Topic: making farmers consistent
GunChleoc |
Posted at: 2020-02-26, 20:49
But then the result would look like this: Edited: 2020-02-26, 20:49
Busy indexing nil values Top Quote |
WorldSavior |
Posted at: 2020-02-27, 23:05
Yes, but water at the coast is very shallow, everyone can walk through it without sinking Wanted to save the world, then I got widetracked Top Quote |
hessenfarmer Topic Opener |
Posted at: 2020-02-28, 09:27
Well, Wheat doesn't grow well in shallow waters, as does not barley. So the idea is to treat all tribes the same. By this atlanteans would loose a light advantage by loosing the shore and the other tribes would gain some spots if buildings were placed to close. It would make a nice idea to have a tribe that plants rice though which needs exactly a spot on the shore Top Quote |
stonerl |
Posted at: 2020-02-28, 10:06
+1
It isn't, I played those maps many times with barbarians and had no problems whatsoever.
It would be indeed. Top Quote |
GunChleoc |
Posted at: 2020-02-28, 19:26
+1 from me too, let's try the maxcaps solution. Busy indexing nil values Top Quote |
hessenfarmer Topic Opener |
Posted at: 2020-03-09, 13:11
Ok maxcaps solution with consistency between tribes is now implemented Top Quote |
WorldSavior |
Posted at: 2020-03-09, 18:22
Atlanteans cannot plant fields at the shore anymore? Well, whatever : (
But now barbarian farmers require one additional field Wanted to save the world, then I got widetracked Top Quote |