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Joined: 2017-01-17, 18:07
Posts: 1929
OS: Debian Testing
Version: Latest master
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One Elder of Players
Location: 0x55555d3a34c0
Posted at: 2021-06-10, 21:28

I like the idea. Should not be hard to implement, will do so later


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andreiosu121
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Joined: 2019-02-17, 04:31
Posts: 12
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Pry about Widelands
Location: Romania
Posted at: 2021-06-14, 12:29

The roads with increased capacity would need some type of balance. Either they might cost resources to build or take up more space. Otherwise I feel like increasing the carrier count will weaken gameplay by making road planning too easy.


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MarkMcWire
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Joined: 2017-02-08, 21:06
Posts: 321
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Tribe Member
Location: Eisenach, Germany
Posted at: 2021-06-14, 22:36

The idea is, that only the basic carrier is for free. Carrier type 2+ had buildcosts. The classic tribes use animals (horse, donkey, cattle) as a second carrier type, which are "recruite" in farms.

My second carrier of the europeans is simply a human, but can only produced in recruitement center with basket and basket is created in smithies out of wood and metal. So they are even relatively the most expensive, because you need metal and mines, to recruit them.

For the classic tribes you can create 4 carrier types.

Basic = free
Second = animal, you only need food
Third = you need a tool out of iron
Fourth = you need a tool out of gold

BTW: It shoud be simply an addon, no change of the basic tribe content.

Edited: 2021-06-14, 22:44

My widelands project: https://github.com/widelands/wl_addons_server/tree/master/addons/europeans_tribe.wad

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the-x
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Joined: 2019-01-19, 13:23
Posts: 967
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One Elder of Players
Posted at: 2021-06-15, 00:39

MarkMcWire wrote:

Basic = free Second = animal, you only need food Third = you need a tool out of iron Fourth = you need a tool out of gold

I like theese kind of technology

for efficiency we could double the amount


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Yo...
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Joined: 2019-10-28, 14:47
Posts: 26
OS: Win 10
Version: 1.0 + 1.2
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Pry about Widelands
Location: MiddleEurope
Posted at: 2021-06-15, 12:45

MarkMcWire wrote:

For the classic tribes you can create 4 carrier types.

Basic = free

Second = animal, you only need food

Third = you need a tool out of iron

Fourth = you need a tool out of gold

+1

But for Amazons it has to be something else for the third carrier, they don't have any iron. Maybe 1 or 2 types of their rare trees stuff.

BTW: It shoud be simply an addon, no change of the basic tribe content.

+1


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megaloman

Joined: 2012-08-13, 21:07
Posts: 3
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Just found this site
Posted at: 2021-09-18, 07:26

I like the idea, what about building paved roads for third and fourth carrier?


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