Topic: making farmers consistent
GunChleoc![]() |
Posted at:
2020-02-26, 21:49 UTC+1.0
But then the result would look like this:
Edited:
2020-02-26, 21:49 UTC+1.0
Busy indexing nil values ![]() ![]() |
WorldSavior![]() |
Posted at:
2020-02-28, 00:05 UTC+1.0
Yes, but water at the coast is very shallow, everyone can walk through it without sinking Wanted to save the world, then I got widetracked ![]() ![]() |
hessenfarmer![]() Topic Opener |
Posted at:
2020-02-28, 10:27 UTC+1.0
Well, Wheat doesn't grow well in shallow waters, as does not barley. So the idea is to treat all tribes the same. By this atlanteans would loose a light advantage by loosing the shore and the other tribes would gain some spots if buildings were placed to close. It would make a nice idea to have a tribe that plants rice though which needs exactly a spot on the shore ![]() ![]() |
stonerl![]() |
Posted at:
2020-02-28, 11:06 UTC+1.0
+1
It isn't, I played those maps many times with barbarians and had no problems whatsoever.
It would be indeed. ![]() ![]() |
GunChleoc![]() |
Posted at:
2020-02-28, 20:26 UTC+1.0
+1 from me too, let's try the maxcaps solution. Busy indexing nil values ![]() ![]() |
hessenfarmer![]() Topic Opener |
Posted at:
2020-03-09, 14:11 UTC+1.0
Ok maxcaps solution with consistency between tribes is now implemented ![]() ![]() |
WorldSavior![]() |
Posted at:
2020-03-09, 19:22 UTC+1.0
Atlanteans cannot plant fields at the shore anymore? Well, whatever : (
But now barbarian farmers require one additional field Wanted to save the world, then I got widetracked ![]() ![]() |