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Topic: Bugs between build20 and build21

WorldSavior
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Joined: 2016-10-15, 04:10
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Location: North of Germany
Posted at: 2020-02-24, 18:39

GunChleoc wrote:

Please don't report the ware routing bug again, since it has already been reported multiple times face-wink.png

As you wish

We never officially supported starting a game with more than 8 players. That feature was only introduced for AI training. I will consider it after I have finished making the singleplayer start game screen looking like the multiplayer screen and when that code has been unified. Less work for me that way face-wink.png

Makes sense

Won't happen for Build 21 though as I'm trying to finish up my features and go into bug fixing mode.

Okay...

GunChleoc wrote:

Niektory provided a fix for the ware routing saveloading bug. It won't fix broken savegames, but it should not reoccur with new savegames. Please report again if you see the bug again in new games.

https://github.com/widelands/widelands/pull/3712

Great! Thanks, Niektory


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WorldSavior
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Joined: 2016-10-15, 04:10
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Posted at: 2020-03-05, 21:09

Bug in multiplayer:

if you load a match, it shows "no team" everywhere even when there are teams. (by the way it's confusing with the colors. i recommend to replace team colors by team numbers again)

and it also reveals the tribes of random tribe. which should be still shown as random.


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GunChleoc
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Posted at: 2020-03-06, 12:33

Thanks! https://github.com/widelands/widelands/issues/3739


Busy indexing nil values

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JanO
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Joined: 2015-08-02, 11:56
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Posted at: 2020-03-20, 09:47

Not really a bug, but an inconsitency: In the current PPA-Version bzr9220-202003170718 (Release)

https://code.launchpad.net/~widelands-dev/+recipe/widelands-daily

I wonder if it would be better, if ships would act the same when loading and unloading wares. At the moment wares are unloaded one by one (1-2 per second, did not measure it) while loading wares happens immediately. Looks a bit weird.


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Nordfriese
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Posted at: 2020-03-20, 10:37

+1 for changing this. For implementation reasons loading wares one by one would be very hard to do, while unloading them one by one is easy. So let's change to both loading and unloading wares immediately?

P.S. ships currently unload one ware every 1500 ms

Edited: 2020-03-20, 10:38

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WorldSavior
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Posted at: 2020-03-20, 10:39

Nordfriese wrote:

So let's change to both loading and unloading wares immediately?

Yes please

+1


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WorldSavior
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Posted at: 2020-03-27, 18:25

Regression bug: Economy settings of Atlantean Blackroot Flour are missing, spotted in Amazons6762


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hessenfarmer
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Joined: 2014-12-11, 23:16
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Posted at: 2020-03-27, 18:54

WorldSavior wrote:

Regression bug: Economy settings of Atlantean Blackroot Flour are missing, spotted in Amazons6762

they were removed due to being consistent with e.g. empire wine. see https://github.com/widelands/widelands/pull/3682


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WorldSavior
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Posted at: 2020-04-14, 18:57

In the collectors mode, unexperienced players don't know what the match is about. Reason: There is no more message at the beginning of the match about the wares, it appears only after 60 minutes. There should be a message at the beginning of the match, but definitely no popup.

hessenfarmer wrote:

WorldSavior wrote:

Regression bug: Economy settings of Atlantean Blackroot Flour are missing, spotted in Amazons6762

they were removed due to being consistent with e.g. empire wine. see https://github.com/widelands/widelands/pull/3682

It's bad, because mills can waste time for superflouus black flower now. Imperial wine is a different story, because the whinery only produces one type of ware.


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teppo
Joined: 2012-01-30, 09:42
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Posted at: 2020-04-14, 19:11

There was recently a build-21 map overhaul, now bugs.. Are there some decisions on build-21, or are we just becoming impatient?


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