Topic: Nomadic tribe
ypopezios Topic Opener |
Posted at: 2018-07-08, 21:03
Saving here for easy reference an idea that came up while trying to justify the addition of Egyptians to Widelands, needing a tribe diversified enough from the existing ones. The general ideaIt is about a tribe that has to do with the Arabic desert. Like Atlanteans are about water, that tribe could be about desert, sand being both their friend and their enemy, occasionally destroying their settlements and forcing them to load their camels and settle elsewhere, being cursed to meet established green civilizations on their way (like Egyptians), only to desertify them in their struggle for survival. The parallel fate could be the only resemblance with the Atlanteans, the rest of the tribe being very different, their most precious ware being their animals (goats and camels). Some inspiration could be taken from Dune. More specific possibilities
I'd like to clear up that you shouldn't count on me for the development of that tribe. Top Quote |
hessenfarmer |
Posted at: 2018-07-08, 21:42
I like the idea. Maybe they could use terraforming in a way that they can turn any desert into grass or similar of the other worlds this would use a well. Any goat herded on this ground would desertify the terrain again. Like goats and camels do normally. Or we could have the ability to dig special wells / lakes were there is sufficient water to form an oasis. they should need a minimal amount of log for buoiolding their tent based buildings and for tools maybe weapons. but they can't cultivate trees. their soldiers could use slingshots and stone as a weapon. Thanks for the idea Top Quote |
hessenfarmer |
Posted at: 2018-07-08, 21:46
To make it clear they won't be really nomadic on a single map even a large one but they will suffer from natural ressources exhausted in a specific place on the map like nomads do. But it will over a lot of possibility to a storyline of a campaign. Top Quote |