Topic: New images for barbarian barracks
DragonAtma![]() Topic Opener |
Posted at: 2021-04-13, 00:16
The problem is that some speckled stone is called marble, even if it may not really marble: https://fineartamerica.com/featured/speckled-marble-wall-threads.html
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kaputtnik![]() |
Posted at: 2021-04-13, 08:52
Please don't prove your naming convention with an art image
Yes, that's true. But widelands shouldn't force people to use wrong naming, imho. Yes, widelands is a fantasy game, but e.g. the trees, or the animals, used in the game are looking and named like in the real world.
As said, i don't see rocks, i see grout. Anyway, i don't want to create an endless discussion. Just gave my two cents because you asked for comments. You are doing a great job and your work is really appreciated ![]() ![]() |
DragonAtma![]() Topic Opener |
Posted at: 2021-04-15, 08:10
Here's the original image used in the game, scaled to 25% (the original version was HUGE). Note that both the barbarians tower and my models use a faded version.
Edited: 2021-04-15, 08:11
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Nordfriese![]() |
Posted at: 2021-04-15, 16:17
How about desaturating the floor texture, and perhaps tweaking the brightness a bit? Then it would look very much like the granite textures of other models. Other than that, nice work ![]() ![]() |
DragonAtma![]() Topic Opener |
Posted at: 2021-04-23, 13:07
Sorry for the delay; I'll try to get it done soon. ![]() ![]() |
Nordfriese![]() |
Posted at: 2021-05-23, 12:10
I'm not meaning to hurry, but the release candidate will be published on June 8. Do you think the construction images will be ready until then? ![]() ![]() |
DragonAtma![]() Topic Opener |
Posted at: 2021-05-30, 06:08
Sorry, I've been sidetracked by real life; I'll get the images done within the next 24 hours.
Edited: 2021-05-30, 07:00
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Nordfriese![]() |
Posted at: 2021-05-30, 10:11
Thank you for your work! Uploaded the images to the PR, so we'll have them in v1.0 ![]() ![]() |
kaputtnik![]() |
Posted at: 2021-05-30, 21:04
Thanks for your work! This is now in master but there are some little things to fix: The builder stands on this "bags"(?) and the dummy lies on the road of the building: For version 1.1: How about moving them a bit to the left? ![]() ![]() |
DragonAtma![]() Topic Opener |
Posted at: 2021-05-30, 21:58
Try adjusting the hotspot to move the building left a bit; that should get him off the roof sod as well as line up the doorway with the road.
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