Latest Posts

Topic: New images for barbarian barracks

DragonAtma
Avatar
Joined: 2014-09-14, 01:54
Posts: 351
Ranking
Tribe Member
Posted at: 2021-04-13, 00:16

The problem is that some speckled stone is called marble, even if it may not really marble: https://fineartamerica.com/featured/speckled-marble-wall-threads.html
Yeah, people sometimes use absurd names (the Peacock Mantis Shrimp is neither a peacock nor a mantis nor a shrimp).

And while the stone floor I'm using has smaller rocks than the tower, they're not THAT small; we have rocks a foot or two wide (30-60 cm).


Top Quote
kaputtnik
Avatar
Joined: 2013-02-18, 20:48
Posts: 2105
Ranking
One Elder of Players
Location: Germany
Posted at: 2021-04-13, 08:52

DragonAtma wrote:

The problem is that some speckled stone is called marble, even if it may not really marble: https://fineartamerica.com/featured/speckled-marble-wall-threads.html

Please don't prove your naming convention with an art image face-smile.png But yes, also in germany most people talk about 'marble' for every stone which is used in architecture. It's wrong nevertheless. Mainly because 'marble' and 'granite' have very different chemical (and physical) properties. E.g. one can clean granite with acid (e.g. vinegar) whereas using acid on marble it get destroyed.

Yeah, people sometimes use absurd names (the Peacock Mantis Shrimp is neither a peacock nor a mantis nor a shrimp).

Yes, that's true. But widelands shouldn't force people to use wrong naming, imho. Yes, widelands is a fantasy game, but e.g. the trees, or the animals, used in the game are looking and named like in the real world.

And while the stone floor I'm using has smaller rocks than the tower, they're not THAT small; we have rocks a foot or two wide (30-60 cm).

As said, i don't see rocks, i see grout.

tower

Anyway, i don't want to create an endless discussion. Just gave my two cents because you asked for comments. You are doing a great job and your work is really appreciated face-smile.png


Top Quote
DragonAtma
Avatar
Joined: 2014-09-14, 01:54
Posts: 351
Ranking
Tribe Member
Posted at: 2021-04-15, 08:10

Here's the original image used in the game, scaled to 25% (the original version was HUGE). Note that both the barbarians tower and my models use a faded version.

As you can see, that's definitely rocks. Yes, there's filler between the rocks, but the filler is... filler.

I'm afraid I'll have to reject the idea of changing the floor inside, but don't worry; I'll still adjust the log pile and roof turf as requested.

Edited: 2021-04-15, 08:11

Top Quote
Nordfriese
Avatar
Joined: 2017-01-17, 18:07
Posts: 1505
Ranking
One Elder of Players
Location: 0x55555d3a34c0
Posted at: 2021-04-15, 16:17

How about desaturating the floor texture, and perhaps tweaking the brightness a bit? Then it would look very much like the granite textures of other models.

For comparison:
Yours Barbarian quarry Amazon stonecutter's house

Other than that, nice work face-smile.png


Top Quote
DragonAtma
Avatar
Joined: 2014-09-14, 01:54
Posts: 351
Ranking
Tribe Member
Posted at: 2021-04-23, 13:07

Sorry for the delay; I'll try to get it done soon.


Top Quote
Nordfriese
Avatar
Joined: 2017-01-17, 18:07
Posts: 1505
Ranking
One Elder of Players
Location: 0x55555d3a34c0
Posted at: 2021-05-23, 12:10

I'm not meaning to hurry, but the release candidate will be published on June 8. Do you think the construction images will be ready until then?


Top Quote
DragonAtma
Avatar
Joined: 2014-09-14, 01:54
Posts: 351
Ranking
Tribe Member
Posted at: 2021-05-30, 06:08

Sorry, I've been sidetracked by real life; I'll get the images done within the next 24 hours.

EDIT: One hour is less than 24 hours, right?



Edited: 2021-05-30, 07:00

Top Quote
Nordfriese
Avatar
Joined: 2017-01-17, 18:07
Posts: 1505
Ranking
One Elder of Players
Location: 0x55555d3a34c0
Posted at: 2021-05-30, 10:11

Thank you for your work! face-smile.png

Uploaded the images to the PR, so we'll have them in v1.0 face-smile.png


Top Quote
kaputtnik
Avatar
Joined: 2013-02-18, 20:48
Posts: 2105
Ranking
One Elder of Players
Location: Germany
Posted at: 2021-05-30, 21:04

Thanks for your work!

This is now in master but there are some little things to fix: The builder stands on this "bags"(?) and the dummy lies on the road of the building:

image

For version 1.1: How about moving them a bit to the left?


Top Quote
DragonAtma
Avatar
Joined: 2014-09-14, 01:54
Posts: 351
Ranking
Tribe Member
Posted at: 2021-05-30, 21:58

Try adjusting the hotspot to move the building left a bit; that should get him off the roof sod as well as line up the doorway with the road.

And if that doesn't work, I can adjust things.


Top Quote