Yes, but peaceful mode should also be available for territiorial win conditions.
That would be difficult for Territorial Lord if there are 3 players and none manages to get more than 1/2 of the land - the game will become unwinnable.
That's true. At the other hand, the match is playable if there are just two teams.
Seafaring map, just one port space for an island with 2 (or more) players: If both can claim a portion of the portspace, neither can build the port, so both are blocked from expanding, right?
Lol, yes. Interesting corner case. But is that reason enough to forbid it? Playing autocrat on Ice Wars is also possible, even though a player can grab a small island and become undefeatable. But autocrat matches on Ice Wars can be interesting, as a challenge, for example against the AIs.
It would be feasible for Territorial Time though for big maps -
on Crater, it would be boring fter all territory has been conquered.
Just twenty minutes (which one could speed up or skip), because if all territory is conquered, most likely one player gets more than 50%.
Not necessarily. If you play against an AI that expands fast and thus prevents you from reaching more than 45% but is too stupid to conquer everything it has access to so it remains at say 45%, the game is blocked.
Yes, that's also a suboptimal case, but that case could also be more or less possible with wood gnome, and there the peaceful mode is not forbidden. And anyway, after 4 hours the game is over then, and they can be speeded up.
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