Topic: making farmers consistent
| GunChleoc   | Posted at:
        
            
    2020-02-26, 21:49 UTC+1.0 But then the result would look like this: 
            Edited:
            
                
    2020-02-26, 21:49 UTC+1.0
            
         Busy indexing nil values  Top  Quote | 
| WorldSavior   | Posted at:
        
            
    2020-02-28, 00:05 UTC+1.0 Yes, but water at the coast is very shallow, everyone can walk through it without sinking  Wanted to save the world, then I got widetracked  Top  Quote | 
| hessenfarmer   Topic Opener | Posted at:
        
            
    2020-02-28, 10:27 UTC+1.0 Well, Wheat doesn't grow well in shallow waters, as does not barley. So the idea is to treat all tribes the same. By this atlanteans would loose a light advantage by loosing the shore and the other tribes would gain some spots if buildings were placed to close.   It would make a nice idea to have a tribe that plants rice though which needs exactly a spot on the shore  Top  Quote | 
| stonerl   | Posted at:
        
            
    2020-02-28, 11:06 UTC+1.0 
 +1 
 It isn't, I played those maps many times with barbarians and had no problems whatsoever. 
 It would be indeed.  Top  Quote | 
| GunChleoc   | Posted at:
        
            
    2020-02-28, 20:26 UTC+1.0 
 +1 from me too, let's try the maxcaps solution. Busy indexing nil values  Top  Quote | 
| hessenfarmer   Topic Opener | Posted at:
        
            
    2020-03-09, 14:11 UTC+1.0 Ok maxcaps solution with consistency between tribes is now implemented  Top  Quote | 
| WorldSavior   | Posted at:
        
            
    2020-03-09, 19:22 UTC+1.0 Atlanteans cannot plant fields at the shore anymore? Well, whatever : ( 
 But now barbarian farmers require one additional field  Wanted to save the world, then I got widetracked  Top  Quote | 

 
         
		 
		 
		 
		
 
 