Topic: Atlanteans 2
waldecker![]() |
Posted at:
2022-05-02, 10:59 UTC+2.0
Still get the Error (playing Zip from April 30th, 23:33)
Edited:
2022-05-02, 13:13 UTC+2.0
Yesterday I stood before an abyss, today I'm one step further ![]() ![]() |
waldecker![]() |
Posted at:
2022-05-02, 11:59 UTC+2.0
Understood. But why are defeated heroes replaced by rookies? Even with heroes still in the warehouse? How many Priests need to be created? Got 3 already and nothing happens. Cheers Waldecker
Edited:
2022-05-02, 13:13 UTC+2.0
Yesterday I stood before an abyss, today I'm one step further ![]() ![]() |
hessenfarmer![]() Topic Opener |
Posted at:
2022-05-02, 13:14 UTC+2.0
did you start a new game after downloading the zip? ![]() ![]() |
hessenfarmer![]() Topic Opener |
Posted at:
2022-05-02, 13:18 UTC+2.0
that is most probably a behaviour of the soldier algorithm and not related to the scenario. @Nordfriese?
as you got the coroutine error the script is stopped there and yo can't continue the storyline. (2 are needed but the script is not doing anything anymore after the coroutine fail.
![]() ![]() |
Nordfriese![]() |
Posted at:
2022-05-02, 13:24 UTC+2.0
Yes, that's the normal behaviour and not specific to a scenario: As long as a military site lacks soldiers (e.g. because a soldier died), the economy sends it the first-best replacement soldier who is available, regardless of soldier levels. Only when the site is fully stocked it starts to specifically request better soldiers than it has to replace its lower-ranking occupants. ![]() ![]() |
waldecker![]() |
Posted at:
2022-05-02, 14:03 UTC+2.0
Another observation, not sure if its Scenario related. I have 2 harbours and one warehouse. In one harbour all goods are set to "do not store". Nevertheless, tools are delivered to this harbour to train a required craftsman. This takes a lot of time since the tool is delivered by ship to the furthest harbour and than the craftsman is shipped back to the main harbour from where he walks to the building he is required in. Yesterday I stood before an abyss, today I'm one step further ![]() ![]() |
waldecker![]() |
Posted at:
2022-05-02, 14:37 UTC+2.0
Yesterday I stood before an abyss, today I'm one step further ![]() ![]() |
Nordfriese![]() |
Posted at:
2022-05-02, 16:35 UTC+2.0
Again not scenario-related. "Do not store" means exactly that – the warehouse/port will not store tools. This does not stop it from using tools to create needed workers. That workers who need tools are often spawned at the oldest warehouse instead of the closest one is a known bug. ![]() ![]() |
waldecker![]() |
Posted at:
2022-05-02, 16:47 UTC+2.0
yes, as you can see, it refers to a different value (248/249 and 255/256) Yesterday I stood before an abyss, today I'm one step further ![]() ![]() |
hessenfarmer![]() Topic Opener |
Posted at:
2022-05-02, 20:21 UTC+2.0
Oh my god. 2 typos in one line of coding and I did not find the second one while correcting the first one. At some point oin time you get blinded in your own code. Fixed it now hopefully ![]() ![]() |