Topic: a few suggestions that may up gameplay speed a bit
squish Topic Opener |
Posted at: 2012-05-06, 18:04
-roads
-building
Edited: 2012-05-06, 18:55
Top Quote |
Venatrix |
Posted at: 2012-05-06, 20:14
Hi, welcome to the forum.
What if its a two-way-delivering-road (especially near the HQ you should expect them)? How would you define, on which end the carrier has to wait? And it would be hard to see, which road has a carrier and which not, when they are waiting at the same flag
AFAIK they do.
Its in the responsibility of the player to watch for the ressources. The positive thing in this case is that there will (hopefully) a building costs preview be implemented.
That was discussed before, I just cant find the thread right now.
Please download the newest version (build17), that has the "dismantle" feature you are asking for.
Well, you can turn the markers on in the building before deciding where to put the next one.
In build17 you can remove the resources manually. Two is the oddest prime. Top Quote |