Topic: Widelands tournament 2016; official announcements
toptopple |
Posted at: 2016-11-30, 21:29
King has won.
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king_of_nowhere Topic Opener |
Posted at: 2016-11-30, 21:44
yes. if you upgraded it, it stopped conquering terrain, and you had no other military building nearby, and my tower was nearby, so you lost all the terrain. But you were going to lose anyway at that point. I had twice your military power, and twice your buildings. too much economical advantage to recover. Top Quote |
auktionadmin |
Posted at: 2016-11-30, 22:56
Kristin and me will play on Saturday at 17:00 UTC+1 (German time). My map WideGreen: |
toptopple |
Posted at: 2016-12-01, 07:42
>yes. if you upgraded it, it stopped conquering terrain, and you had no other military building nearby, and my tower was nearby, so you lost all the terrain.
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toptopple |
Posted at: 2016-12-01, 07:48
I take my ignominable defeat as a chance to step out of this tournament. Playing Widelands is not my life but it lately took out too much out of my life! So, I'm very sorry, I have to take this step. I hope your rules will be able to cope with this situation, King. Thanks for the interesting matches! Top Quote |
GunChleoc |
Posted at: 2016-12-01, 07:50
You can't assume that Widelands code is identical to Settlers II code, so it is not nonsense. And yes, balancing needs work in general, and you have already helped us with that. Much appreciated We have been experiencing crashes when people try to join this game - the reason is a new check that we have introduced for the artifacts win condition and the fact that the map needs to be transmitted. So, the host should wait until everybody has joined and received the map before setting the Artifacts win condition. Busy indexing nil values Top Quote |
AlleyJazz |
Posted at: 2016-12-01, 10:01
epicspartan098 and I played tonight, what turned out to be a really great match and a very close ending. Luckily for me, I won I'll upload the replay when I get home from work later . Which of the files do I need to upload and where? Top Quote |
SirVer |
Posted at: 2016-12-01, 10:01
Settlers 2 did not allow to upgrade buildings. This is a feature we added in Widelands - and there we decided that you never loose land as long as you have military control over it. An enhanced building during its building phase does not station soldiers, so it cannot be attacked, so it also does not have military influence. Ergo you lost control. I think it makes sense, stated like this the rules are also fairly simple. Of course we can always discuss the rules again. Top Quote |
GunChleoc |
Posted at: 2016-12-01, 13:07
@AlleyJazz: https://wl.widelands.org/wiki/WLTournamentTwentySixteen/#where-do-i-find-the-replays-that-i-have-to-send-in Glad you enjoyed the game ETA: toptopple: Sorry, I overlooked your post (we were posting at the same time). I hope you enjoyed the games in spite of your defeat. Edited: 2016-12-01, 17:11
Busy indexing nil values Top Quote |
toptopple |
Posted at: 2016-12-01, 18:04
Settlers 2 did not allow upgrade of buildings, but Settlers II - Next Generation did! As I remember you could upgrade a military building from a Barack up to a Castle as long as enough space was allocatable - which rarely was the case. I believe upgrading was impossible as long as the building was under attack. - I hold what happened to me should never happen to any player: razing your tower without intending it, thanks to a weird logic of the game. So what are the possible solutions?
Edited: 2016-12-01, 18:08
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